Spinners

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Revision as of 09:02, 30 June 2024 by Artubass (talk | contribs) (reworded, corrected, split Appearance and functionality)
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Spinners

Other names Crystals
Found in 4  •  5  •  6
7  •  8  •  9

List of entities

Spinners, also known as crystals, are circular spiky obstacles found in all chapters starting from Golden Ridge (except Epilogue). They are not attached to blocks as often as regular spikes, but are instead often joined together with other spinners placed nearby, forming walls. Despite their name, spinners do not spin or even move at all.

Functionality

The spinners' hitboxes are bigger and they can kill Madeline from all directions. They often appear connected in large formations, forming deadly traps. Spinners can also be attached to moving entities such as Move Blocks or falling blocks in the vanilla game.

In vanilla, they are usually placed on a grid where their hitboxes have gaps 4 pixels wide. This allows speedrunners or TASes to Demodash through them, although it is pixel perfect and difficult to do consistently without a setup. Certain rooms, such as the final falling room in Reflection B-Side, have slightly wider gaps, forming intentional speedrun paths. The narrow-enough gaps are filled with spinner juice, which is harmless to Madeline.

Spinner Stunning can be used to avoid dying from spinners. Also, by spending about 118 hours on one level, two-thirds of spinners become non-lethal. This is known as Spinner Freeze.

Appearance and functionality

Spinners are colored depending on the chapter:

Although static dust bunnies in Celestial Resort are technically considered Spinners according to the vanilla game files, they are often called different entities due to their vastly distinct appearance. They may also be demodashed through.