Summit: Difference between revisions

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==== Start to 2500M ====
 
The '''start''' of {{ch|7a|lf=1}}, which is also known as "0M", features a still of Madeline seeing the mountain in the distance, getting ready to climb up. It then transitions to a cutscene of Madeline heading upwards in ''spin mode'' before landing at the beginning of the chapter. It is loosely themed after {{ch|6|lf=1}} but does not feature any mechanics specific to the aforementioned chapter; instead, it focuses primarily on platforming and utilizing Madeline's newly acquired second dash. It has the usual springs and smashable walls, [[spinners|spinners]], and [[spikes|spikes]]. In the final room, the [[Badeline orb]] is presented again: it moves to a different place after being triggered, and Madeline must reach Badeline at different locations to advance to the next subchapter.
 
The '''500M''' subchapter is closely themed after {{ch|1|lf=1}}. It features many mechanics specific to that chapter, such as [[Zippers]], while still using Madeline's second dash extensively. Unlike Forsaken City's A-Side, [[skull binoculars]] and [[touch switches]] also appear. The final room again features Badeline orbs, and reaching the top one will result in Madeline being boosted up again.
 
The '''1000M''' subchapter brings back [[Dream Blocks]], despite Madeline not dreaming as of that moment. It closely resembles {{ch|2|lf=1}}. The subchapter's rooms are often quite longer than their {{ch|2a}} counterparts but do not feature [[Badeline Chasers]]. Making it through and launching through another set of Badeline orbs will allow proceeding towards the next subchapter.
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==== 3000M ====
 
The '''3000M''' subchapter is the final one before the {{ch|Ep|lf=1}}, and comprises 30 [[checkpoint flags]]; it is by far the longest, containing about a third of the chapter. The first two flags serve as an introduction to the subchapter. After flag 28, a new mechanic is introduced: downwards-blowing wind. This makes it much more difficult for Madeline to climb and perform [[neutral jumps]], as she will fall down much easier than before. A passage near flag 28 leads to this side's [[Summit/Collectibles#Crystal Heart|Crystal Heart]], but it is locked, requiring six gems (referencing ''TowerFall'') to unlock. Madeline has to fight the wind until she reaches flag 20 and another Badeline orb, which, somehow, makes the wind flow up instead.
 
Flag 19 is where upwards wind is introduced; it makes Madeline jump higher and act much "floatier" mid-air. She then must make it through several more flags and [[spinner]] gauntlets through 12 more checkpoints before reaching another Badeline orb.
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Unlike the A-Side, only 20 [[checkpoint flags]] are present for the '''3000M''' sub-chapter. Flags 20 through 15 have downwards-blowing wind; flags 14 through 09 feature upwards-blowing wind.
 
Flag 08 introduces a new mechanic: [[wallbounces]]. This is one of the first advanced [[techniques]] that Madeline is taught. The [[bird]] merely informs her how to perform it: by dashing upwards and jumping as she is adjacent to the wall. The final eight flags, which do not have any wind, andfeature featurewallbounce challenges, requiring wallbounces,and lead up to the summit. However, one more room must be completed: a secret passage {{c|revealed by going right after the summit's flag}} contains a Badeline booster, triggering a conversation with her; subsequently, Madeline will be sent to a [[cassette block]] room where the heart is located.
 
=== C-Side ===
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The Summit's '''C-Side''' consists of merely three rooms, but the third is notorious for being extremely difficult, often compared to some of the hardest rooms in {{ch|9|lf=1}}.
 
The first room is a wallbounce gauntlet; Madeline has to perform at least seven of them consecutively while being influenced by upwind. A [[Badeline orb]] allows her to proceed to the next room. The second room features a few springs, falling blocks, down-wind, and a [[touch switch]] that must be triggered to reach the Badeline orb again.
 
The third room features many springs, falling blocks, pink clouds, and at least one required wallbounce. Madeline has to dodge a vast numberlot of spinners; a speedrun of this section alone would take around twenty seconds, and she does not have any solid ground to stand on. A speedrun of this section alone would take around twenty seconds. At the end of this room is a solid grassy platform where [[Granny]] can be found, congratulating Maddy on making it this far. The Crystal Heart is located shortly after.
 
== Strawberries & Collectibles ==
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**If you turn on the [[Debug Mode|debug]] map, you'll notice unobtainable spawn points in the middle of the section. They were most likely used for testing purposes.
*The last bit of 7C is reused at the start of [[Farewell]]. One of the reasons is that Farewell was meant to be gated after finishing every C-Side, but that was changed before release.
*In earlier game versions of the game, the wallbounce tutorial was merely a "DASH + JUMP" text. Later, an image was added to make the trick easier to understand.
*Even though the 0M portion looks very similar to [[Reflection]] aesthetics-wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it. The only Reflection-specific mechanic used, [[Feather]]s, only appearappears near the end of 3000M.
*The gems that are used to collect the [[Crystal Heart]] in 7A were originally used in each chapter as the method of unlocking the [[B-Sides|B-Sides.]] (then called Hard Mode). The player would have to collect multiple fragments without touching the ground in order to collect them.<ref>Maddy Thorson, [https://youtu.be/u-nSjhIgmXc?si=G9c4Z_gunaCdxbHt&t=3198 Celeste Developer Commentary Livestream] on YouTube</ref>
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