Ultradashes: Difference between revisions
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'''Ultradashes''' are an untaught [[
== Performing an Ultradash ==
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* Starting with a [[Wavedashes|Wavedash]] or an [[Hyperdashes|Extended Hyper]], followed by a down-diagonal shortly after, before the Wavedash/Hyper momentum runs out.
* Holding on to a moving platform such as a Zip Mover, Move Block, Swap Block, or Kevin Block to gain a lot of speed. If the player jumps and dashes within 10 frames of leaving the block, they will go even further due to obtaining a "double block boost."
* Pufferfish/Bumper/Seeker shockwave boosts give
== Functionality ==
Doing an Ultradash multiplies Madeline's X
== Other variants ==
=== Grounded Ultras (Gultras) ===
It's possible to chain Ultradashes off the ground by starting with a Wavedash or Extended Hyper, and then consecutively jumping and doing down-diagonals similarly to a Wavedash. If done quickly enough, [[Madeline]] will keep regaining her dash while also maintaining the 1.2x speed boost. This is a common trick speedrunners use, allowing them to pass through flat areas faster than a regular Hyperdash. It is usually interesting to grab items right after the gultra, like the Theo crystal or a jelly, as this
=== Chained Ultras ===
Chained Ultras are done
* The longer the player slides off the floor, the more speed they lose. Therefore, they should jump as soon as possible.
* Buffering the jump is risky, as it has a high chance (⅜) of completely breaking the speed chain and doing a regular jump instead. This is sometimes called an '''ultrafuck'''.
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* Ultras have no hard velocity limit, unlike Wavedashes, which will always jump with a specific amount of speed.
* The player can do a full jump with Ultras, unlike Wavedashes, which cut its height in half.
* Most dash-related
== Trivia ==
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