Easter eggs: Difference between revisions

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This page contains information on all Easter eggs and references within [[Celeste]]. If you found any not mentioned here, please let us know, and feel free to add them using the EDIT button.
This page contains information on Easter eggs and references within [[Celeste]]. If you found any not mentioned here, add them using the [[Special:EditPage/{{PAGENAME}}|Edit button]].


{{Spoiler}}
== Reference to Super Mario Bros. 3. ==

{{Spoiler|{{Main|Golden Ridge/Collectibles#Crystal Heart}}
== Pre-Farewell ==
=== Hidden rooms in Prologue ===
[[File:Prologue0b.jpg|300px|thumb|The starting screen and the screen above, separated by a white line.]]
There are two rooms in Prologue outside of the main path:
* The first can be accessed by going left at the first screen. It has a collapsed driveway and an [[intro car]]. [[Cheat Mode]] can be unlocked from there. The room's code name is <code>-1</code>.
* The second is located above the starting screen. It contains colorful birds that fly away when Madeline approaches, and does not affect gameplay in any way. The room's name in code is <code>0b</code>.

=== Hidden room in 3B ===
{{ch|3B|lf=1}} has a hidden room to the left of the starting screen, named <code>back</code>. It is very long and has an island with colorful birds and [[binos]] to preview it. Reaching the island is impossible without assist, variant, or debug [[modes|mode]].

=== Crystal Heart in 4A ===
{{Main|Golden Ridge/Collectibles#Crystal Heart}}
A white block can be found at the bottom of the [[Crystal Heart]] room in {{ch|4A|lf=1}} that looks identical to that found in World 1-3 of Super Mario Bros. 3. In Mario, holding 'down' on that block for a while will drop you through it and into the background of the level.
A white block can be found at the bottom of the [[Crystal Heart]] room in {{ch|4A|lf=1}} that looks identical to that found in World 1-3 of Super Mario Bros. 3. In Mario, holding 'down' on that block for a while will drop you through it and into the background of the level.


Similarly, crouching on the white block in ''Celeste'' will drop you through it, allowing Madeline to hop on the background art as if it were solid to climb up and reach the Crystal Heart. This effect is disabled when you leave the room or grab the Crystal Heart.}}
Similarly, crouching on the white block in ''Celeste'' will drop you through it, allowing Madeline to hop on the background art as if it were solid to climb up and reach the Crystal Heart. This effect is disabled when you leave the room or grab the Crystal Heart.

=== Hidden island in 5B ===
If you go left on the first bubble of {{ch|5b|lf=1}}, you will find yourself on a small island with colorful birds and a red bubble leading out. This island was added to prevent colliding with the room border and falling.

=== Secret room in 6A ===
[[File:Reflection_reference_room.jpg|300px|thumb|A reference room in Reflection]]
In {{ch|6a|lf=1}}, at the very start of the ''Reflection'' checkpoint, after the cutscene with [[Granny]], you can take the path upwards. By traversing the tricky room there, requiring [[wallbounces]] and dash [[tech]] (and the game hasn't taught either), you can find the secret room with several entities.


== Intro car ==
== Farewell and post-Farewell ==
{{Spoiler|{{Main|Intro car}}
[[File:Introcar.gif|100x100px|thumb|An intro car]]
A car, presumably belonging to [[Madeline]], can be found to the left of the starting screen in {{ch|Pr|lf=1}} and {{ch|8a|lf=1}}. It is also located in {{ch|9|lf=1}}.
}}


[[Category:Celeste]]
== Secret room in 6A ==
{{Spoiler|[[File:Reflection_reference_room.jpg|320x180px|thumb|A reference room in Reflection]]
In {{ch|6a|lf=1}}, at the very start of the ''Reflection'' checkpoint, after the cutscene with [[Granny]], you can take the path upwards. By traversing the tricky room there, requiring [[wallbounces]] and dash [[techniques]] (and the game hasn't taught either), you can find the secret room with characters from various platformer games.}}

Latest revision as of 20:46, 27 June 2024

This page contains information on Easter eggs and references within Celeste. If you found any not mentioned here, add them using the Edit button.


Pre-Farewell[edit | edit source]

Hidden rooms in Prologue[edit | edit source]

The starting screen and the screen above, separated by a white line.

There are two rooms in Prologue outside of the main path:

  • The first can be accessed by going left at the first screen. It has a collapsed driveway and an intro car. Cheat Mode can be unlocked from there. The room's code name is -1.
  • The second is located above the starting screen. It contains colorful birds that fly away when Madeline approaches, and does not affect gameplay in any way. The room's name in code is 0b.

Hidden room in 3B[edit | edit source]

Celestial Resort B-Side has a hidden room to the left of the starting screen, named back. It is very long and has an island with colorful birds and binos to preview it. Reaching the island is impossible without assist, variant, or debug mode.

Crystal Heart in 4A[edit | edit source]

A white block can be found at the bottom of the Crystal Heart room in Golden Ridge A-Side that looks identical to that found in World 1-3 of Super Mario Bros. 3. In Mario, holding 'down' on that block for a while will drop you through it and into the background of the level.

Similarly, crouching on the white block in Celeste will drop you through it, allowing Madeline to hop on the background art as if it were solid to climb up and reach the Crystal Heart. This effect is disabled when you leave the room or grab the Crystal Heart.

Hidden island in 5B[edit | edit source]

If you go left on the first bubble of Mirror Temple B-Side, you will find yourself on a small island with colorful birds and a red bubble leading out. This island was added to prevent colliding with the room border and falling.

Secret room in 6A[edit | edit source]

A reference room in Reflection

In Reflection A-Side, at the very start of the Reflection checkpoint, after the cutscene with Granny, you can take the path upwards. By traversing the tricky room there, requiring wallbounces and dash tech (and the game hasn't taught either), you can find the secret room with several entities.

Farewell and post-Farewell[edit | edit source]