Farewell

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Farewell
Poster of Madeline in Farewell.


Chapter 9
Strawberries 1  • 1
Sides A-side only
Characters  • Madeline
 • Badeline
 • Granny
 • Bird
Soundtrack Celeste: Farewell OST:
02  •   Fear of the Unknown
03  •   Joy of Remembrance
04  •   In Stasis
06  •   Beyond the Heart
07  •   Final Defiance
10  •   Farewell

Level navigation
Core ← Farewell

Farewell is the final chapter to Celeste, and one of the hardest[1]. Released on September 9, 2019 as a free content update (update 1.3.0.0), it features a space-themed setting, and various new mechanics such as Double Diamonds, Exploding Fish and Jellyfish. It also brings back mechanics from every other chapter of Celeste, chapters 1 through 8 inclusively.

Farewell introduces Wavedashing to the player, but also uses other speedrun techniques such as Wallbounces. Unlike all other numbered chapters in Celeste, only one side (an A-Side) is present, owing to its sheer difficulty. It is initially unlocked as soon as one of Chapter 8's sides (8A or 8B) is complete, but more than half of the chapter's checkpoints are gated off by a Crystal Heart Gate requiring fifteen hearts (all A-Sides plus 1B through 7B).

Many characters recur in this chapter. Madeline and Badeline play major roles throughout the entirety of this chapter. The Bird becomes a central character, instead of a supporting character as it had been during all prior chapters. Granny plays a significant narrative role, forming part of the backbone of the plot behind Chapter 9. Theo makes an appearance at the end.

Plot

Start through Remembered

Show/hide content


The beginning of Chapter 9 is the same thing as the end of Chapter Summit. Madeline lands on a grassy platform, one which (previously) would lead up to a crystal heart. Teleporting to where the crystal heart otherwise would be in 7C, using Debug mode, will lead to the player discovering a special, hidden "Debug Mode :)" room.

As Madeline approaches Granny, a cutscene trigger occurs, and Granny turns into a gravestone. The weather turns from sunny to gloomy, representing the sudden, unexpected shift in the plot's tone. Madeline reacts in a very sad tone, but also shows hints of anger.

“Granny... I can't believe you're gone, you old bat.”

Badeline then appears, confronting Madeline about how she never attended Granny's funeral (which presumably happens sometime between the events of Chapter 8 and Chapter 9); Madeline fell apart when she received the news, so she couldn't handle it. The Bird then lands on the gravestone, signaling its presence. It then starts flying away, and Madeline starts chasing it via two Badeline orbs and three clouds.

The second Badeline orb launches Madeline into space. Badeline becomes confrontational during their ascent; Madeline explains that she's chasing the bird because it's a part of Granny. Badeline explains that Madeline is in denial, that it's just an (ordinary) bird. Fear of the Unknown starts playing after this cutscene.

“Uhh... we're really high up.”

Badeline then confronts Madeline again as she lands onto a moon block platform in space, asking how she can breathe in space, but Madeline rejects her attempts at convincing her, becoming confrontational, and eventually telling her other part to leave. Past this point onwards, Madeline only has one dash, instead of two, but is also much more determined than usual.

After navigating it through various rooms containing various new elements, such as Jellyfish, and older objects, such as Dream Blocks, Madeline arrives at large room where the bird can be seen; the Power Source room. As the bird flies upwards, it seals five key blocks behind, forcing Madeline to retrieve five keys (or skip it entirely). Navigating upwards using the Red Orb in the room, after all keys are unlocked, will lead to another room, where the skies will turn into a paler shade of (albeit mystic) blue. Joy of Remembrance starts playing, suggesting that Granny is just be around the corner.

After making it through many more rooms, Madeline makes it to a Crystal Heart. This one is gray in color, and is named "Empty Space". The heart collection sound resembles the C-Side (golden) heart collection sound.


Spoiler

Upon collecting the crystal heart, the music starts glitching out (mildly), and the Bird flies by, making it across the screen left to right. Madeline then realizes that even though the "level" (per se) is over, she could still try going on, in order to chase down the bird.

“Wait no... this can't be the end.”

Madeline then forcibly shatters the heart, and recalls how Granny must still be "somewhere out there". She becomes even more determined than before.

As Madeline continues right towards the Event Horizon checkpoint, the room starts glitching out, and the background turns into a black hole for a fraction of a second. In Stasis start playing.


Event Horizon & Determination

Show/hide content (spoilers ahead!)

As Madeline arrives at the Event Horizon checkpoint, the bird can be seen at a short distance. However, as she continues to give chase, the level becomes increasingly glitchier, with "glitch tiles" (forest green, checkerboard-like tiles with a paler green outline) spawning and moon rock tiles falling off. A Crystal Heart Gate falls in front of Madeline once she reaches (relatively) solid ground again; going past this gate requires that she either skips the gate, or has 15 crystal hearts.

The next room contains an Internet café and an intro car. Entering the Internet café will allow Madeline to turn on what looks like one large computer; this computer runs BerryOS, a parody of Windows 95, and features a very similar boot jingle. A file named "wavedash.ppt" will be opened; this presentation teaches Madeline about how to wavedash; wavedash.ppt plays during this presentation. At the right of the café is a training zone, complete with a silhouette of Madeline performing the required moves; completing these require both wavedashing and wallbouncing. Soon after, the Bird can be found again; reaching it requires a wavedash, exactly like how the presentation foreshadowed it.

The Bird manages to force Madeline off itself, and subsequently flies away, leaving Madeline alone on another platform. The mountain climber wonders whether her other part was right, but her determination ultimately soars through. Another strike of thunder turns the level's theme into the "glitch" theme permanently, complete with a black hole in the background.

“Well, we don't need their help, right Granny? Don't worry, I won't give up on you! I'll catch that stupid bird and set you free.”

Beyond the Heart starts playing, and the difficulty spikes up considerably past this point. Elements from all previous chapters are now integrated; none of Chapter 9's "new" elements are included, minus double diamonds; however, zippers have been reskinned from their Chapter 1 appearance, and spinning blades (from Chapter 5) now appear as spinning stars. A short section at the end of Event Horizon features Madeline, in feather form, chasing after the bird; however, it escapes again, leading to Determination.

Determination is almost a continuation of Event Horizon, but it reintroduces even more elements back into the game, such as wind. At the end of the final room of the chapter, a feather gauntlet, is a Badeline orb. Using this orb will boost you into Stubbornness, and into another custscene with Badeline.

Stubbornness

Reconciliation & Farewell




Gameplay

Speedrun strategies

Power Source Key Skip

Crystal Heart Gate Skip

Secrets

Debug Mode Room

Intro Car

Kevin Room

Demodash Room

Moon Berry

Golden Strawberry Room

  1. Alongside Summit.