Celeste OST: Difference between revisions
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'''Resurrections''' is the main soundtrack played in {{Ch|2|lf=2}}. It introduces a completely new melody, with its own ''leitmotif'', and starts off relatively calmly, but builds up over the course of its nearly-ten-minute length. An upwards-arpeggio melody is well defined, possibly representing Madeline's climb upwards [[Celeste Mountain]], whilst a piano harmony gently creates contrast behind. The two sometimes go into a state of dissonance, depicting the unpredictability of dreams. After a cutscene {{c|in which [[Madeline]] meets [[Badeline]] for the first time, and the latter pops out of a mirror}}, the music becomes livelier, adding percussion, and the piano harmony increases in prevalence, to which point it starts acting as a counterpoint to the synthesizer. This happens at around 2:10 in the OST. |
'''Resurrections''' is the main soundtrack played in {{Ch|2|lf=2}}. It introduces a completely new melody, with its own ''leitmotif'', and starts off relatively calmly, but builds up over the course of its nearly-ten-minute length. An upwards-arpeggio melody is well defined, possibly representing Madeline's climb upwards [[Celeste Mountain]], whilst a piano harmony gently creates contrast behind. The two sometimes go into a state of dissonance, depicting the unpredictability of dreams. After a cutscene {{c|in which [[Madeline]] meets [[Badeline]] for the first time, and the latter pops out of a mirror}}, the music becomes livelier, adding percussion, and the piano harmony increases in prevalence, to which point it starts acting as a counterpoint to the synthesizer. This happens at around 2:10 in the OST. |
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During another cutscene, {{c|one in which Madeline confronts Badeline for the first time,}} the music makes an unsettling turn, many major chords transforming into minor chords. This occurs around 4:25 in the OST. The piano stops, and the synthesizer starts playing the "Madeline" ''leitmotif'', but in a minor inversion: this is Badeline's theme. Following the cutscene, the music intensifies, and the melody, instead of solely ascending, now loops upwards and downwards, representing Madeline's unstable mental state at the moment. The same "Madeline" ''leitmotif'' is repeated throughout this {{c|chase sequence}}, but in a much more intense way. This continues until Madeline {{c|makes it out of the Old Site tower}}; the music fades away as {{c| |
During another cutscene, {{c|one in which Madeline confronts Badeline for the first time,}} the music makes an unsettling turn, many major chords transforming into minor chords. This occurs around 4:25 in the OST. The piano stops, and the synthesizer starts playing the "Madeline" ''leitmotif'', but in a minor inversion: this is Badeline's theme. Following the cutscene, the music intensifies, and the melody, instead of solely ascending, now loops upwards and downwards, representing Madeline's unstable mental state at the moment. The same "Madeline" ''leitmotif'' is repeated throughout this {{c|chase sequence}}, but in a much more intense way. This continues until Madeline {{c|makes it out of the Old Site tower}}; the music fades away as {{c|she approaches the phone booth which signifies the end of the level}}. |
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Lena Raine stated in an interview that she wanted to make Resurrections sound distinct from the theme featured in ''First Steps''. "Because all of Resurrections takes place in a lucid dream sequence, my first goal was to make an etherial sound evocative of a space that didn’t seem quite real."<ref name="int1">http://www.originalsoundversion.com/interview-composer-lena-raine-talks-celeste-soundtrack-working-in-game-audio/</ref> |
Lena Raine stated in an interview that she wanted to make Resurrections sound distinct from the theme featured in ''First Steps''. "Because {{c|all of Resurrections takes place in a lucid dream sequence, my first goal was to make an etherial sound evocative of a space that didn’t seem quite real}}."<ref name="int1">http://www.originalsoundversion.com/interview-composer-lena-raine-talks-celeste-soundtrack-working-in-game-audio/</ref> |
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Resurrections is one of the most well-recognized soundtracks in ''Celeste'', and has been subjected to various covers and remixes. A [[Celeste B-Sides|B-Side]] remix, {{soundtrack|num=02|track=Resurrections (Black Moonrise Mix)}}, is also officially present within the game. |
Resurrections is one of the most well-recognized soundtracks in ''Celeste'', and has been subjected to various covers and remixes. A [[Celeste B-Sides|B-Side]] remix, {{soundtrack|num=02|track=Resurrections (Black Moonrise Mix)}}, is also officially present within the game. |
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{{Ocsp|ed1c01000ca9846a01a527aefb5ae09a13bfffed8953f40ad9eb1771eae100fb|Postcard from Celeste Mountain}} |
{{Ocsp|ed1c01000ca9846a01a527aefb5ae09a13bfffed8953f40ad9eb1771eae100fb|Postcard from Celeste Mountain}} |
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'''Postcard from Celeste Mountain''' is the main menu theme of ''Celeste''. It consists primarily of a very bass-heavy ambient noise, topped up by a delicate piano melody. It does not directly reference the "Madeline" ''leitmotif'', but comes close to it several times. |
'''Postcard from Celeste Mountain''' is the main menu theme of ''Celeste''. It consists primarily of a very bass-heavy ambient noise, topped up by a delicate piano melody. It does not directly reference the "Madeline" ''leitmotif'', but comes close to it several times. Ironically enough, ''Postcard from Celeste Mountain'' does not play when a [[postcard]] is shown on-screen. |
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=== Checking In === |
=== Checking In === |
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{{Ocsp|0fd80b61964b0ce56048a75bf3f2641ea1368e70fec0058594bce37e6348534c|Checking In}} |
{{Ocsp|0fd80b61964b0ce56048a75bf3f2641ea1368e70fec0058594bce37e6348534c|Checking In}} |
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'''Checking In''' is the first soundtrack used in {{ch|3|lf=1}}. It plays throughout the ''Start'' chapter and the first portion of ''Huge Mess''. The tune creates a relatively mysterious ambience, whilst still introducing the "Resort" ''leitmotif'', which serves as Oshiro's theme. Initially, the synthesizer forms the bulk of the melody here, whilst the piano serves as a light counterpoint; more synthesizers are added until they form a perfect harmony; in-game, these are added as Madeline progresses through the level. A [[Celeste B-Sides|B-Side]] remix, {{soundtrack|num=03|track=Celestial Resort (Good Karma Mix)}}, is officially present within the game. |
'''Checking In''' is the first soundtrack used in {{ch|3|lf=1}}. It plays throughout the ''Start'' chapter and the first portion of ''Huge Mess''. The tune creates a relatively mysterious ambience, whilst still introducing the "Resort" ''leitmotif'', which serves as [[Oshiro]]'s theme. Initially, the synthesizer forms the bulk of the melody here, whilst the piano serves as a light counterpoint; more synthesizers are added until they form a perfect harmony; in-game, these are added as Madeline progresses through the level. A [[Celeste B-Sides|B-Side]] remix, {{soundtrack|num=03|track=Celestial Resort (Good Karma Mix)}}, is officially present within the game. |
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=== Spirit of Hospitality === |
=== Spirit of Hospitality === |
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{{Ocsp|a2316590b4970adeb96bb69c5de495372bdde2e0a10696d803ba4961bdedb25b|Spirit of Hospitality}} |
{{Ocsp|a2316590b4970adeb96bb69c5de495372bdde2e0a10696d803ba4961bdedb25b|Spirit of Hospitality}} |
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'''Spirit of Hospitality''' serves as |
'''Spirit of Hospitality''' serves as Mr. Oshiro's theme. Consisting exclusively of synthesizers, it plays the same "Resort" ''leitmotif'', but using a different melody. This track plays during many cutscenes featuring Mr. Oshiro throughout {{Ch|3|lf=1}}. |
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=== Scattered and Lost === |
=== Scattered and Lost === |
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{{Ocsp|d99673df1bd554c452ff33a45c981f2559fa6b0cfc869d2c9bc2046ea48cf1e7|Anxiety}} |
{{Ocsp|d99673df1bd554c452ff33a45c981f2559fa6b0cfc869d2c9bc2046ea48cf1e7|Anxiety}} |
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⚫ | '''Anxiety''' is the soundtrack that plays {{c|in the gondola cutscene}} at the end of {{ch|4|lf=1}}. It starts with a calm synth line of music, quoting ''Postcard from Celeste Mountain'', but quickly ramps up to feature an alarm-like, dissonant texture, depicting {{c|Madeline's panic attack whilst the gondola stalls}}. {{c|As she calms down}}, the music fades back out, only leaving the first (calm) synth audible. |
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}} |
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=== Quiet and Falling === |
=== Quiet and Falling === |
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{{Ocsp|ce3cb33bf9fb6f85d07edef2a4fc14616cd041f0cab1428c92da33b0b2917955|In the Mirror}} |
{{Ocsp|ce3cb33bf9fb6f85d07edef2a4fc14616cd041f0cab1428c92da33b0b2917955|In the Mirror}} |
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⚫ | '''In the Mirror''' plays following the ''Unraveling'' checkpoint in {{Ch|5|lf=1}}, until the end. It introduces a much more eerie, synth-powered melody, coinciding with {{c|Madeline's anxiety starting to peak, and her starting to face [[Seekers]] attacking her}}. Lena Raine stated that she tried to reserve heavy synths only for moments when {{c|Madeline's fears}} are truly apparent; {{c|this happens also in ''Anxiety'' and ''Starjump''}}.<ref name="int1">http://www.originalsoundversion.com/interview-composer-lena-raine-talks-celeste-soundtrack-working-in-game-audio/</ref> Shortly afterwards (after Madeline makes it to a {{c|large chamber with split paths}}), a reversed version of ''Quiet and Falling'' is introduced. The piano is brought back later, playing a slightly modified but retrograde version of the aforementioned track, as the synth melody from the first part of the track is reintroduced (as Madeline approaches the temple's exit); unreversed sections of the melody were mixed in, in order to suggest that the end is near. |
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{{Spoiler inline |
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⚫ | |||
When ''In the Mirror'' is reversed, Madeline, voiced by Lena Raine, can be heard talking about her own anxieties; when played back normally it merely sounds like glitch sounds in the audio. |
When ''In the Mirror'' is reversed, Madeline, voiced by Lena Raine, can be heard talking about {{c|her own anxieties}}; when played back normally it merely sounds like glitch sounds in the audio. |
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⚫ | |||
{{Q|Sometimes, I don't really know what's going on anymore. I... I don't know who I am... I just look in the mirror and don't know who I'm looking at... or who's looking at me. I think a lot about where my train of thought is going, it's not always a good place... and it scares me. I don't like scaring myself... I don't...|Lena Raine (as Madeline)}} |
{{Q|Sometimes, I don't really know what's going on anymore. I... I don't know who I am... I just look in the mirror and don't know who I'm looking at... or who's looking at me. I think a lot about where my train of thought is going, it's not always a good place... and it scares me. I don't like scaring myself... I don't...|Lena Raine (as Madeline)}} |
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}} |
}} |
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=== Madeline and Theo === |
=== Madeline and Theo === |
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{{Ocsp|488f1e0feca652eb24e5ff35db87a8b41e7b94af3112fbdb7fd963de64f9a56f|Reflection}} |
{{Ocsp|488f1e0feca652eb24e5ff35db87a8b41e7b94af3112fbdb7fd963de64f9a56f|Reflection}} |
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'''Reflection''' plays during the ''Lake'', ''Hollows'' and ''Reflection'' sub-chapters of {{Ch|6|lf=1}}. It starts with a soft, {{c|mildly depressing}} synthesizer melody, {{c|one that depicts Madeline's disappointment in herself as she realizes how far she has fallen}}. The melody eventually starts becoming more lush and filled as Madeline gets closer to Badeline throughout the chapter. |
'''Reflection''' plays during the ''Lake'', ''Hollows'' and ''Reflection'' sub-chapters of {{Ch|6|lf=1}}. It starts with a soft, {{c|mildly depressing}} synthesizer melody, {{c|one that depicts Madeline's disappointment in herself as she realizes how far she has fallen}}. The melody eventually starts becoming more lush and filled {{c|as Madeline gets closer to Badeline}} throughout the chapter. |
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=== Confronting Myself === |
=== Confronting Myself === |
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{{Ocsp|338a7aa31ad4f45e781d4822ed97b3ae480b070531e314c18cdd5aa6b9dd456b|Confronting Myself}} |
{{Ocsp|338a7aa31ad4f45e781d4822ed97b3ae480b070531e314c18cdd5aa6b9dd456b|Confronting Myself}} |
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⚫ | '''Confronting Myself''' plays during the {{c|[[Badeline Boss|Badeline boss fight]]}} in {{Ch|6|lf=1}}. It brings back the "Madeline" ''leitmotif'', in a minor key, and features several synthesizers working in parallel, alongside a "Heyya" voice sample being slipped in throughout. Later in the song and game, the music begins to glitch out and starts repeating short parts of itself, most prominently the "Heyya" voice segments. |
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{{Spoiler inline |
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⚫ | |||
}} |
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Confronting Myself plays at 132 bpm, making it one of the faster tracks in the game. |
Confronting Myself plays at 132 bpm, making it one of the faster tracks in the game. |
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{{Ocsp|285c10b94bd0b240dcef5509efe6c3d4bd3e0f43c3e580868b66bd7b91890b54|Heart of the Mountain}} |
{{Ocsp|285c10b94bd0b240dcef5509efe6c3d4bd3e0f43c3e580868b66bd7b91890b54|Heart of the Mountain}} |
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'''Heart of the Mountain''' is the music playing in {{Ch|8|lf=8}}. It can be divided into "Hot" and "Cold" variants, which switch back and forth in the game as [[Core#Core Switches|Core Switches]] are toggled. It starts with a soft piano melody, a leitmotif exclusive to this track, before introducing the synthesizer. |
'''Heart of the Mountain''' is the music playing in {{Ch|8|lf=8}}. It can be divided into "Hot" and "Cold" variants, which switch back and forth in the game as [[Core#Core Switches|Core Switches]] are toggled. It starts with a soft piano melody, a leitmotif exclusive to this track, before introducing the synthesizer. During the final sub-chapter, aptly named "Heart of the Mountain", the music intensifies significantly as {{C|the lava/spiky ice starts chasing you upwards (or downwards).}} A [[Celeste B-Sides|B-Side]] remix, {{soundtrack|num=08|track=Core (Say Goodbye Mix)}}, is based off ''Heart of the Mountain''. |
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=== My Dearest Friends === |
=== My Dearest Friends === |
Revision as of 18:30, 18 May 2023
Celeste Original Soundtrack | |
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Alternate names | Celeste OST |
Artist | Lena Raine |
Price | $9 |
Track listing |
01 • Prologue 02 • First Steps 03 • Resurrections 04 • Awake 05 • Postcard from Celeste Mountain 06 • Checking In 07 • Spirit of Hospitality 08 • Scattered and Lost 09 • Golden 10 • Anxiety 11 • Quiet and Falling 12 • In the Mirror 13 • Madeline and Theo 14 • Starjump 15 • Reflection 16 • Confronting Myself 17 • Little Goth 18 • Reach for the Summit 19 • Exhale 20 • Heart of the Mountain 21 • My Dearest Friends |
Link to album | Bandcamp |
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List of music |
Celeste Original Soundtrack, abbreviated to Celeste OST, is the official release of Celeste's soundtrack. It is written, performed, and mastered by Lena Raine, and spans twenty-one tracks of varying lengths totaling to around 100 minutes.
It is available on a variety of platforms, notably on Bandcamp (where 24-bit FLACs may be downloaded), but also on iTunes, most digital download stores and most digital streaming services. The success of Celeste and its critically-acclaimed soundtrack allowed Lena Raine's works to be officially available on 12" LP, Compact Disc and cassette.
Practically all A-Side music from the the game, up to Core, is included within this album. Some tracks, especially Cassette Tape 8-bit remixes, shorter jingles such as level-end ones, and cinematic (cutscene) music are included in the Madeline's Grab Bag album, which is complimentary to this album and offered for free on Bandcamp. Farewell's soundtrack is included in a different album, Celeste: Farewell OST; B-Side remixes are included in the Celeste B-Sides album.
Several remixes of the Celeste OST, as well as instrumental covers, have been performed for the Celeste Original Soundtrack. Some have even received Lena Raine's blessing herself, and are featured on her website.
Track listing
Feel free to listen to the Celeste OST provided here; however, please note that downloading the provided audio files is forbidden. Lena Raine has explicitly stated that when permitting Celeste Wiki to host the Celeste soundtrack. As such, download links are not provided. More details are provided here. The soundtrack here is transcoded from the Bandcamp release; it is encoded in ~128 kbps Opus. |
Prologue
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Prologue is heard primarily during the prologue. It begins with a soft yet unremarkable piano theme, aiding Madeline to ease into her new journey. This music continues through her conversation with Granny. As soon as Madeline steps onto the bridge and it starts collapsing under her feet, the music intensifies, introducing the "Madeline" leitmotif, via synthesizer, before calming back down again.
First Steps
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First Steps is the main soundtrack played in Forsaken City. It reintroduces the "Madeline" leitmotif, and further builds upon it, creating Forsaken City's melody. A synthesizer plays the melody, whilst a piano performs the harmony; Madeline's Grab Bag: 09 • First Steps (Piano Only), a piano version of this song, plays in certain "hidden" sections, notably ones outside of the titular city. Unlike many other tracks within Celeste's soundtrack, only a single tune which isn't subjected to various variations appears. This song has a B-Side remix, 01 • First Steps (Sever the Skyline Mix).
Resurrections
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Resurrections is the main soundtrack played in Old Site. It introduces a completely new melody, with its own leitmotif, and starts off relatively calmly, but builds up over the course of its nearly-ten-minute length. An upwards-arpeggio melody is well defined, possibly representing Madeline's climb upwards Celeste Mountain, whilst a piano harmony gently creates contrast behind. The two sometimes go into a state of dissonance, depicting the unpredictability of dreams. After a cutscene in which Madeline meets Badeline for the first time, and the latter pops out of a mirror, the music becomes livelier, adding percussion, and the piano harmony increases in prevalence, to which point it starts acting as a counterpoint to the synthesizer. This happens at around 2:10 in the OST.
During another cutscene, one in which Madeline confronts Badeline for the first time, the music makes an unsettling turn, many major chords transforming into minor chords. This occurs around 4:25 in the OST. The piano stops, and the synthesizer starts playing the "Madeline" leitmotif, but in a minor inversion: this is Badeline's theme. Following the cutscene, the music intensifies, and the melody, instead of solely ascending, now loops upwards and downwards, representing Madeline's unstable mental state at the moment. The same "Madeline" leitmotif is repeated throughout this chase sequence, but in a much more intense way. This continues until Madeline makes it out of the Old Site tower; the music fades away as she approaches the phone booth which signifies the end of the level.
Lena Raine stated in an interview that she wanted to make Resurrections sound distinct from the theme featured in First Steps. "Because all of Resurrections takes place in a lucid dream sequence, my first goal was to make an etherial sound evocative of a space that didn’t seem quite real."[1]
Resurrections is one of the most well-recognized soundtracks in Celeste, and has been subjected to various covers and remixes. A B-Side remix, 02 • Resurrections (Black Moonrise Mix), is also officially present within the game.
Awake
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Awake is a remix of the theme featured earlier in Resurrections, but solely on the piano. The same piano harmony that formed the first half of the aforementioned song makes a return, but as the melody. Other leitmotifs from the song are present throughout.
Postcard from Celeste Mountain
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Postcard from Celeste Mountain is the main menu theme of Celeste. It consists primarily of a very bass-heavy ambient noise, topped up by a delicate piano melody. It does not directly reference the "Madeline" leitmotif, but comes close to it several times. Ironically enough, Postcard from Celeste Mountain does not play when a postcard is shown on-screen.
Checking In
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Checking In is the first soundtrack used in Celestial Resort. It plays throughout the Start chapter and the first portion of Huge Mess. The tune creates a relatively mysterious ambience, whilst still introducing the "Resort" leitmotif, which serves as Oshiro's theme. Initially, the synthesizer forms the bulk of the melody here, whilst the piano serves as a light counterpoint; more synthesizers are added until they form a perfect harmony; in-game, these are added as Madeline progresses through the level. A B-Side remix, 03 • Celestial Resort (Good Karma Mix), is officially present within the game.
Spirit of Hospitality
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Spirit of Hospitality serves as Mr. Oshiro's theme. Consisting exclusively of synthesizers, it plays the same "Resort" leitmotif, but using a different melody. This track plays during many cutscenes featuring Mr. Oshiro throughout Celestial Resort.
Scattered and Lost
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Scattered and Lost is the second soundtrack used in Celestial Resort. It remixes much of what is initially heard in Checking In, and builds upon it significantly. Starting off initially with solely a faster-paced piano melody, it transforms into a synthesizer melody, accompanied by a drum beat, as soon as one Clutter Switch is pressed. Pushing a 2nd switch adds another synthesizer to the harmony; pushing a 3rd switch reintroduces the piano melody. The melody is then remixed into a much more intense version of itself, featuring all the instruments previously introduced, for the Presidential Suite sub-chapter, in which Oshiro chases and attacks Madeline.
Golden
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Golden is the main soundtrack used in Golden Ridge. It starts off with an ambient tone in the background, paired with a six-note harmony on the piano, but builds up throughout the level, culminating during the final subchapter, Cliff Face. Initially, this starts by imposing a piano melody over the harmony; eventually, a synthesizer harmony is added, as well as a drum beat. A second synthesizer is later introduced, reiterating the piano melody heard earlier; however, this all but changes as soon as Madeline arrives at the final chapter (around 6:25 in the OST), where the music becomes much more intense, depicting the very strong winds that can be seen there. A B-Side remix, 04 • Golden Ridge (Golden Feather Mix), is officially present within the game.
Anxiety
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Anxiety is the soundtrack that plays in the gondola cutscene at the end of Golden Ridge. It starts with a calm synth line of music, quoting Postcard from Celeste Mountain, but quickly ramps up to feature an alarm-like, dissonant texture, depicting Madeline's panic attack whilst the gondola stalls. As she calms down, the music fades back out, only leaving the first (calm) synth audible.
Quiet and Falling
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Quiet and Falling is the first soundtrack used in Mirror Temple, prior to the Unraveling checkpoint. Its first half primarily consists of a piano and synthesizer harmony, with a piano melody added later; the second half calms down significantly, uses the synth as a melody, and becomes more "mysterious" in tone. The soundtrack does not vary much as different keys are found and doors are unlocked, primarily in order to make depict Madeline's emotions more thoroughly. A B-Side remix, 05 • Mirror Temple (Mirror Magic Mix), is based off Quiet and Falling.
In the Mirror
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In the Mirror plays following the Unraveling checkpoint in Mirror Temple, until the end. It introduces a much more eerie, synth-powered melody, coinciding with Madeline's anxiety starting to peak, and her starting to face Seekers attacking her. Lena Raine stated that she tried to reserve heavy synths only for moments when Madeline's fears are truly apparent; this happens also in Anxiety and Starjump.[1] Shortly afterwards (after Madeline makes it to a large chamber with split paths), a reversed version of Quiet and Falling is introduced. The piano is brought back later, playing a slightly modified but retrograde version of the aforementioned track, as the synth melody from the first part of the track is reintroduced (as Madeline approaches the temple's exit); unreversed sections of the melody were mixed in, in order to suggest that the end is near.
When In the Mirror is reversed, Madeline, voiced by Lena Raine, can be heard talking about her own anxieties; when played back normally it merely sounds like glitch sounds in the audio.
Spoiler
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Madeline and Theo
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Madeline and Theo plays during chapters Forsaken City and Old Site when Theo is on-screen as well as during Madeline and Theo's conversation at the beginning of Reflection. The "Madeline" leitmotif, on piano, is combined with a guitar (representing Theo), in order to form a duet of sorts, as they talk over the night sky.
Starjump
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Starjump plays during the Start checkpoint of Reflection. It borrows many cues from Anxiety, but otherwise doesn't use any leitmotifs. The music intensifies as Madeline is choked by Badeline during a cutscene at the end of this chapter. This track is played exclusively using a synthesizer.
Reflection
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Reflection plays during the Lake, Hollows and Reflection sub-chapters of Reflection. It starts with a soft, mildly depressing synthesizer melody, one that depicts Madeline's disappointment in herself as she realizes how far she has fallen. The melody eventually starts becoming more lush and filled as Madeline gets closer to Badeline throughout the chapter.
Confronting Myself
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Confronting Myself plays during the Badeline boss fight in Reflection. It brings back the "Madeline" leitmotif, in a minor key, and features several synthesizers working in parallel, alongside a "Heyya" voice sample being slipped in throughout. Later in the song and game, the music begins to glitch out and starts repeating short parts of itself, most prominently the "Heyya" voice segments.
Confronting Myself plays at 132 bpm, making it one of the faster tracks in the game. A B-Side remix, 06 • Reflection (Center of the Earth Mix), is based off Confronting Myself.
Little Goth
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Little Goth plays during the "Resolution" sub-chapter of Reflection, following Badeline's boss fight and the "Level Up" cutscene. Once again, the "Madeline" leitmotif makes a reappearance. Unlike much of the songs in the previous few chapters, it is exclusively played on the piano.
Reach for the Summit
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Reach for the Summit is The Summit's main theme. It integrates cues from each previous chapter's music, alongside the "Madeline" leitmotif, into an eleven-minute synthesizer and piano duet. The music changes every time Madeline arrives at a new sub-chapter.
Owing to how this is the final chapter in the base game, it is very well recognized and has been remixed on several different occasions. A B-Side remix, 07 • Summit (No More Running Mix), is based off Reach for the Summit.
Exhale
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Exhale plays during the Epilogue following The Summit, and during the credits following the Summit. It is played on the piano (primarily), with a synthesizer joining along at a few moments in order to serve as a harmony.
Heart of the Mountain
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Heart of the Mountain is the music playing in Core. It can be divided into "Hot" and "Cold" variants, which switch back and forth in the game as Core Switches are toggled. It starts with a soft piano melody, a leitmotif exclusive to this track, before introducing the synthesizer. During the final sub-chapter, aptly named "Heart of the Mountain", the music intensifies significantly as the lava/spiky ice starts chasing you upwards (or downwards). A B-Side remix, 08 • Core (Say Goodbye Mix), is based off Heart of the Mountain.
My Dearest Friends
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My Dearest Friends is the final track in the Celeste OST, and plays during the credits (when opened from the main menu). It is primarily on the piano, but is also accompanied by a synthesizer. It is a very calm track. Lena Raine stated that this track didn't fit in well with the rest of the game, but was a fitting goodbye nonetheless.[1]
Trivia
- Whilst the piano used in Celeste is played by Lena Raine herself, the piano is actually a MIDI keyboard wired up to the Spitfire Felt Piano library.[2]
- Most of the Celeste OST was composed using the Ableton Live digital audio workstation, with the exception of First Steps, which being one of the earliest tracks composed for the game, was composed using Cakewalk SONAR.[3]
- The "Hey ya" voice sample used in Confronting Myself is taken from a VST called Vocalisa, made by Impact Soundworks.[3]
- ↑ 1.0 1.1 1.2 http://www.originalsoundversion.com/interview-composer-lena-raine-talks-celeste-soundtrack-working-in-game-audio/
- ↑ https://medium.com/@kuraine/a-little-bit-about-celestes-synths-and-some-bonus-piano-461f62605ea1
- ↑ 3.0 3.1 https://medium.com/@kuraine/what-software-do-you-use-ceacbf0f5665