Cassette Block: Difference between revisions

From Celeste Wiki
Jump to navigation Jump to search
Content added Content deleted
No edit summary
(rephrased and shortened)
 
(3 intermediate revisions by 3 users not shown)
Line 2: Line 2:
{{Infobox object
{{Infobox object
| name = Cassette Blocks
| name = Cassette Blocks
| image = [[File:Cassetteblocks.gif|200px|center|frameless|alt=]]
| image = [[File:Cassetteblocks.gif|200px|center|frameless|alt=A 2x2 square out of cassette blocks, located in space. Each of them activates for a second periodically in an 8-like figure.]]
| othernames = Alternating Blocks<br>Rhythm Blocks
| othernames = Alternating Blocks<br>Rhythm Blocks
| found = {{ch|1|2|3|4|5|6|7|8|9}}
| found = {{ch|1|2|3|4|5|6|7|8|9}}
}}
}}


'''Cassette Blocks''' (also known as '''Rhythm Blocks''') are blocks that appear in all A-Sides, all B-Sides and {{ch|9|lf=1}}. They appear and disappear every two beats, either accordingly to an 8-bit version of the level's track (found in [[Madeline's Grab Bag]]), or {{soundtrack|num=07|track=Final Defiance}} (in Farewell). The blocks, when visible, act as any other block; however, when not, a dimmed version of the block is drawn in the background, and [[Madeline]] will end up phasing through it. If she's inside the block, it will remain deactivated even if it would normally be solid, and allow the player to leave it freely. Cassette Blocks may also have [[spikes]] on them, which are colored identically to the block itself; they act the same as regular spikes. When deactivated, every block color has an unique line pattern to make them more distinguishable to people struggling with colorblindness.
'''Cassette Blocks''' (also known as '''Rhythm Blocks''') are [[mechanics]] that appear in all A-Sides, all B-Sides, and {{ch|9|lf=1}}. They appear and disappear every two beats, either accordingly to an 8-bit version of the level's track (found in [[Madeline's Grab Bag]]), or {{soundtrack|num=07|track=Final Defiance}} (in Farewell). Activated blocks behave like any other tile; deactivated blocks appear dimmed and can be phased through. If Madeline is inside the deactivated block, it will remain deactivated and allow her to leave it freely. Cassette Blocks may also have [[spikes]] on them, colored identically to the block itself, which act the same as regular spikes.


== Cassette blocks in A/B Sides ==
== Cassette blocks in A/B Sides ==
Both the A-Sides and B-Sides feature two block colors: blue and pink. They will alternate in a specific rhythm and the tempo is always the same. In A-Sides they can be found in rooms that feature the [[Cassette Tape]] required for the B-Sides. The rooms are usually rather short. Once the player collects the tape, the Rhythm Blocks deactivate for the rest of the chapter.
Both the A-Sides and B-Sides feature only two block colors: blue and pink. They will alternate in a specific rhythm in the same tempo. In A-Sides, the blocks can be found in [[Cassette Tape]] rooms, which are usually rather short. Once the player collects the tape, the Rhythm Blocks deactivate for the rest of the chapter.


In B-Sides, Rhythm Blocks appear at the very end of the chapter, but instead of the tape, there's a [[Crystal Heart]] at the end of the room. They behave the same as in A-Sides and the design around them is similar as well, with the exception of [[7B]] and [[8B]] where they also have spikes attached to them.
In B-Sides, Rhythm Blocks appear at the very end of the chapter. Instead of the tape, there is a [[Crystal Heart]] at the end of the room, collecting which ends the level. They behave the same as in A-Sides and the design around them is similar as well. In [[7B]] and [[8B]], they also have spikes attached to them.


Every cassette room features an 8-bit remix of the chapter's theme, all of them having the same BPM (beats per minute).
Every cassette room features an 8-bit remix of the chapter's theme, all of them having the same BPM (beats per minute).


== Cassette blocks in Farewell ==
== Cassette blocks in Farewell ==
Farewell's 6th checkpoint, [[Farewell#Stubbornness|Stubbornness]] features two more block colors: yellow and green. Due to there being more than two blocks, they go through the entire cycle, usually in the corresponding order: blue -> pink -> yellow -> green, starting over after passing green. If the last one isn't available, it instead ends at the yellow color and resets back to blue.
Farewell's 6th checkpoint, [[Farewell#Stubbornness|Stubbornness,]] adds yellow and green block colors. They go through the entire cycle: blue pink yellow green, looping after green. If green isn't available in the level, the cycle ends at the yellow color. This is the only subchapter where they appear.


Unlike other chapters, in Farewell, Cassette Blocks alternate at different speeds, from normal to slower and faster. The music also changes to Final Defiance, and the blocks play an echo-y ticking sound instead of the usual clicking noise, creating a more gloomy atmosphere. They also don't happen at the very end of the chapter.
In Farewell, Cassette Blocks alternate at different speeds, from normal to slower and faster. The music also changes to Final Defiance, and the blocks play an echo-y ticking sound instead of the usual clicking noise, creating a more gloomy atmosphere.


== Trivia ==
== Trivia ==
* For a long time, yellow and green Cassette Blocks were in the game files, but they remained unused until the release of Farewell.
* Yellow and green Cassette Blocks were in the game files for a long time, but they remained unused until the release of Farewell.
* In the game, the ticking noises depend on the tempo of the blocks, however in the [[Farewell OST]] they play at a specific tempo depending on the music progression.
* The in-game music's ticking noises depend on the blocks' tempo, whereas in [[Farewell OST]] the tempo depends on the music progression.
* In the initial release, cassette spikes didn't change their color depending on the block they're attached to and they were disappearing once the block became inactive, but it ended up being changed in version 1.2.5.0.
* Spikes attached to Cassette Blocks didn't use to be colored depending on the block's color, and they disappeared once the block became inactive. It was changed in [[Version history|version 1.2.5.0]].
** Other types of spikes also change their colors, however in the vanilla game, only the default ones are shown.
** Other types of spikes also change their colors, but in the vanilla game, only the default ones are shown.
* If you stay inside a block through the entire cycle, it will start moving up by a pixel on every beat, allowing the player to mess up its position. This quirk is unintended. It can be easily done in the [[1A]] cassette room.
* If you stay inside a block through the entire cycle, it will start moving up by a pixel on every beat, allowing the player to mess up its position. This quirk is unintended. It can be easily done in the [[1A]] cassette room.
* If you jump as soon as the block pops up, Madeline will get an extra bounce as she jumps. It's caused by the popping up animation giving her additional momentum. It can be easily done from both sides, if you stand inside a deactivated block, wait for it to become "solid" and buffer a jump when leaving it.
* If you jump as soon as the block pops up, Madeline will get an extra bounce as she jumps. It's caused by the popping-up animation giving her additional momentum. It can be done from both sides if you stand inside a deactivated block, wait for it to become "solid" and buffer a jump when leaving it.
* Every block color has a unique line pattern (appearing when the block is deactivated) for colorblind accessibility.

[[Category:Objects]]

Latest revision as of 15:25, 28 November 2023

Cassette Blocks
A 2x2 square out of cassette blocks, located in space. Each of them activates for a second periodically in an 8-like figure.

Other names Alternating Blocks
Rhythm Blocks
Found in 1  •  2  •  3
4  •  5  •  6
7  •  8  •  9

List of entities

Cassette Blocks (also known as Rhythm Blocks) are mechanics that appear in all A-Sides, all B-Sides, and Farewell. They appear and disappear every two beats, either accordingly to an 8-bit version of the level's track (found in Madeline's Grab Bag), or 07  •   Final Defiance (in Farewell). Activated blocks behave like any other tile; deactivated blocks appear dimmed and can be phased through. If Madeline is inside the deactivated block, it will remain deactivated and allow her to leave it freely. Cassette Blocks may also have spikes on them, colored identically to the block itself, which act the same as regular spikes.

Cassette blocks in A/B Sides[edit | edit source]

Both the A-Sides and B-Sides feature only two block colors: blue and pink. They will alternate in a specific rhythm in the same tempo. In A-Sides, the blocks can be found in Cassette Tape rooms, which are usually rather short. Once the player collects the tape, the Rhythm Blocks deactivate for the rest of the chapter.

In B-Sides, Rhythm Blocks appear at the very end of the chapter. Instead of the tape, there is a Crystal Heart at the end of the room, collecting which ends the level. They behave the same as in A-Sides and the design around them is similar as well. In Summit and Core, they also have spikes attached to them.

Every cassette room features an 8-bit remix of the chapter's theme, all of them having the same BPM (beats per minute).

Cassette blocks in Farewell[edit | edit source]

Farewell's 6th checkpoint, Stubbornness, adds yellow and green block colors. They go through the entire cycle: blue → pink → yellow → green, looping after green. If green isn't available in the level, the cycle ends at the yellow color. This is the only subchapter where they appear.

In Farewell, Cassette Blocks alternate at different speeds, from normal to slower and faster. The music also changes to Final Defiance, and the blocks play an echo-y ticking sound instead of the usual clicking noise, creating a more gloomy atmosphere.

Trivia[edit | edit source]

  • Yellow and green Cassette Blocks were in the game files for a long time, but they remained unused until the release of Farewell.
  • The in-game music's ticking noises depend on the blocks' tempo, whereas in Celeste: Farewell OST the tempo depends on the music progression.
  • Spikes attached to Cassette Blocks didn't use to be colored depending on the block's color, and they disappeared once the block became inactive. It was changed in version 1.2.5.0.
    • Other types of spikes also change their colors, but in the vanilla game, only the default ones are shown.
  • If you stay inside a block through the entire cycle, it will start moving up by a pixel on every beat, allowing the player to mess up its position. This quirk is unintended. It can be easily done in the Forsaken City cassette room.
  • If you jump as soon as the block pops up, Madeline will get an extra bounce as she jumps. It's caused by the popping-up animation giving her additional momentum. It can be done from both sides if you stand inside a deactivated block, wait for it to become "solid" and buffer a jump when leaving it.
  • Every block color has a unique line pattern (appearing when the block is deactivated) for colorblind accessibility.