Tech: Difference between revisions

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'''Techniques''', often simply known as '''tech''', are special moves [[Madeline]] can do to improveenhance her mountain-climbing ability. They come in a wide range of uses and difficulties. Many can be used for skips or "exploits" to skip sections of a levelroom, or multiple rooms at once.
 
'''Warning:''' Some higher-level and more obscure techniques (like 7-Jumps) may be missing, improperly named, or incorrectly described. Do not expect 100% accuracy or comprehensiveness. If you notice any issues, inaccuracies, or typos, please let us know by reporting it on the [[{{TALKPAGENAME}}|talk page]] or [[Special:EditPage/Techniques|fixing it yourself]] page BEFORE criticizing the Celeste Wiki on [[Celestecord]] or something. We appreciate your contribution to making the Celeste Wiki more complete.
This page only glosses over the execution and usability of various techniques. For a more detailed explanation, visit the Main article link below the tech's name.
 
== Dash Tech ==
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{{Main|Superdashes}}
 
Supers are the most basic dash tech. Compared to '''Hyperdashes''', they travel in a higher and shorter arc.
 
To perform a Superdash, dash parallel to the ground and press Jump before the dash ends.
 
Superdashes can be extended or reversed. Performing a Super from mid-air restores dashes automatically.
 
=== Hyperdash (Hyper) ===
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{{Main|Hyperdashes}}
 
Hypers are a quick and easy way to move quickly on flat ground or traverse large gaps. Compared to '''Superdashes''', they travel in a lower but farther-reaching arc.
 
To perform a Hyperdash, dash diagonally down along the ground and press Jump before the dash ends. To perform a Hyper mid-air, see [[Demodashes|Demodashes]] below.
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{{Main|Ultradashes}}An Ultradash, commonly referred to as an Ultra, is a diagonal-down (↘) dash performed when Madeline is traveling with a high horizontal velocity. By doing it, she gains a 1.2x multiplier to her horizontal speed upon touching the ground. Unlike every other dash, an ultra doesn't reset Madeline's speed to 0 provided it ends mid-air. Thus, it allows going very fast on suitable terrain.
 
The simplest and most common way to perform an '''Ultra''' is to perform a hyperdash and dash down-diagonally as soon as possible. The dash must end before Madeline touches the ground to maintain the momentum, so players should start from high enough up that it will end before they land. It's important to jump right after you touch the ground in order to lose as little speed to friction as possible. Players should aim not to buffer the jump input because this is likely to prevent the 1.2x boost, and instead should try to press jump after landing on the ground.
 
<u>'''Grounded Ultras:'''</u> Grounded Ultras are the fastest way to move on flat terrain (390 speed optimally). Dashing down-diagonally while on or very close to the ground will still give the 1.2x speed boost, but all of it will be lost when the dash ends.
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=== Fastbubbling ===
Pressing the Dash key inside a stationary green or red bubble will make it move sooner.
 
=== Directional Spikes ===
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* {{ch|2A}} - Screen Transitions are used to obtain {{ch|2A|lf=1}} [[Crystal Heart]].
* {{ch|3A}} - The Elevator Shaft Demo strategy, which requires a Demodash through the [[Dust Bunnies]] created by [[Oshiro]], can be used to skip multiple rooms at once.
* The [[bird]] will teach the player multiple techs throughout the game: climbing and dashing in {{ch|Pr|lf=1}}, Dream Jumps in {{ch|2B|lf=1}} and, Wallbounces in {{ch|7B|lf=1}}, and Hyperdashes in {{ch|8C|lf=1}}.
* The game will teach [[Wavedashes]] to the player in {{ch|9|lf=1}} right after passing the [[Crystal Heart Gate]] in Event Horizon.
* The Demodash was discovered by the player DemoJameson on October 14, 2018., Itand was subsequently named after him.
 
[[Category:Techniques]]
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