Tech: Difference between revisions

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{{Main|Ultradashes}}Ultras are a very tricky and precise tech to use, but very useful for speedrunning because of their extreme speed. They rely on the mechanic that downwards diagonal dashes add to your speed rather than removing the boost at the end of the dash. To do an ultra, dash diagonally down towards the ground and press Jump ''when'' you hit the ground, not before or after. A more detailed guide is listed above. These give you a 1.2x speed boost.
 
<u>Grounded Ultra (Gultra):</u> You can perform a wavedash immediately followed by a down-diagonal dash, which will give you ultra momentum, but for a very limited time. This is typically used in speedrunning as the fastest means to travel long flat distances. However, grabbing a throwable as you jump off the grounded ultra allows you to keep your ultra momentum.
=== Grounded Ultra (Gultra) ===
You can perform a wavedash immediately followed by a down-diagonal dash, which will give you ultra momentum, but for a very limited time. This is typically used in speedrunning as the fastest means to travel long flat distances. However, grabbing a throwable as you jump off the grounded ultra allows you to keep your ultra momentum.
 
=== Chained Ultra ===
 
Chained<u>Variant ultras- Chained areUltra:</u> similarSimilar to normal ultras, but you want to dash as soon as you leave the ground. The earlier you dash, the more momentum you get from the chained ultra.
 
=== Wallbounce ===
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=== Bunnyhop (Bhop) ===
A Bunnyhop is little more than hitting the jump button for as little time as possible. Repeated bhops are slightly faster than normal walking, and can be added to some dash techs to increase speed.
 
=== Ceiling Pop ===
 
=== Ledges ===
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<u>Variant - 6 Jump:</u> 6 Jumps utilize cornerboosts as a dashless tech, where a 5 jump is done while already having horizontal momentum. To do a 6 Jump, get some horizontal motion to the wall corner and climbjump on it, as if you were doing the second half of a 5 jump. A cornerboost will be done instead, going 6 tiles.
 
=== Throwable Backboost (Backboost) ===
Throwing an object in the opposite direction Madeline is moving gives her a small initial speed boost. Performing an ultra directly after will utilize this extra speed and launch Madeline even faster.
 
== Entity Tech ==
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Using the same logic of Dream Supers/Hypers, you can get a very large amount of speed and height by inputting one of these techs at the last few frames of the core block's launch.
 
=== Blockboost ===
 
=== Zipboost ===
 
=== Fish/Bumper/Seeker Boost ===
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Not a tech in itself, however when transitioning screens Madeline's dash (and stamina) is automatically restored. This leads to some useful applications for collectibles split between two screens that would normally be unreachable on a single screen; it is most notably applied for the crystal heart in {{ch|2|lf=1}} or the first key in {{ch|3a|lf=1}}.
 
== Incomplete documentation (formerly Expert Tech) ==
Expert Tech is extremely complicated and difficult to perform, and has little to no use in the base game, except for some speedrunning applications and highly difficult modded levels. Only learn these if you really want to.
 
 
 
=== Throwable Backboost (Backboost) ===
Throwing an object in the opposite direction Madeline is moving gives her a small initial speed boost. Performing an ultra directly after will utilize this extra speed and launch Madeline even faster.
 
=== Spike Jump ===
 
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=== Lava Neutrals ===
 
=== Blockboost ===
 
=== Zipboost ===
 
=== Ceiling Pop ===
 
== Trivia ==
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