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Wind is a mechanic that affects Madeline's movement. Wind can blow in any of the four cardinal directions (up, down, left or right) and with different intensity. Wind can change its intensity or direction between levels or checkpoints. It can also "turn off" and "turn on" in the same screen periodically. Wind is first introduced in Golden Ridge, and it also appears in The Summit and Farewell.

The presence of wind can be noticed by line particles going to the side the wind is blowing in. In Golden Ridge, it can also be noticed by the flags in the background.

Appearance in Golden Ridge[edit | edit source]

Wind marks its first appearance in Golden Ridge A-Side right after the cutscene with Granny, who warns Madeline about it.

Wind can be found in A-, B- and C-Sides of Golden Ridge, which adds difficulties to the player.

In this chapter, wind can only blow in two directions: left or right.

Appearance in Summit[edit | edit source]

In Summit A-Side, horizontal wind appears in the 2000M subchapter, designed as Golden Ridge. In the final subchapter (3000M) vertical wind is introduced for the first time. Downwards-blowing wind first appears after flag 28. It limits the height of Madeline's jump, hinders her ability to climb and perform neutral jumps, and makes her fall faster. Upwards-blowing wind, introduced in flag 19, does the opposite: it lets Madeline jump higher and act much "floatier" mid-air.

Wind also appears in Summit B-Side and Summit C-Side.

Appearance in Farewell[edit | edit source]

In Farewell, upwards-blowing wind first appears in the Determination checkpoint. There, it is demonstrated that wind affects the trajectory of Red bubbles, pushing them slightly in the direction the wind is blowing towards. After a few screens, leftwards-blowing wind appears, showcasing the peculiarities of wavedashing under wind. It is replaced by rightwards-blowing wind in the same screen.

Wind appears in a room in Reconciliation.

In the last "main" room of Farewell as well as the Farewell room, upwards-blowing wind is reintroduced. These rooms demonstrate the behaviour of Jellyfish Parachutes under wind: they can actually lift Madeline upwards if she is holding one.

Trivia[edit | edit source]

  • There is an unused intensity of upwards-blowing wind known as "space wind", which would presumably have been used in Farewell or the final room of the Core.