Wind: Difference between revisions

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[[File:Celeste_wind.gif|150px|thumb|Wind]]
[[File:Celeste_wind.gif|150px|thumb|Wind]]
Wind is a [[Mechanics|mechanic]] that affects Madeline's movement. It can blow in any of the four cardinal directions (up, down, left, or right) and with different intensities. Wind can change its intensity or direction between levels, checkpoints, or sometimes on the same screen periodically. Wind is first introduced in {{ch|4|lf=1}}, and it also appears in {{ch|7|lf=1}} and {{ch|9|lf=1}}.
Wind is an [[Entities|entity]] that affects Madeline's movement. It can blow in any of the four cardinal directions (up, down, left, or right) and with different intensities. Wind can change its intensity or direction between levels, checkpoints, or sometimes on the same screen periodically. Wind is first introduced in {{ch|4|lf=1}}, and it also appears in {{ch|7|lf=1}} and {{ch|9|lf=1}}.


The presence of wind can be noticed by line particles (white in Golden Ridge and Summit, colored in Farewell) going to the side the wind is blowing in. It can also be detected by the flags in the background occasionally.
The presence of wind can be noticed by line particles (white in Golden Ridge and Summit, colored in Farewell) going to the side the wind is blowing in. It can also be detected by the flags in the background occasionally.
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== Appearance in Summit ==
== Appearance in Summit ==
In {{ch|7A|lf=1}}, horizontal wind appears in the 2000M subchapter, designed as Golden Ridge. The vertical wind is introduced in the final subchapter (3000M). Downwards-blowing wind first appears after flag 28. It limits the height of Madeline's jump, hinders her ability to climb and perform [[neutral jumps]], and makes her fall faster. Upwards-blowing wind, introduced in flag 19, does the opposite: it lets Madeline jump higher and act much "floatier" mid-air.
In {{ch|7A|lf=1}}, horizontal wind appears in the 2000M subchapter, designed as Golden Ridge. The vertical wind is introduced in the final subchapter (3000M). Downwards-blowing wind first appears after flag 28. It limits the height of Madeline's jump, hinders her ability to climb and perform [[Neutrals|neutral jumps]], and makes her fall faster. Upwards-blowing wind, introduced in flag 19, does the opposite: it lets Madeline jump higher and act much "floatier" mid-air.


Wind also appears in {{ch|7B|lf=1}} and {{ch|7C|lf=1}}.
Wind also appears in {{ch|7B|lf=1}} and {{ch|7C|lf=1}}.
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Wind appears in a room in Reconciliation, blowing right.
Wind appears in a room in Reconciliation, blowing right.


In the last "main" room of Farewell as well as the [[Moon Berry]] room, upwards-blowing wind is reintroduced. These rooms demonstrate the behaviour of [[Jellyfish Parachute]]s under wind: they can actually lift Madeline upwards if she is holding one.
In the last "main" room of Farewell as well as the [[Moon Berry]] room, upwards-blowing wind is reintroduced. These rooms demonstrate the behaviour of [[Jellyfish|Jellyfish Parachutes]] under wind: they can actually lift Madeline upwards if she is holding one.


== Trivia ==
== Trivia ==