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Tech: Difference between revisions
From Celeste Wiki
added splipped droosts
(Most of the obscure tech is not actually obscure, also added undemos (someone please give a better explaination)) |
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=== Reverse Cornerboost ===
A reverse cornerboost is executed by climbjumping a corner that is ''behind'' Madeline. This cancels the dash and conserves momentum on top of giving height like a normal cornerboost. However, the +40 speed from jumping is applied in the opposite direction, slowing Madeline down slightly. This is usually done to cancel an up-diagonal dash and is beneficial because the speed from the dash (minus 40) is conserved. This was initially considered a TAS-only tech, but it has been implemented by high-level players, especially in individual-level runs.
=== Splipped droosts ===
It is possible to dreamdash in the top corners of a spiked dream block without actually entering it. The name is considered a meme.
=== Neutral Reverse Cornerboost ===
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=== Dream Redirect ===
Dream blocks only restore your dash upon exiting, so you have 0 dashes inside. If a [[dash refill]] or a double dash crystal is placed inside dream blocks, you can recharge your dash - and even use it - while inside the dream block. Doubledash crystals also act the same.
=== Spiked Sideways Jumpthroughs ===
You can jump on a sideways jumpthrough.
== Mechanics ==
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=== Screen Transition ===
When transitioning between two screens, Madeline's dash(es) and [[stamina]] are restored. This can be used to gain height or reach otherwise unreachable areas. It is required to get a [[crystal heart]] in {{ch|2A}} and some Red Strawberries. A lot of techniques can be used to abuse this mechanic, sometimes known as kermit tech.
=== Fastfalling (Fastfall) ===
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