Dream tech: Difference between revisions

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'''Dream block techniques''', shortened to '''dream tech''', are various [[techniques]], ranging from basic to highly advanced, used in combination with [[dream blocks]]. Multiple of them exist, and generally abuse ''Celeste''<nowiki>'</nowiki>s lenient frame window and [[coyote frames]]. These are especially useful for speedrunning, but some, such as dream jumps and grabs, are required for completing {{ch|2|lf=1}}'s [[2B|B-Side]] and [[2C|C-Side]], {{ch|7b|lf=1}}, the {{ch|8|lf=1}}'s alternate sides, and {{ch|9|lf=1}}.
'''Dream tech''' is various [[tech]], ranging from basic to highly advanced, used in combination with [[dream blocks]]. They generally abuse ''Celeste''<nowiki>'</nowiki>s lenient frame window and [[coyote frames]]. These are especially useful for speedrunning, but some, such as dream jumps and grabs, are required for completing {{ch|2|lf=1}}'s [[2B|B-Side]]<ref>It is possible to complete 2B with no dream tech, but it is far harder this way.</ref> and [[2C|C-Side]], {{ch|7b|lf=1}}, {{ch|8|lf=1}}'s alternate sides, and {{ch|9|lf=1}}.


== Dream Grabs ==
== Dream Grabs ==
When leaving a block, it's possible to hold back to the opposite direction and grab the side of a Dream Block. The input can be buffered before leaving the block.
When leaving a dream block, it's possible to hold the opposite direction key to grab the side of this Dream Block. The input can be buffered before leaving the block.


== Dream Jumps ==
== Dream Jumps ==
By inputting jump a bit before exiting a dream block, you can do a Dream Block Jump (often abbreviated to just Dream Jump). A Dream Jump gives you much more horizontal momentum than if you were to exit a dream block normally, as well as some upwards height. This is a required tech in 2B, 2C, 7B, and Farewell.
By inputting jump a bit before exiting a dream block, you can do a Dream Jump. It gives you much more horizontal momentum than if you were to exit a dream block normally, as well as some upwards height. This tech is required in 2B, 2C, 7B, and Farewell.


=== Dream Double Jump ===
=== Dream Double Jump ===
Doing two jumps in a quick succession, allows the player to do a "double jump" which is similar to a regular jump, however the momentum from both jumps stack as normally Dream Jumps have a fairly large frame window, including buffer frames and coyote time.
Doing two jumps in quick succession allows the player to do a Dream Double Jump, which is similar to a regular jump. Still, the momentum from both jumps stack as normally Dream Jumps have a fairly large frame window, including buffer frames and coyote time.


In order to perform the trick, pressing jump right before leaving, and then jumping again after leaving the dream block needs to be done to stack both jumps together. The first input is buffered, while the second one is done from coyote frames.
To perform the trick, press jump right before leaving, then jump again after leaving the dream block. The first input is buffered, while the second one is done from coyote frames.


== Dream Hypers ==
== Dream Hypers ==
* Check: [[Hypers#Dream_Hypers|Hypers]]
{{Hatnote|See [[Hypers#Dream Hypers|Hypers § Dream Hypers]]}}


== Dream Supers ==
== Dream Supers ==
{{Hatnote|See [[Superdashes#Dream Superdashes|Superdashes § Dream Superdashes]]}}
* Check: [[Supers#Dream_Super|Supers]]


== Dream corner clips ==
== Dream corner clips ==
Due to the Dream Blocks having a specific and generous hitbox, it's possible to squeeze through 1 tile wide walls by dashing into a part of the Dream Block that will take Madeline into a corner that's in between one and another block, surrounded by solid walls. This technique can be done in a few spots, most notably [[2B|Old Site B-Side]], where it's used as a speedrun route.
Due to the dream blocks having a specific and generous hitbox, it's possible to squeeze through 1-tile-wide walls by dashing into a part of the dream block that takes Madeline into a corner between one and another block, surrounded by solid walls. This tech can be done in a few spots, most notably {{ch|2B|lf=1}} where it's used as a speedrun route.


[[Category:Techniques]]
[[Category:Tech]]

Latest revision as of 00:32, 27 May 2024

Dream tech is various tech, ranging from basic to highly advanced, used in combination with dream blocks. They generally abuse Celeste's lenient frame window and coyote frames. These are especially useful for speedrunning, but some, such as dream jumps and grabs, are required for completing Old Site's B-Side[1] and C-Side, Summit B-Side, Core's alternate sides, and Farewell.

Dream Grabs[edit | edit source]

When leaving a dream block, it's possible to hold the opposite direction key to grab the side of this Dream Block. The input can be buffered before leaving the block.

Dream Jumps[edit | edit source]

By inputting jump a bit before exiting a dream block, you can do a Dream Jump. It gives you much more horizontal momentum than if you were to exit a dream block normally, as well as some upwards height. This tech is required in 2B, 2C, 7B, and Farewell.

Dream Double Jump[edit | edit source]

Doing two jumps in quick succession allows the player to do a Dream Double Jump, which is similar to a regular jump. Still, the momentum from both jumps stack as normally Dream Jumps have a fairly large frame window, including buffer frames and coyote time.

To perform the trick, press jump right before leaving, then jump again after leaving the dream block. The first input is buffered, while the second one is done from coyote frames.

Dream Hypers[edit | edit source]

Dream Supers[edit | edit source]

Dream corner clips[edit | edit source]

Due to the dream blocks having a specific and generous hitbox, it's possible to squeeze through 1-tile-wide walls by dashing into a part of the dream block that takes Madeline into a corner between one and another block, surrounded by solid walls. This tech can be done in a few spots, most notably Old Site B-Side where it's used as a speedrun route.

  1. It is possible to complete 2B with no dream tech, but it is far harder this way.