Tech: Difference between revisions
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=== Pause Buffering === |
=== Pause Buffering === |
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When unpausing the game, there is a short window (~10 frames) in which the game has not started yet. Inputting anything in this window will make the input processed in the first frame of the game running. This allows you to input a movement command as well as another pause command, effectively making the game run one frame at a time making frame-perfect techs (like [[Demodashes]]) significantly easier to perform. |
When unpausing the game, there is a short window (~10 frames) in which the game has not started yet. Inputting anything in this window will make the input processed in the first frame of the game running. This allows you to input a movement command as well as another pause command, effectively making the game run one frame at a time making frame-perfect techs (like [[Demodashes]]) significantly easier to perform. |
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=== Spinner Stunning === |
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Information: [https://youtu.be/ptFniiXj2f4?t=396 Msushi (YouTube)] |
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Due to how collision loading for spinners work, by pausing the game every second frame, you can phase through spinners without dying. This tech is TAS-only. However, by waiting for around 118 hours, two-thirds of spinners will be permanently inactive, making a variation of this tech humanly possible. |
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=== Splipped droosts === |
=== Splipped droosts === |