Summit: Difference between revisions
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==== Start to 2500M ====
The '''start''' of {{ch|7a|lf=1}}, which is also known as "0M", features a still of Madeline seeing the mountain in the distance, getting ready to climb up. It then transitions to a cutscene of Madeline heading upwards in ''spin mode'' before landing at the beginning of the chapter. It is loosely themed after {{ch|6|lf=1}} but does not feature any mechanics specific to the aforementioned chapter; instead, it focuses primarily on platforming and utilizing Madeline's newly acquired second dash. It has the usual springs and smashable walls, [[spinners|spinners]], and [[spikes|spikes]]. In the final room, the [[Badeline orb]] is presented again: it moves to a different place after being triggered, and Madeline must reach Badeline at different locations to advance to the next subchapter.
The '''500M''' subchapter is closely themed after {{ch|1|lf=1}}. It features many mechanics specific to that chapter, such as [[Zippers]], while still using Madeline's second dash extensively. Unlike Forsaken City's A-Side, [[skull binoculars]] and [[touch switches]] also appear. The final room again features Badeline orbs, and reaching the top
The '''1000M''' subchapter brings back [[Dream Blocks]], despite Madeline not dreaming as of that moment. It closely resembles {{ch|2|lf=1}}. The subchapter's rooms are often quite longer than their {{ch|2a}} counterparts but do not feature [[Badeline Chasers]]. Making it through and launching through another set of Badeline orbs will allow proceeding towards the next subchapter.
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==== 3000M ====
The '''3000M''' subchapter is the final one before the {{ch|Ep|lf=1}}, and comprises 30 [[checkpoint flags]]; it is by far the longest, containing about a third of the chapter. The first two flags serve as an introduction to the subchapter. After flag 28, a new mechanic is introduced: downwards-blowing wind. This makes it much more difficult for Madeline to climb and perform [[neutral jumps]], as she will fall
Flag 19 is where upwards wind is introduced; it makes Madeline jump higher and act much "floatier" mid-air. She then must make it through several more flags and [[spinner]] gauntlets through 12 more checkpoints before reaching another Badeline orb.
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Unlike the A-Side, only 20 [[checkpoint flags]] are present for the '''3000M''' sub-chapter. Flags 20 through 15 have downwards-blowing wind; flags 14 through 09 feature upwards-blowing wind.
Flag 08 introduces a new mechanic: [[wallbounces]]. This is one of the first advanced [[techniques]] that Madeline is taught. The [[bird]] merely informs her how to perform it: by dashing upwards and jumping as she is adjacent to the wall. The final eight flags
=== C-Side ===
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The Summit's '''C-Side''' consists of merely three rooms, but the third is notorious for being extremely difficult, often compared to some of the hardest rooms in {{ch|9|lf=1}}.
The first room is a wallbounce gauntlet; Madeline has to perform at least seven
The third room features many springs, falling blocks, pink clouds, and at least one required wallbounce. Madeline has to dodge a
== Strawberries & Collectibles ==
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**If you turn on the [[Debug Mode|debug]] map, you'll notice unobtainable spawn points in the middle of the section. They were most likely used for testing purposes.
*The last bit of 7C is reused at the start of [[Farewell]]. One of the reasons is that Farewell was meant to be gated after finishing every C-Side, but that was changed before release.
*In earlier game versions
*Even though the 0M portion looks very similar to [[Reflection]] aesthetics-wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it. The only Reflection-specific mechanic used, [[Feather]]s, only
*The gems
{{Reflist}}{{Levelselectsmall}}
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