Ultradashes: Difference between revisions

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'''Ultradashes''' are an untaught [[Techniques|technique]] that's commonly used by speedrunners. It allows the player to gain a speed boost that can be chained without any hard limit. A successful Ultradash rewards the player with ana 1.2x increase in speed.
 
== Performing an Ultradash ==
Ultradashes can be performed by doing a down-diagonal (↘) dash after gaining a large amount of momentum, which can be done through various circumstances:
* Starting with a [[Wavedashes|Wavedash]] or an [[Hyperdashes|Extended Hyper]], followed by a down-diagonal shortly after, before the Wavedash/Hyper momentum runs out.
* Holding on to a moving platform such as a Zip Mover, Move Block, Swap Block, or Kevin Block to gain a lot of speed. If the player jumps and dashes within 10 frames, they will go even further due to activating a "double block boost".
* Pufferfish/Bumper/Seeker shockwave boosts are big enough to get the ultra speed boost.
 
== Functionality ==
Doing an Ultradash multiplies Madeline's speed by a factor of 1.2.
 
== Other variants ==
=== Grounded Ultras or (gultras) ===
It's possible to chain Ultradashes off of the ground by starting with a Wavedash or Extended Hyper, and then consecutively jumping and doing down-diagonals in a similar mattersimilarly to a Wavedash. If done quickquickly enough, [[Madeline]] will keep regaining her dash, while also maintaining the 1.2x speed boost. This is a common trick used by speedrunners, allowing them to pass through flat areas faster than a regular Hyperdash. It is generallyusually interesting forto grabbinggrab items right after the gultra, like the Theo crystal or a jelly.
 
=== Chained Ultras ===
Chained Ultras are done in a very similar to chaining Wavedashes, however the player needs to keep dashing as soon as possible, while also jumping very quickly off of the ground as soon as they land on the floor. The timing is very difficulttough to master, howeverbut if done properly, a player can chain momentum without any limits. There's howeverare a few issues a player has to take care of:
* The longer the player slides off of the floor, the more speed they lose. In order to do optimal chained ultrasTherefore, they have toshould jump as soon as possible.
* Buffering the jump is very risky, as it has a high chance (3/8) of completely breaking the speed chain and doing a regular jump instead if you jump the same frame you touch the floor. This is sometimes called an '''ultrafuck'''.
 
=== Heart Ultras ===
An Ultradash can be performed using a [[Crystal Heart]] or a [[Mods:Mini Heart|Mini Heart]] by dashing down-diagonally from a heart, in the opposite direction of where the heart is, during the few frames between when Madeline touches the heart and when the heart bounces her off. Heart Ultras are generally only really done for show.
 
==Differences between chained Ultras and Wavedashes ==
There's are a few factors that determine the difference between chained Ultras and Wavedashes:
* Ultras have no hard velocity limit, unlike Wavedashes, which will always jump with a specific amount of speed.
* The player can do a full jump with Ultras, unlike Wavedashes, which cut theits height in half.
* Most dash-related techniques leave ring particles behind the player, with the exception ofexcept Ultras.
 
== Trivia ==
* Ultras were originallyunintentional<ref>[[Kevin aRegamey]] sideon effect[https://discord.com/channels/403698615446536203/407055931138899969/701844244759052310 fromCelestecord early(link development,to whenmessage)] theApril devs were creating movement20, tech2020</ref>. Despite that, thethey unintentional effect hashave been embraced and it was kept for speedrunners or experienced players to play around with.
 
[[Category:Techniques]]
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