Ultradashes: Difference between revisions
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'''Ultradashes''' are an untaught [[Techniques|technique]] that's commonly used by speedrunners. It allows the player to gain a speed boost that can be chained without any hard limit. A successful Ultradash rewards the player with
== Performing an Ultradash ==
Ultradashes can be performed by doing a down-diagonal (↘) dash after gaining a large amount of momentum, which can be done through various circumstances:
* Starting with a [[Wavedashes|Wavedash]] or an [[Hyperdashes|Extended Hyper]], followed by a down-diagonal shortly after, before the Wavedash/Hyper momentum runs out.
* Holding on to a moving platform such as a Zip Mover, Move Block, Swap Block, or Kevin Block to gain a lot of speed. If the player jumps and dashes within 10 frames, they will go even further due to activating a "double block boost".
* Pufferfish/Bumper/Seeker shockwave boosts are big enough to get the ultra speed boost.
== Functionality ==
Doing an Ultradash multiplies Madeline's speed by a factor of 1.2.
== Other variants ==
=== Grounded Ultras
It's possible to chain Ultradashes off
=== Chained Ultras ===
Chained Ultras are done in a very similar to chaining Wavedashes, however the player needs to keep dashing as soon as possible, while also jumping very quickly off of the ground as soon as they land on the floor. The timing is
* The longer the player slides off
* Buffering the jump is
=== Heart Ultras ===
An Ultradash can be performed using a [[Crystal Heart]] or a
==Differences between chained Ultras and Wavedashes ==
There
* Ultras have no hard velocity limit, unlike Wavedashes, which will always jump with a specific amount of speed.
* The player can do a full jump with Ultras, unlike Wavedashes, which cut
* Most dash-related techniques leave ring particles behind the player,
== Trivia ==
* Ultras were
[[Category:Techniques]]
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