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{{Title|The Summit |icon=[[File:SummitIcon.png|45px|left|frameless|alt=|link=Summit]]}}
{{Title|The Summit |icon=[[File:SummitIcon.png|45px|left|frameless|alt=|link=Summit]]}}
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{{Infobox chapter
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'''The Summit''' is the seventh chapter of [[Celeste]]. Preceded by [[Reflection]] and succeeded by [[Core]], it's a throwback to the previous chapters, reusing most of mechanics from them, paired with the newly obtained second dash. Unlike the previous chapter, The Summit is a little bit of a step-up in difficulty, and it features a lot of platforming with no safe ground underneath. The last checkpoint features flags that count down until the player reaches the top. It effectively serves as the end of Celeste's main storyline; the {{ch|Ep|lf=1}} occurs after the events of The Summit.
'''The Summit''' is the seventh chapter of [[Celeste]]. Preceded by [[Reflection]] and succeeded by [[Core]], it's a throwback to the previous chapters, reusing most of the mechanics from them, paired with the newly obtained second dash. Unlike the previous chapter, The Summit is a bit of a step up in difficulty, featuring a lot of platforming with no safe ground underneath. The last checkpoint features flags that count down until the player reaches the top. It effectively serves as the end of Celeste's main storyline; the {{ch|Ep|lf=1}} occurs after the events of The Summit.


The Summit introduces three new mechanics, [[Wind|upwards wind]] (also known as "upwind") and [[Wind|downwards wind]] (also known as "downwind"), as well as sideways springs. this is the first full level where the player has two dashes instead of one.
The Summit introduces five new mechanics: upwards [[wind]] (also known as "upwind"), downwards wind (also known as "downwind"), and sideways springs. At the end of every subchapter from Start to 2500M, there is a gauntlet of Badeline boosters. 3000M also has triggerable flags indicating checkpoints. This is the first full level where the player has two dashes instead of one.


{{Sandboxpar|{{PAGENAME}}}}
{{Sandboxpar|{{PAGENAME}}}}
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{{Spoiler
{{Spoiler
|level=The Summit
|level=The Summit
|Following the events of [[Reflection]], Madeline heads for the Summit once again, alongside [[Badeline]]. They help each other through the way. Initially, Badeline remains somewhat distrustful and scared of Maddy; she states that she was "waiting for something to go wrong". However, she eventually flips around; as Madeline starts doubting herself once again, Badeline ''encourages'' her, saying that she can do this.
|Following the events of [[Reflection]], Madeline heads for the summit again alongside [[Badeline]]. They help each other along the way. Initially, Badeline remains somewhat distrustful and scared of Maddy; she states that she was "waiting for something to go wrong". They also talk about [[Oshiro]] after passing the 1500M checkpoint. Badeline eventually flips around: as Madeline starts doubting herself once again, Badeline ''encourages'' her, stating that she ''can'' do this.


{{Q|I believe in you.|Badeline}}
{{Q|I believe in you.|Badeline}}


Once at the top of the mountain, both admire the view. However, Badeline remembers that she cannot simply continue to exist outside of Celeste Mountain, simply because she is still a part of Madeline. Maddy then comments about how they can still work together, even if she no longer has a physical body. They then sit on the summit, enjoying the view for some time before [[Credits|climbing down]].}}
As they finally reach the peak, Badeline remembers that she cannot continue to exist outside of Celeste Mountain simply because she is still a part of Madeline. Maddy then comments about how they can still work together, even if she no longer has a physical body. They then sit on the summit, enjoying the view for some time before [[Credits|climbing down]].}}


=== Summit B-Side ===
=== Summit B-Side ===
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{{Spoiler inline|tag=Spoiler (Summit C-Side)
{{Spoiler inline|tag=Spoiler (Summit C-Side)
|After Madeline completes what is arguably the hardest single room prior to {{ch|9|lf=1}}, [[Granny]] will be on a grassy platform. She then comments about how "it's hard to believe that it's over", subsequently commenting about how it's funny how determined Madeline is. She then asks Maddy to take care of herself, before telling her to go collect the Crystal Heart.}}
|After Madeline completes what is arguably the hardest single room before {{ch|9|lf=1}}, [[Granny]] will be on a grassy platform. She then comments about how "it's hard to believe that it's over", subsequently remarking that it's funny how determined Madeline is. She then asks Maddy to take care of herself before telling her to go collect the Crystal Heart.}}


== Gameplay ==
== Gameplay ==
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}}
}}


The Summit{{0027}}s '''A-Side''' is one of the longest levels in the game, only being surpassed by {{ch|9|lf=1}}. It features mechanics from all prior chapters, and takes place over several different sections.
The Summit{{0027}}s '''A-Side''' is one of the longest levels in the game, only being surpassed by {{ch|9|lf=1}}. It takes place over multiple sections, each styled after and having [[mechanics]] of a prior chapter.


Each chapter features [[Summit/Collectibles#Crystal Heart|gems]], which are hidden collectibles that must be acquired in order to find the crystal heart. The Summit's Crystal Heart is amongst one of the hardest to find in the entirety of ''Celeste'', because six different gems are required in order to find it. A secret in 3000M unlocks the crystal heart if and only if all gems have been collected. Note that the gems do not have to be all collected in a single playthrough.<br>
Each subchapter features [[Summit/Collectibles#Crystal Heart|a gem]]. A secret in 3000M unlocks the crystal heart if and only if all gems have been collected (not necessarily in a single playthrough, if the heart was not unlocked before). Because of that, the Summit's Crystal Heart is considered among the hardest to claim in the entirety of ''Celeste''.


==== Start to 2500m ====
==== Start to 2500M ====


The '''start''' of {{ch|7a|lf=1}}, which is also known as "0m", features a still of Madeline seeing the mountain in the distance, getting ready to climb up. It then transitions to a cutscene of Madeline heading upwards in ''spin mode'', before landing at the beginning of the chapter. It is loosely themed after {{ch|6|lf=1}}, but does not feature any mechanics specific to the aforementioned chapter; instead, it focuses primarily on platforming and utilizing Madeline's newly acquired second dash. Springs and smashable walls are the only notable things to mention here; as for obstacles, it's the usual [[spinners|spinners]] and [[spikes|spikes]]. In the final room, the [[Badeline orb]] is introduced again; however, it follows a set of nodes, and Madeline must reach Badeline at different locations before being able to boost up towards the next sub-chapter.
The '''start''' of {{ch|7a|lf=1}}, which is also known as "0M", features a still of Madeline seeing the mountain in the distance, getting ready to climb up. It then transitions to a cutscene of Madeline heading upwards in ''spin mode'' before landing at the beginning of the chapter. It is loosely themed after {{ch|6|lf=1}} but does not feature any mechanics specific to the aforementioned chapter; instead, it focuses primarily on platforming and utilizing Madeline's newly acquired second dash. It has the usual springs and smashable walls, [[spinners|spinners]], and [[spikes|spikes]]. In the final room, the [[Badeline orbs|Badeline orb]] is presented again: it moves to a different place after being triggered, and Madeline must reach Badeline at different locations to advance to the next subchapter.


The '''500m''' subchapter is closely themed after {{ch|1|lf=1}}. It features many mechanics specific to that chapter, such as [[Zippers]], whilst still using Madeline's second dash extensively. Unlike Forsaken City's A-Side, [[skull binoculars]] and [[touch switches]] also appear. The final room once again features Badeline orbs, and reaching her at the top will result in Madeline being boosted upwards again.
The '''500M''' subchapter is closely themed after {{ch|1|lf=1}}. It features many mechanics specific to that chapter, such as [[Zippers]], while still using Madeline's second dash extensively. Unlike Forsaken City's A-Side, [[skull binoculars]] and [[touch switches]] also appear. The final room again features Badeline orbs, and reaching the top will result in Madeline being boosted again.


The '''1000m''' subchapter brings back [[Dream Blocks]], despite Madeline not dreaming as of that moment. It closely resembles {{ch|2|lf=1}}. The various rooms in this subchapter are often quite longer than their {{ch|2a}} counterparts. Making it through and launching through another set of Badeline orbs will allow proceeding towards the next subchapter.
The '''1000M''' subchapter brings back [[Dream Blocks]], despite Madeline not dreaming as of that moment. It closely resembles {{ch|2|lf=1}}. The subchapter's rooms are often quite longer than their {{ch|2a}} counterparts but do not feature [[Badeline Chasers]]. Making it through and launching through another set of Badeline orbs will allow proceeding towards the next subchapter.


The '''1500m''' subchapter is loosely modeled after [[Mr. Oshiro]]'s {{ch|3|lf=1}} Hotel. It marks the return of [[Dust Bunnies]]. The rooms are generally somewhat tougher than the ones found in the original resort, but [[Madeline]] should still be able to make it through more easily than back at the resort, because of a less steep difficulty curve. Oshiro is notably absent from this chapter. Another set of Badeline boosters will bring her up again.
The '''1500M''' subchapter is loosely modeled after [[Mr. Oshiro]]'s {{ch|3|lf=1}} Hotel. It marks the return of [[Dust Bunnies]]. The rooms are somewhat trickier than in the original resort, but the difficulty curve is less steep. [[Oshiro]] is notably absent from this chapter. Another set of Badeline boosters will bring her up again.


The '''2000m''' subchapter heavily borrows design cues from {{ch|4|lf=1}}. Horizontal [[wind]], [[green bubbles]], and [[snowballs]] make their triumphant return.
The '''2000M''' subchapter heavily borrows design cues from {{ch|4|lf=1}}. Horizontal [[wind]], [[green bubbles]], and [[snowballs]] make their triumphant return.


The '''2500m''' subchapter steals elements from {{ch|5|lf=1}}, but the section itself is much more "linear" than the original chapter. [[Red bubbles]], [[Temple Gates]], [[Dash Blocks]] and many other elements come back during this time. Making it through this recreation of a temple will allow Madeline to make it {{c|back to where she was prior to falling off the mountain in {{ch|6|lf=1}}.}}
The '''2500M''' subchapter steals elements from {{ch|5|lf=1}}, but the section itself is much more linear than the original chapter. [[Red bubbles]], [[Temple Gates]], [[Dash Blocks]], and many other elements are present there. Making it through this recreation of a temple will allow Madeline to make it {{c|back to where she was before falling off the mountain in {{ch|6|lf=1}}}}.


==== 3000m ====
==== 3000M ====


The '''3000m''' subchapter is the final one prior to the {{ch|Ep|lf=1}}, and comprises of 30 [[checkpoint flags]]; it is by far the longest, comprising about a third of the chapter. The first two flags introduce the concept of these flags to the player. After flag 28, a new mechanic is introduced: downwards-blowing [[wind]]. This makes it much more difficult for Madeline to climb and perform [[neutral jumps]], and she will fall down much more easily than before. A secret near flag 28 leads to the [[Summit/Collectibles#Crystal Heart|Crystal Heart]] of this side, but it is locked behind spinners, requiring six gems (possibly referencing the six golden coins in ''Super Mario Land 2: 6 Golden Coins''). Madeline has to fight the downwards wind until she reaches flag 20 and another Badeline orb, which, somehow, makes the wind go upwards instead.
The '''3000M''' subchapter is the final one before the {{ch|Ep|lf=1}}, and comprises 30 [[checkpoint flags]]; it is by far the longest, containing about a third of the chapter. The first two flags serve as an introduction to the subchapter. After flag 28, a new mechanic is introduced: downwards-blowing wind. This makes it much more difficult for Madeline to climb and perform [[neutral jumps]], as she will fall much easier than before. A passage near flag 28 leads to this side's [[Summit/Collectibles#Crystal Heart|Crystal Heart]], but it is locked, requiring six gems (referencing ''TowerFall'') to unlock. Madeline has to fight the wind until she reaches flag 20 and another Badeline orb, which, somehow, makes the wind flow up instead.


Flag 19 is where upwards [[wind]] is introduced; it makes Madeline jump higher and act much "floatier" mid-air. She then has to make it through several more flags and [[spinner]] gauntlets, throughout the course of 12 more checkpoints, before reaching another Badeline orb.
Flag 19 is where upwards wind is introduced; it makes Madeline jump higher and act much "floatier" mid-air. She then must make it through several more flags and [[spinner]] gauntlets through 12 more checkpoints before reaching another Badeline orb.


Flag 06 marks the reintroduction of [[Feathers]], which have been absent throughout this chapter until now. This leads towards Flag 05, where the wind finally stops blowing, and Flag 04, where a pair of specially-equipped [[skull binoculars]] enables [[Madeline]] to visualize the summit from up close for the first time. Making it to the flag completes the chapter, and makes the [[credits]] roll after.
Flag 06 marks the reintroduction of [[Feather|Feathers]], which have been absent throughout this chapter until now. This leads towards Flag 05, where the wind finally stops blowing, and Flag 04, where a pair of special [[skull binoculars]] enable [[Madeline]] to glimpse the summit up close for the first time. Making it to the flag completes the chapter and makes the [[credits]] roll after.


=== B-Side ===
=== B-Side ===
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The Summit{{0027}}s '''B-Side''' takes the same concepts as the A-Side, but cranks the difficulty up quite significantly. Dream jumps are a must, and so are other quick-reaction-time moves involving both Madeline's dashes and momentum. It is also by far the longest B-Side in the game.
The Summit{{0027}}s '''B-Side''' takes the same concepts as the A-Side, but cranks the difficulty up quite significantly. Dream jumps are a must, and so are other quick-reaction-time moves involving both Madeline's dashes and momentum. It is also by far the longest B-Side in the game.


Unlike all other chapters in ''Celeste'', the {{ch|7b|lf=1}}{{0027}}s chapters are named identically to their A-Side counterparts. The only truly significant differences are the difficulty and the 3000m checkpoint. This chapter also marks the second time a character other than Madeline appears in a B-Side, as an non-player character; the first appearance was [[Theo]] in {{ch|5b|lf=1}}.
Unlike all other chapters in ''Celeste'', the {{ch|7b|lf=1}}{{0027}}s chapters are named identically to their A-Side counterparts. The only truly significant differences are the difficulty and the 3000m checkpoint. This chapter also marks the second time a character other than Madeline appears in a B-Side, as a non-player character; the first appearance was [[Theo]] in {{ch|5b|lf=1}}.


==== 3000m ====
==== 3000M ====


Unlike the A-Side, only 20 [[checkpoint flags]] are present for the '''3000m''' sub-chapter. Flags 20 through 15 occur in an area with downwards-blowing [[wind]]; flags 14 through 09 feature upwards-blowing wind.
Unlike the A-Side, only 20 [[checkpoint flags]] are present for the '''3000M''' sub-chapter. Flags 20 through 15 have downwards-blowing wind; flags 14 through 09 feature upwards-blowing wind.


Flag 08 introduces a new mechanic: [[wallbounces]]. This is one of the first advanced [[techniques]] that Madeline is taught; the bird simply informs her of how to perform it, by simply dashing upwards and jumping as she is adjacent to the wall. The final eight flags, which do not have any wind, feature various challenges requiring wallbounces; these lead up to the summit. A secret passage reveals a Badeline booster, which triggers a conversation with her; subsequently, Madeline will be sent to a [[cassette block]] room, where the heart is located.
Flag 08 introduces a new mechanic: [[wallbounces]]. This is one of the first advanced [[techniques]] that Madeline is taught. The [[bird]] merely informs her how to perform it: by dashing upwards and jumping as she is adjacent to the wall. The final eight flags do not have any wind, feature wallbounce challenges, and lead up to the summit. However, one more room must be completed: a secret passage {{c|revealed by going right after the summit's flag}} contains a Badeline booster, triggering a conversation with her; subsequently, Madeline will be sent to a [[Cassette Block]] room where the heart is located.


=== C-Side ===
=== C-Side ===
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}}
}}


The Summit's '''C-Side''' consists of merely three rooms, but the third is notorious for being extremely difficult, often being compared to some of the hardest rooms in {{ch|9|lf=1}}.
The Summit's '''C-Side''' consists of merely three rooms, but the third is notorious for being extremely difficult, often compared to some of the hardest rooms in {{ch|9|lf=1}}.


The first room is a wallbounce gauntlet; Madeline has to perform at least seven of them consecutively, whilst being influenced by up-[[wind]]; a [[Badeline orb]] allows her to proceed to the next room. The second room features a few springs, falling blocks, down-[[wind]], and a [[touch switch]] that must be triggered in order to reach the Badeline orb again.
The first room is a wallbounce gauntlet; Madeline has to perform at least seven consecutively while being influenced by upwind. A [[Badeline orbs|Badeline orb]] allows her to proceed to the next room. The second room features a few springs, falling blocks, down-wind, and a [[touch switch]] that must be triggered to reach the Badeline orb again.


The third room features many springs, falling blocks, pink clouds, and at least one required wallbounce. Madeline has to dodge a vast number of spinners; a speedrun of this section alone would take twenty seconds, if not more, and she does not have any solid ground to stand on. At the end of this room is a solid grassy platform, where [[Granny]] can be found, congratulating Maddy on making it this far. The Crystal Heart is located shortly after.
The third room features many springs, falling blocks, pink clouds, and at least one required wallbounce. Madeline has to dodge a lot of spinners, and she does not have any solid ground to stand on. A speedrun of this section alone would take around twenty seconds. At the end of this room is a solid grassy platform where [[Granny]] can be found, congratulating Maddy on making it this far. The Crystal Heart is located shortly after.


== Strawberries & Collectibles ==
== Strawberries & Collectibles ==
{{Main|Summit/Collectibles|l1=Summit Collectables}}
{{Main|Summit/Collectibles|l1=Summit Collectibles}}


The Summit has the most collectibles out of any chapter in ''Celeste.'' This includes 47 unique red strawberries, which accounts for about a quarter of all berries hidden within the game. These include three winged strawberries and one seeded berry. The Summit has one of the hardest-to-find [[crystal hearts]], requiring the collection of six colored gems. Additionally, a [[Cassette Tape]] is hidden within.
The Summit has the most [[collectibles]] out of any chapter in ''Celeste.'' This includes 47 unique red strawberries, accounting for about a quarter of all berries hidden within the game. These include three winged strawberries and one seeded berry. It also has one of the hardest-to-find [[Crystal Heart|Crystal Hearts]], requiring the collection of six colored gems. Additionally, a [[Cassette Tape]] is hidden within.


==Trivia==
==Trivia==
*The final room of 7C is often considered the hardest single room in the entire game, due to its sheer length with no checkpoints, as well as required precision in the early parts of the room.
*The final room of 7C is often considered the hardest single room in the entire game due to its sheer length with no checkpoints and the required precision in the early parts of the room.
**If you turn on the debug map, you'll notice unobtainable spawn points that were put in the middle of the section. They were most likely used for testing purposes.
**If you turn on the [[Debug Mode|debug]] map, you'll notice unobtainable spawn points in the middle of the section. They were most likely used for testing purposes.
*The last bit of 7C is reused at the start of Farewell. One of the reasons is that the chapter was at first meant to be gated after finishing every C-Side, but that ended up being changed before release.
*The last bit of 7C is reused at the start of [[Farewell]]. One of the reasons is that Farewell was meant to be gated after finishing every C-Side, but that was changed before release.
*In earlier versions of the game, the wallbounce tutorial was merely just a "DASH + JUMP" text, however later an image was added that tells the player what happens, in order to make the trick easier to understand.
*In earlier game versions, the wallbounce tutorial was merely a "DASH + JUMP" text. Later, an image was added to make the trick easier to understand.
*Despite the fact that the 0M portion of Chapter 7 looks very similar to [[Reflection]] aesthetics wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it. The only Reflection-specific mechanic used in the Summit, [[Feather]]s, only appear near the end of 3000m.
*Even though the 0M portion looks very similar to [[Reflection]] aesthetics-wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it. The only Reflection-specific mechanic used, [[Feather]]s, only appears near the end of 3000M.
*The gems used to collect the [[Crystal Heart]] in 7A were originally used in each chapter as the method of unlocking the [[B-Sides]] (then called Hard Mode). The player would have to collect multiple fragments without touching the ground.<ref>Maddy Thorson, [https://youtu.be/u-nSjhIgmXc?si=G9c4Z_gunaCdxbHt&t=3198 Celeste Developer Commentary Livestream] on YouTube</ref>

{{Levelselectsmall}}
{{Reflist}}{{Levelselectsmall}}

Latest revision as of 13:32, 16 April 2024

The Summit


Chapter 7
Strawberries 47  • 3
Sides 7A  •  7B  •  7C
Characters  • Madeline
 • Badeline (7A  •  7B)
 • Bird (7B)
 • Granny (7C)

Level navigation
Reflection ← The Summit → Epilogue

The Summit is the seventh chapter of Celeste. Preceded by Reflection and succeeded by Core, it's a throwback to the previous chapters, reusing most of the mechanics from them, paired with the newly obtained second dash. Unlike the previous chapter, The Summit is a bit of a step up in difficulty, featuring a lot of platforming with no safe ground underneath. The last checkpoint features flags that count down until the player reaches the top. It effectively serves as the end of Celeste's main storyline; the Epilogue occurs after the events of The Summit.

The Summit introduces five new mechanics: upwards wind (also known as "upwind"), downwards wind (also known as "downwind"), and sideways springs. At the end of every subchapter from Start to 2500M, there is a gauntlet of Badeline boosters. 3000M also has triggerable flags indicating checkpoints. This is the first full level where the player has two dashes instead of one.

For those whom sit on the bleeding edge, the lousy users at Celeste Wiki have a sandbox article for Summit.


Plot[edit | edit source]

Summit A-Side[edit | edit source]

Show/hide content

Following the events of Reflection, Madeline heads for the summit again alongside Badeline. They help each other along the way. Initially, Badeline remains somewhat distrustful and scared of Maddy; she states that she was "waiting for something to go wrong". They also talk about Mr. Oshiro after passing the 1500M checkpoint. Badeline eventually flips around: as Madeline starts doubting herself once again, Badeline encourages her, stating that she can do this.

“I believe in you.”

As they finally reach the peak, Badeline remembers that she cannot continue to exist outside of Celeste Mountain simply because she is still a part of Madeline. Maddy then comments about how they can still work together, even if she no longer has a physical body. They then sit on the summit, enjoying the view for some time before climbing down.

Summit B-Side[edit | edit source]

Spoiler (Summit B-Side)
Badeline's facial expression.

Following another successful climb of (a much harder) Celeste Mountain, featuring wallbounces (the first time tech is required to beat a level), Badeline is left impressed. In her "insane" face, she states that "that was amazing".

“Nothing can stop us!”

This ends up scaring Madeline.

Summit C-Side[edit | edit source]

Spoiler (Summit C-Side)

After Madeline completes what is arguably the hardest single room before Farewell, Granny will be on a grassy platform. She then comments about how "it's hard to believe that it's over", subsequently remarking that it's funny how determined Madeline is. She then asks Maddy to take care of herself before telling her to go collect the Crystal Heart.

Gameplay[edit | edit source]

A-Side[edit | edit source]

The Summit A-Side

Level 7A
Strawberries 47  • 1
Soundtrack Celeste OST:
18  •   Reach for the Summit
The Summit
A-side  • B-side  • C-side

The Summit's A-Side is one of the longest levels in the game, only being surpassed by Farewell. It takes place over multiple sections, each styled after and having mechanics of a prior chapter.

Each subchapter features a gem. A secret in 3000M unlocks the crystal heart if and only if all gems have been collected (not necessarily in a single playthrough, if the heart was not unlocked before). Because of that, the Summit's Crystal Heart is considered among the hardest to claim in the entirety of Celeste.

Start to 2500M[edit | edit source]

The start of Summit A-Side, which is also known as "0M", features a still of Madeline seeing the mountain in the distance, getting ready to climb up. It then transitions to a cutscene of Madeline heading upwards in spin mode before landing at the beginning of the chapter. It is loosely themed after Reflection but does not feature any mechanics specific to the aforementioned chapter; instead, it focuses primarily on platforming and utilizing Madeline's newly acquired second dash. It has the usual springs and smashable walls, spinners, and spikes. In the final room, the Badeline orb is presented again: it moves to a different place after being triggered, and Madeline must reach Badeline at different locations to advance to the next subchapter.

The 500M subchapter is closely themed after Forsaken City. It features many mechanics specific to that chapter, such as Zippers, while still using Madeline's second dash extensively. Unlike Forsaken City's A-Side, skull binoculars and touch switches also appear. The final room again features Badeline orbs, and reaching the top will result in Madeline being boosted again.

The 1000M subchapter brings back Dream Blocks, despite Madeline not dreaming as of that moment. It closely resembles Old Site. The subchapter's rooms are often quite longer than their 2A counterparts but do not feature Badeline Chasers. Making it through and launching through another set of Badeline orbs will allow proceeding towards the next subchapter.

The 1500M subchapter is loosely modeled after Mr. Oshiro's Celestial Resort Hotel. It marks the return of Dust Bunnies. The rooms are somewhat trickier than in the original resort, but the difficulty curve is less steep. Mr. Oshiro is notably absent from this chapter. Another set of Badeline boosters will bring her up again.

The 2000M subchapter heavily borrows design cues from Golden Ridge. Horizontal wind, green bubbles, and snowballs make their triumphant return.

The 2500M subchapter steals elements from Mirror Temple, but the section itself is much more linear than the original chapter. Red bubbles, Temple Gates, Dash Blocks, and many other elements are present there. Making it through this recreation of a temple will allow Madeline to make it back to where she was before falling off the mountain in Reflection.

3000M[edit | edit source]

The 3000M subchapter is the final one before the Epilogue, and comprises 30 checkpoint flags; it is by far the longest, containing about a third of the chapter. The first two flags serve as an introduction to the subchapter. After flag 28, a new mechanic is introduced: downwards-blowing wind. This makes it much more difficult for Madeline to climb and perform neutral jumps, as she will fall much easier than before. A passage near flag 28 leads to this side's Crystal Heart, but it is locked, requiring six gems (referencing TowerFall) to unlock. Madeline has to fight the wind until she reaches flag 20 and another Badeline orb, which, somehow, makes the wind flow up instead.

Flag 19 is where upwards wind is introduced; it makes Madeline jump higher and act much "floatier" mid-air. She then must make it through several more flags and spinner gauntlets through 12 more checkpoints before reaching another Badeline orb.

Flag 06 marks the reintroduction of Feathers, which have been absent throughout this chapter until now. This leads towards Flag 05, where the wind finally stops blowing, and Flag 04, where a pair of special skull binoculars enable Madeline to glimpse the summit up close for the first time. Making it to the flag completes the chapter and makes the credits roll after.

B-Side[edit | edit source]

The Summit B-Side

Level 7B
Strawberries 1
Soundtrack Celeste B-Sides:
07  •   Summit (No More Running Mix)
Remixed by Kuraine

The Summit's B-Side takes the same concepts as the A-Side, but cranks the difficulty up quite significantly. Dream jumps are a must, and so are other quick-reaction-time moves involving both Madeline's dashes and momentum. It is also by far the longest B-Side in the game.

Unlike all other chapters in Celeste, the Summit B-Side's chapters are named identically to their A-Side counterparts. The only truly significant differences are the difficulty and the 3000m checkpoint. This chapter also marks the second time a character other than Madeline appears in a B-Side, as a non-player character; the first appearance was Theo in Mirror Temple B-Side.

3000M[edit | edit source]

Unlike the A-Side, only 20 checkpoint flags are present for the 3000M sub-chapter. Flags 20 through 15 have downwards-blowing wind; flags 14 through 09 feature upwards-blowing wind.

Flag 08 introduces a new mechanic: wallbounces. This is one of the first advanced techniques that Madeline is taught. The bird merely informs her how to perform it: by dashing upwards and jumping as she is adjacent to the wall. The final eight flags do not have any wind, feature wallbounce challenges, and lead up to the summit. However, one more room must be completed: a secret passage revealed by going right after the summit's flag contains a Badeline booster, triggering a conversation with her; subsequently, Madeline will be sent to a Cassette Block room where the heart is located.

C-Side[edit | edit source]

The Summit C-Side

Level 7C
Strawberries 1
Soundtrack Celeste B-Sides:
07  •   Summit (No More Running Mix)
Remixed by Kuraine
The Summit
A-side  • B-side  • C-side

The Summit's C-Side consists of merely three rooms, but the third is notorious for being extremely difficult, often compared to some of the hardest rooms in Farewell.

The first room is a wallbounce gauntlet; Madeline has to perform at least seven consecutively while being influenced by upwind. A Badeline orb allows her to proceed to the next room. The second room features a few springs, falling blocks, down-wind, and a touch switch that must be triggered to reach the Badeline orb again.

The third room features many springs, falling blocks, pink clouds, and at least one required wallbounce. Madeline has to dodge a lot of spinners, and she does not have any solid ground to stand on. A speedrun of this section alone would take around twenty seconds. At the end of this room is a solid grassy platform where Granny can be found, congratulating Maddy on making it this far. The Crystal Heart is located shortly after.

Strawberries & Collectibles[edit | edit source]

The Summit has the most collectibles out of any chapter in Celeste. This includes 47 unique red strawberries, accounting for about a quarter of all berries hidden within the game. These include three winged strawberries and one seeded berry. It also has one of the hardest-to-find Crystal Hearts, requiring the collection of six colored gems. Additionally, a Cassette Tape is hidden within.

Trivia[edit | edit source]

  • The final room of 7C is often considered the hardest single room in the entire game due to its sheer length with no checkpoints and the required precision in the early parts of the room.
    • If you turn on the debug map, you'll notice unobtainable spawn points in the middle of the section. They were most likely used for testing purposes.
  • The last bit of 7C is reused at the start of Farewell. One of the reasons is that Farewell was meant to be gated after finishing every C-Side, but that was changed before release.
  • In earlier game versions, the wallbounce tutorial was merely a "DASH + JUMP" text. Later, an image was added to make the trick easier to understand.
  • Even though the 0M portion looks very similar to Reflection aesthetics-wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it. The only Reflection-specific mechanic used, Feathers, only appears near the end of 3000M.
  • The gems used to collect the Crystal Heart in 7A were originally used in each chapter as the method of unlocking the B-Sides (then called Hard Mode). The player would have to collect multiple fragments without touching the ground.[1]
  1. Maddy Thorson, Celeste Developer Commentary Livestream on YouTube