Tech: Difference between revisions

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improved grammar and clarity
(entirely rewrite the spinner stunning section, minor edits to the rest of the other tech section)
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=== Spike Jumps ===
{{Ambox|type=content|text=This section is missinglacks information about spikejumps off moving blocks. Please take a moment to improve this section.}}
 
Spikejumps can refer to one of two situations: either Madeline is being pushed into spikes (via wind), or spikes are being pushed into Madeline (when attached to moving blocks).
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=== Binoculars Clip (Bino Clip) ===
To reduce strain on the game, when usingthe player uses {{Tooltip|binos|objects to preview the binocularsscreen}}, the game will unload spinners not currently visible, allowing Madeline to dash or even walk through them with total safetysafely until they load back in. To do this, look in the binocularsbinos, move them away enough to unload the spinners, and then quickly leave and dash through them.
 
=== Bubsdrop ===
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=== Pause Buffering ===
When unpausing the game, there is a short window in which the game has not started yet. Inputting during this period up to 6 frames (notably longer than the standard 5 -frame buffer window) before the game starts will make the input occur on the first frame of the game running. This allows you to input a movement command as well as another pause command, effectively making the game run one frame at a time, making frame-perfect techs significantly easier to perform.
 
=== Spinner Stunning ===
Information: [https://youtu.be/ptFniiXj2f4?t=396 Msushi (YouTube)]
 
Spinners only gain collision when within a certain distance of Madeline, and they check every third frame whether they are in this distance every third frame. By pausing on the frame this check occurs, the check is skipped, keeping the spinner uncollidable. This can be chained to keep spinners uncollidablenonlethal for arbitrarily long time periods of time. Critically that, this check has a pseudo-random offset on each spinner, in effecteffectively separating all spinners into three groups, only one of which may be stunned a time. While spinnerhumans stunning has beenhave performed byspinner humansstunning, it is generally considered a TAS-only tech as each pause is frame -perfect, and without using hitboxes it is impossible to tell which group is being stunned. Lightning can also be stunned in the same manner as described above.
 
(Note that spinners are made uncollidable rather than unloaded - they are still loaded as usual, just unable to be interacted with bykill Madeline.)
 
==== Spinner Freeze ====
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