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|Strawberries||47 • 3|
|Sides||7A • 7B • 7C|
• Madeline |
• Badeline (7A • 7B)
• Bird (7B)
• Granny (7C)
Level navigation |
Reflection ← The Summit → Epilogue
The Summit is the seventh chapter of Celeste. Preceded by Reflection and succeeded by Core, it's a throwback to the previous chapters, reusing most of mechanics from them, paired with the newly obtained second dash. Unlike the previous chapter, The Summit is a little bit of a step-up in difficulty, and it features a lot of platforming with no safe ground underneath. The last checkpoint features flags that count down until the player reaches the top. It effectively serves as the end of Celeste's main storyline; the Epilogue occurs after the events of The Summit.
The Summit introduces three new mechanics, upwards wind (also known as "upwind") and downwards wind (also known as "downwind"), as well as sideways springs. this is the first full level where the player has two dashes instead of one.
Plot[edit | edit source]
Summit A-Side[edit | edit source]
Following the events of Reflection, Madeline heads for the Summit once again, alongside Badeline. They help each other through the way. Initially, Badeline remains somewhat distrustful and scared of Maddy; she states that she was "waiting for something to go wrong". However, she eventually flips around; as Madeline starts doubting herself once again, Badeline encourages her, saying that she can do this.
“I believe in you.”
Once at the top of the mountain, both admire the view. However, Badeline remembers that she cannot simply continue to exist outside of Celeste Mountain, simply because she is still a part of Madeline. Maddy then comments about how they can still work together, even if she no longer has a physical body. They then sit on the summit, enjoying the view for some time before climbing down.
Summit B-Side[edit | edit source]
Spoiler (Summit B-Side)
Following another successful climb of (a much harder) Celeste Mountain, featuring wallbounces (the first time tech is required to beat a level), Badeline is left impressed. In her "insane" face, she states that "that was amazing".
“Nothing can stop us!”
This ends up scaring Madeline.
Summit C-Side[edit | edit source]
Spoiler (Summit C-Side)
After completing what is arguably the hardest single room prior to Farewell, Granny is waiting on a grassy platform. She then comments about how "it's hard to believe that it's over", subsequently commenting about how it's funny how determined Madeline is. She then asks Maddy to take care of herself, before telling her to go collect the Crystal Heart.
Gameplay[edit | edit source]
A-Side[edit | edit source]
|The Summit A-Side|
|Strawberries||47 • 1|
18 • Reach for the Summit
The Summit |
A-side • B-side • C-side
The Summit's A-Side is one of the longest levels in the game, only being surpassed by Farewell. It features mechanics from all prior chapters, and takes place over several different sections.
Each chapter features gems, which are hidden collectibles that must be acquired in order to find the crystal heart. The Summit's Crystal Heart is amongst one of the hardest to find in the entirety of Celeste, because six different gems are required in order to find it. A secret in 3000M unlocks the crystal heart if and only if all gems have been collected. Note that the gems do not have to be all collected in a single playthrough.
Start to 2500m[edit | edit source]
The start of Summit A-Side features a still of Madeline seeing the mountain in the distance, getting ready to climb up. It then transitions to a cutscene of Madeline heading upwards in spin mode, before landing at the beginning of the chapter. This chapter is also known as "0m". It is loosely themed after Reflection, but does not feature any mechanics specific to the aforementioned chapter; instead, it focuses primarily on platforming and utilizing Madeline's newly acquired second dash. Springs and smashable walls are the only notable things to mention here; as for obstacles, it's the usual spinners and spikes. In the final room, the Badeline orb is introduced again; however, it follows a set of nodes, and Madeline must reach Badeline at different locations before being able to boost up towards the next sub-chapter.
The 500m subchapter is closely themed after Forsaken City. It features many mechanics specific to that chapter, such as Zippers, whilst still using Madeline's second dash extensively. Unlike Forsaken City's A-Side, skull binoculars and touch switches also appear. The final room once again features Badeline orbs, and reaching her at the top will result in Madeline being boosted upwards again.
The 1000m subchapter brings back Dream Blocks, despite Madeline not dreaming as of that moment. It closely resembles Old Site. The various rooms in this subchapter are often quite longer than their 2A counterparts. Making it through and launching through another set of Badeline orbs will allow proceeding towards the next subchapter.
The 1500m subchapter is loosely modeled after Mr. Oshiro's Celestial Resort. It marks the return of Dust Bunnies. The rooms are generally somewhat tougher than the ones found in the original resort, but Madeline should still be able to make it through more easily than back at the resort, because of a less steep difficulty curve. Oshiro is notably absent from this chapter. Another set of Badeline boosters will bring her up again.
The 2500m subchapter steals elements from Mirror Temple, but the section itself is much more "linear" than the original chapter. Red bubbles, Temple Gates, Dash Blocks and many other elements come back during this time. Making it through this recreation of a temple will allow Madeline to make it back to where she was prior to falling off the mountain in Reflection.
3000m[edit | edit source]
The 3000m subchapter is the final one prior to the Epilogue, and comprises 30 checkpoint flags; it is by far the longest, comprising about a third of the chapter. The first two flags introduce the concept of these flags to the player. After flag 28, a new mechanic is introduced: downwards-blowing wind. This makes it much more difficult for Madeline to perform neutral jumps, and she will fall down much more easily than before. A secret near flag 28 leads to the Crystal Heart of this side, but it is locked behind spinners, requiring six gems (possibly referencing the six golden coins in Super Mario Land 2: 6 Golden Coins). Madeline has to fight the downwards wind until she reaches flag 20 and another Badeline orb, which, somehow, makes the wind go upwards instead.
Flag 19 is where upwards wind is introduced; it makes Madeline jump higher and act much "floatier" mid-air. She then has to make it through several more flags and spinner gauntlets, throughout the course of 12 more checkpoints, before reaching another Badeline orb.
Flag 06 marks the reintroduction of Feathers, which have been absent throughout this chapter until now. This leads towards Flag 05, where the wind finally stops blowing, and Flag 04, where a pair of specially-equipped skull binoculars enables Madeline to visualize the summit from up close for the first time. Making it to the flag completes the chapter, and makes the credits roll after.
B-Side[edit | edit source]
|The Summit B-Side|
07 • Summit (No More Running Mix)
Remixed by Kuraine
The Summit's B-Side takes the same concepts as the A-Side, but cranks the difficulty up quite significantly. Dream jumps are a must, and so are other quick-reaction-time moves involving both Madeline's dashes and momentum. It is also by far the longest B-Side in the game.
Unlike all other chapters in Celeste, the Summit B-Side's chapters are named identically to their A-Side counterparts. The only truly significant differences are the difficulty and the 3000m checkpoint. This chapter also marks the second time a character other than Madeline appears in a B-Side, as an non-player character; the first appearance was Theo in Mirror Temple B-Side.
3000m[edit | edit source]
Flag 08 introduces a new mechanic: wallbounces. This is one of the first advanced techniques that Madeline is taught; the bird simply informs her of how to perform it, by simply dashing upwards and jumping as she is adjacent to the wall. The final eight flags, which do not have any wind, feature various challenges requiring wallbounces; these lead up to the summit. A secret passage reveals a Badeline booster, which triggers a conversation with her; subsequently, Madeline will be sent to a cassette block room, where the heart is located.
C-Side[edit | edit source]
|The Summit C-Side|
07 • Summit (No More Running Mix)
Remixed by Kuraine
The Summit |
A-side • B-side • C-side
The Summit's C-Side consists of merely three rooms, but the third is notorious for being extremely difficult, often being compared to some of the hardest rooms in Farewell.
The first room is a wallbounce gauntlet; Madeline has to perform at least seven of them consecutively, whilst being influenced by up-wind; a Badeline orb allows her to proceed to the next room. The second room features a few springs, falling blocks, down-wind, and a touch switch that must be triggered in order to reach the Badeline orb again.
The third room features many springs, falling blocks, pink clouds, and at least one required wallbounce. Madeline has to dodge a vast number of spinners; a speedrun of this section alone would take twenty seconds, if not more, and she does not have any solid ground to stand on. At the end of this room is a solid grassy platform, where Granny can be found, congratulating Maddy on making it this far. The Crystal Heart is located shortly after.
Strawberries & Collectibles[edit | edit source]
The Summit has the most collectibles out of any chapter or side in Celeste. This incudes 48 unique Red strawberry's witch accounts for a quarter of all berries hidden within the game. This incudes Three Winged Strawberry's, and one seeded berry. Summit has one of the hardest-to-find crystal hearts, requiring the use of six colored gems. Additionally, a Cassette Tape and Blue Crystal Heart are hidden within.
Trivia[edit | edit source]
- The final room of 7C is often considered the hardest single room in the entire game, due to its sheer length with no checkpoints, as well as required precision in the early parts of the room.
- If you turn on the debug map, you'll notice unobtainable spawn points that were put in the middle of the section. They were most likely used for testing purposes.
- The last bit of 7C is reused at the start of Farewell. One of the reasons is that the chapter was at first meant to be gated after finishing every C-Side, but that ended up being changed before release.
- In earlier versions of the game, the wallbounce tutorial was merely just a "DASH + JUMP" text, however later an image was added that tells the player what happens, in order to make the trick easier to understand.
- Despite the fact that the 0M portion of Chapter 7 looks very similar to Reflection aesthetics wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it. The only Reflection-specific mechanic used in the Summit, Feathers, only appear near the end of 3000m.