Tech: Difference between revisions

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<u>Reversed:</u> After hitting the ground, jump the opposite direction of the dash. There is little practical use for this, other than extra-tight spots.
 
=== Ultradash (Ultra) ===
{{Main|Ultradashes}}Ultras are a very tricky and precise tech to use, but very useful for speedrunning because of their extreme speed. They rely on the mechanic that downwards diagonal dashes add to your speed rather than removing the boost at the end of the dash. To do an ultra, dash diagonally down towards the ground and press Jump ''when'' you hit the ground, not before or after. A more detailed guide is listed above. These give you a 1.2x speed boost.
 
=== Grounded Ultra (Gultra) ===
You can perform a wavedash immediately followed by a down-diagonal dash, which will give you ultra momentum, but for a very limited time. This is typically used in speedrunning as the fastest means to travel long flat distances. However, grabbing a throwable as you jump off the grounded ultra allows you to keep your ultra momentum.
 
=== Chained Ultra ===
Chained ultras are similar to normal ultras, but you want to dash as soon as you leave the ground. The earlier you dash, the more momentum you get from the chained ultra.
 
=== Wallbounce ===
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Expert Tech is extremely complicated and difficult to perform, and has little to no use in the base game, except for some speedrunning applications and highly difficult modded levels. Only learn these if you really want to.
 
=== Ultradash (Ultra) ===
{{Main|Ultradashes}}Ultras are a very tricky and precise tech to use, but very useful for speedrunning because of their extreme speed. They rely on the mechanic that downwards diagonal dashes add to your speed rather than removing the boost at the end of the dash. To do an ultra, dash diagonally down towards the ground and press Jump ''when'' you hit the ground, not before or after. A more detailed guide is listed above. These give you a 1.2x speed boost.
 
=== Grounded Ultra (Gultra) ===
You can perform a wavedash immediately followed by a down-diagonal dash, which will give you ultra momentum, but for a very limited time. This is typically used in speedrunning as the fastest means to travel long flat distances. However, grabbing a throwable as you jump off the grounded ultra allows you to keep your ultra momentum.
 
=== Chained Ultra ===
Chained ultras are similar to normal ultras, but you want to dash as soon as you leave the ground. The earlier you dash, the more momentum you get from the chained ultra.
 
=== Throwable Backboost (Backboost) ===
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