Display title | Strawberry Jam Collab/The Tower (XVI) |
Default sort key | Strawberry Jam Collab/The Tower (XVI) |
Page length (in bytes) | 1,157 |
Namespace ID | 0 |
Page ID | 2222 |
Page content language | en - English |
Page content model | wikitext |
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Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image | ![The Tower XVI Sticker.png](//static.miraheze.org/celestewiki/4/43/The_Tower_XVI_Sticker.png) |
Edit | Allow all users (infinite) |
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Page creator | RadioactiveBluePlatypus (talk | contribs) |
Date of page creation | 20:25, 2 March 2024 |
Latest editor | OstrichOfCertainty (talk | contribs) |
Date of latest edit | 22:06, 26 May 2024 |
Total number of edits | 4 |
Recent number of edits (within past 180 days) | 4 |
Recent number of distinct authors | 2 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The Tower (XVI) is a red Advanced map created by Jan. Often regarded as a map more difficult than its difficulty rating would suggest, the map uses a combination of dream blocks and dream crystals (crystals which allow any block to act as a dream block during your next dash, whilst making dream blocks lethal to dash into) to form complex rooms. The routing for this map is tricky, and uses a few techs which aren't taught to the player explicitly. This includes a dream neutral (neutral jumping out of a dream block to reduce the player's speed) and instant hyperdashes off of dream blocks (inputting a hyperdash near-instantaneously, preventing the player dashing through the dream block). Additionally, some dream blocks are highlighted and will fall once interacted with, and some appear to shake and will disappear once dashed through. |