Stellaris
Stellaris | |
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Creator | Donker19 |
Map pack | Solaris System |
Difficulty | Expert |
Soundtrack |
18 • Bosozoku GF 19 • Prom Night |
Link | GameBanana |
Stellaris: The C-Side is the third and final map in the Solaris System. Released in August 2023 as part of the Solaris System's Dark Side Update, Stellaris is, as its subtitle implies, a C-Side. Stellaris takes place in what is presumably another of Madeline's dreams, this time featuring a purple foreground with white grass and mostly yellow background objects. The sky is dark and filled with desaturated purple and yellow auroras, as well as stars arranged in the shape of constellations. It consists of three gameplay rooms, which contain "the ultimate jelly juggling puzzles", as well as numerous secrets such as a cassette tape, resprited moon berry, part of the mod's ARG, and a dragon bossfight. One of its songs also has lyrics, making Stellaris one of the few maps with lyrics in its music.
Plot[edit | edit source]
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Madeline ends up in what is presumably another of her dreams. After some difficult jelly juggling challenges, she remembers a time during her childhood in which she showed her mom a drawing she made which combined the sun and moon; this drawing is the inspiration for the dream that Solaris takes place in. Afterwards, she encounters a yellow Crystal Heart with sun-like rays coming out of it, and the dream presumably ends after its collection.
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Gameplay[edit | edit source]
Start[edit | edit source]
The first two rooms of Stellaris are, like most C-Sides, harder and tighter than the previous sides (Solaris and Lunaris). Midair superdashes are introduced at the start of the map, though they are only used in the first room. All three jellyfish variants and several other resprited entities seen previously throughout the Solaris System appear here as well.
The Cassette Tape is located here, in a secret passage near the end of the second room.
Take Me Up To Heaven[edit | edit source]
The third and final room of Stellaris is harder, longer, and very vertical. The lighting darkens and the color palette inverts, with the background mostly being light purple and the foreground consisting of a lot more yellow. Prom Night, a song which, surprisingly for a Celeste mod, has lyrics, plays. The gameplay is significantly more vertical, with sections based on the subchapters of Solaris and Lunaris each ended with a Badeline orb taking Madeline to the next one.
Secrets[edit | edit source]
Jash's mod[edit | edit source]
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The gameplay of these rooms are rather simple, only consisting of spinners and tiles. The first room is an introduction and only contains a wallbounce, which Jash thinks Madeline did very fast and thus assumes that she beat a map called "super difficult". The second room is claimed to have a demodash and wallbounce, though both of these are impossible to do and can simply be bypassed with regular dashes, which Jash will then call Madeline out for and proceed to let slide since they think it's funny. The third room is claimed to have spike jumps, though there are spinners instead of spikes and Madeline can simply dash over them. The fourth room is claimed to be the "ultimate jashside challenge", supposedly combining all the mechanics, themes, and decoration from the previous rooms into one. Jash also considers adding some funny dialog into the map, such as saying "is that a spike? ouch! that IS a spike!" when Madeline hits a spike. (This is a reference to what Madeline says when encountering fire in Solaris.) Upon proceeding to get no response from Madeline, Jash remarks that she has no sense of humor. After playtesting the map, Jash thanks Madeline for doing so and allows her to add them to her collectables list as a Moonberry. After this, Madeline can enter a portal leading to the end of the first room, allowing her to proceed to the rest of the map. |
Jash's bossfight[edit | edit source]
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The next room is an elevator leading to the end, with a touch switch required to activate it. Before Madeline can activate it, Jash will stop her by moving the switch into lightning and refusing to move it back until she Jash then begins their bossfight, and an introductory sequence showing Madeline (titled "Tenacious Traveler") and Jash (titled "Jas H") plays. The bossfight itself plays out similarly to those in Undertale, with a "fight" option that hurts Jash, a "plead" option that ultimately has no use, and "Mad Mew Mew" playing throughout the fight. The fight progresses by having Madeline shoot Jash with her bow from Towerfall upon selecting FIGHT, and Jash sending out attacks consisting of non-chapter-specific mechanics (spinners, dash crystals, crumble blocks, etc) that Madeline must survive. Between their attacks, Jash and Madeline will have various dialogs relating to the fight. Upon being brought to 1 HP, Jash will gain the ability to access their true form, turning them into "Jas H Dragon Form", which is just Jash with one wing on their right. (This form is also shown in OMORI as "One-Winged Jash".) World's End Valentine plays, and the bossfight continues in a similar manner as before. Fire now spreads throughout the box Jash's attacks take place in, and the attacks themselves are much harder. After being brought to 1 HP again, Jash will lose their wing and admit defeat. They will then pledge to work on the map further and move the touch switch out of lightning, allowing Madeline to proceed and finally get her full clear golden. |
Trivia[edit | edit source]
- Donker19 has made several jokes about there being a dragon bossfight in Lunaris. While there unfortunately isn't a dragon bossfight in Lunaris, Stellaris has a secret dragon bossfight which even references the joke in the form of Jas H Dragon Form.
- The final subchapter name in Stellaris, "Take Me Up To Heaven", is a part of the lyrics of the song that plays during the subchapter.