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(Added a few tech and added descriptions for others)
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<u>Variant - Spiked wallbounce:</u> Wallbounces can be done on walls with spikes; just make sure you hit the corner of the wall that doesn't.
 
'''==== Jelly/Theo regrabs''' ====
 
Throw the throwable in front of you, then updiagonal dash to pick it up again, giving you a boost. Theo regrabs are considerably harder than jelly regrabs.
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By jumping off a fire core block a few frames after it breaks, you can gain an additional boost of speed, about 1.2-1.5x.
 
'''==== Core super/hyper''' ====
 
Similar to core boosts, entering a fast hyper or a super in the few frames after it breaks, you can get a very large amount of speed and height.
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All of these entities provide a large amount of momentum when used in a certain way (Getting near them, Touching them, and Stunning them, respectively), but share a common mechanic. When holding in the same direction as Madeline is boosted, you will gain an extra boost of speed; about 1.5x to 2x.
 
'''==== Bubble hyper/super''' ====
 
This can only be performed if the bubble is level with the ground Madeline is standing on. Dash right into the bubble, and before you enter the bubble, very quickly input a hyper/super (not extended). The bubble will then launch you with the momentum of either a hyper or a super, depending on which one you used.
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Chained ultras are similar to normal ultras, but you want to dash as soon as you leave the ground. The earlier you dash, the more momentum you get from the chained ultra.
 
'''=== Throwable Backboosts''' ===
 
Throwing an object in the opposite direction Madeline is moving gives her a small speed boost, and performing an ultra right after allows her to build more speed.
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