Mirror Temple: Difference between revisions

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=== Routing ===
=== Routing ===


In any% and True Ending speedruns, the optimal strategy is to collect the [[Mirror Temple/Collectibles|Cassette Tape in 5A]], and then subsequently complete 5B. This is because of how Mirror Temple's [[5B|B-Side]] is quite a bit shorter than [[5A|its A-Side]]. The use of a trick named "[[bubsdrop]]" is additionally used in 5B and saves about 20-25 seconds, but is difficult to perform.
In any% and True Ending speedruns, the optimal strategy is to collect the [[Mirror Temple/Collectibles|Cassette Tape in 5A]], and then subsequently complete 5B. This is because of how Mirror Temple's [[5B|B-Side]] is quite a bit shorter than [[5A|its A-Side]]. The use of a trick named "[[bubsdrop]]" is additionally used in 5B and saves about 20-25 seconds, but is difficult to perform. Alternatively the play can preform a very difficult trick known as "dread corner". It is faster but its very inconsistent and hard to pull off, this is why most speedruns of 5b don't use it. It requires a "spiked corner boost" of the corner in the same room as bubsdrop.


== See also ==
== See also ==

Revision as of 10:58, 18 January 2021

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Mirror Temple


Chapter 5
Strawberries 31  • 3
Sides 5A  •  5B  •  5C
Characters  • Madeline
 • Badeline
 • Theo

Level navigation
Golden Ridge ← Mirror Temple → Reflection

Mirror Temple is the fifth chapter of Celeste. Preceded by Golden Ridge and succeeded by Reflection, it

Plot


Gameplay

A-Side

B-Side

C-Side

Strawberries & Collectibles

Mirror Temple's A-Side contains 31 distinct red strawberries. These require the use of specific mechanics, require discovering secret rooms, or require going out of your way. Additionally, a Cassette Tape and Crystal Heart are hidden within.


Speedrun strategies

Routing

In any% and True Ending speedruns, the optimal strategy is to collect the Cassette Tape in 5A, and then subsequently complete 5B. This is because of how Mirror Temple's B-Side is quite a bit shorter than its A-Side. The use of a trick named "bubsdrop" is additionally used in 5B and saves about 20-25 seconds, but is difficult to perform. Alternatively the play can preform a very difficult trick known as "dread corner". It is faster but its very inconsistent and hard to pull off, this is why most speedruns of 5b don't use it. It requires a "spiked corner boost" of the corner in the same room as bubsdrop.

See also