Display title | Bumper |
Default sort key | Bumper |
Page length (in bytes) | 1,621 |
Namespace ID | 0 |
Page ID | 2360 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Page creator | Œ (talk | contribs) |
Date of page creation | 21:35, 14 April 2024 |
Latest editor | Artubass (talk | contribs) |
Date of latest edit | 14:57, 19 April 2024 |
Total number of edits | 3 |
Recent number of edits (within past 180 days) | 3 |
Recent number of distinct authors | 3 |
Transcluded templates (15) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Bumpers are entities that bounce Madeline off in the same direction she hits them from. They are first introduced in Reflection and are further used in Core, where the mechanic of switching between hot and cold modes is introduced. When the screen is in "hot" mode, the bumpers turn red and spiky, killing Madeline when she touches them. |