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changed "5 Jump" "6 Jump" "7-Jump" to 5jump etc.
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{{Interwiki-ru|Передвижение}}
{{Sandboxpar}}
'''
▲'''Techniques''', often simply known as '''tech''', are special moves [[Madeline]] can do to enhance her mountain-climbing ability. They come in a wide range of uses and difficulties. Many can be used to skip sections of a room or multiple rooms at once. There are a lot of techniques in ''Celeste'' and their variations, so it is virtually impossible to describe them all.
All numerical values of speed given are in pixels per second.
'''Note:''' Some higher-level and more obscure
Some other (possibly more extensive) sources of
* [https://docs.google.com/document/d/1RVXyO7AZB-r7X3FxkxrBob775qWdhfOyBEOGGbnTgws/edit#heading=h.yyzcmogdk15a Celeste TAS tech document]
* [[Strawberry Jam Collab]] gyms and library
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== Mechanics ==
These "techs" were added primarily to make the game feel smoother and more forgiving
=== Coyote Time/Jump ===
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=== Input Buffering ===
Attempting to perform an action that's not currently possible will "buffer" (store) the input for the next 5 frames. If it becomes possible within those 5 frames, Madeline will instantly perform it. For example, if you press jump slightly before landing on the ground, Madeline will jump on the first possible frame. This is notably used to execute
=== Screen Transition ===
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=== Liftboost ===
Liftboost, rather than a tech, is a basic game mechanic. When being moved by an entity like a [[Zippers|Traffic Block]], the amount it moves you is stored as a value called liftboost. When letting go of the moving
Other actions, such as hypers, supers, and dashes, apply liftboost the same way a jump does. The speed calculation for a hyper is (260+liftboost)*1.25 horizontal and (-105+liftboost)*0.5 vertical, so liftboost is applied slightly differently to hypers than to other actions.
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=== Ultradash (Ultra) ===
[[File:Ultra.gif|thumb|240px|Ultra]]
{{Main|Ultradashes}}
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{{Main|Demodash}}
'''Demodashes''' (shortened to demos), also known as '''crouch dashes''' in-game, is a
When a demodash ends, Madeline will uncrouch, returning her hitbox to full height. This is often used to make cornerkicks more lenient by demodashing up-diagonally into the corner, causing Madeline to uncrouch as soon as she passes the corner and touches the wall.
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{{Main|Wallbounces}}
'''Wallbounces''' are a
Wallbounces can be performed out of red or green bubbles.
== Dashless Tech ==
Dashless Tech refers to
=== Bunnyhop (Bhop) ===
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If you do a wallboost while grabbing a wall and also touching the floor, the stamina from a climbjump will still be 'refunded' despite not being consumed in the first place. This means you will have 137.5 stamina, whereas Madeline's maximum stamina is supposed to be 110, allowing you to do five climbjumps before running out instead of four.
===
When Madeline grabs the top of a wall, she will slide down a significant amount and not be able to climb up further. However, you still can climbjump or wallkick off the top of the wall. A
=== Cornerboost (cb) ===
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As you do not want to grab and lose all your speed for a cornerboost, another of these conditions must be met if Madeline is moving downward and the player wants to cornerboost. The simplest method is to do a down diagonal dash as in a delayed ultra. However, if the cornerboost needs to be done without dashing, Madeline needs to be 3 pixels away from the wall - too far to grab but close enough to do a climbjump. She will now be moving upward on the next frame and unable to jump for that reason. Note the similarity to climbjumping on a moveblock without activating it, which is also about avoiding grabbing the block.
====
A '
==== Double Cornerboost ====
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== Entity Tech ==
Entity Tech refers to using various
=== Explosion Boost ===
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=== Fish / Ice / Oshiro / Seeker / Snowball Jump ===
Holding jump when bouncing off the top of something ([[
=== Bubble Super / Hyper ===
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{{Main|Dream tech}}
You can jump out of [[dream blocks]] since they give coyote frames. The jump grants height along with the +40 horizontal speed granted by ground jumps. To execute it, simply press jump as you leave the dream block. This
==== Dream Double-Jump ====
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=== Theo/Jelly Regrabs ===
[[File:Jelly Regrab.gif|thumb|A Jelly Regrab|240px]]
Grabbing a [[Theo Crystal]] or a [[Jellyfish]]
==== Jelly Laddering ====
Using two [[jellyfish]], Madeline can grab one after the other to keep some of her vertical or horizontal speed.
You can use this
==== Theo/Jelly Ultras ====
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Reform Tech is tech done with blocks that will disappear and respawn at their initial position, like [[cassette blocks]] and moving blocks, while they are reforming.
The block will not become solid if Madeline is in it and will instead start reforming once she leaves the block. The block becomes solid before spikes and other
==== Reform Kick ====
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=== Binoculars Clip (Bino Clip) ===
To reduce strain on the game, when the player uses {{Tooltip|binos|
=== Bubsdrop ===
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Madeline can also neutral jump within 2 frames of a wallboost. This does not consume stamina and allows Madeline to climb faster than using only neutral jumps.
[https://youtu.be/FHAuZJC6HaA?t=1620 The 100% TAS uses this
=== Kermit Dash ===
Kermit Dashing is
== Trivia ==
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* The Demodash is named after the player DemoJameson, who discovered the tech on October 14, 2018.
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