Spinners: Difference between revisions

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reworded, corrected, split Appearance and functionality
(reworded, corrected, split Appearance and functionality)
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'''Spinners''', also known as '''crystals''', are circular spike-likespiky objectsobstacles found in a large variety ofall chapters, andstarting havefrom different{{ch|4|lf=1}} appearances(except throughoutEpilogue). They aren'tare not attached to blocks as often as regular [[spikes]], but are instead often joined together with other spinners placed closely nearby, forming impenetrable walls. Despite their name, spinners do not spin, or even move at all.
 
== Functionality ==
 
SpinnersThe work a bit differently than regular spikes. Theirspinners' hitboxes are bigger and they can kill Madeline from all directions. They often appear connected in large formations, forming deadly traps. Spinners can also be attached to moving entities such as Move Blocks or falling blocks in the vanilla game.
 
In the vanilla game, they are also usually placed on a grid, where thetheir hitboxes have gaps 4 pixel-pixels wide. gaps,This allowingallows speedrunners or TAS runsTASes to [[Demodashes|Demodash]] through them, although the timingit is pixel perfect and difficult to do consistently without a setup. Certain rooms, such as the final falling room in {{ch|6b|lf=1}}, have slightly wider gaps, forming intentional speedrun paths. The narrow-enough gaps are filled with spinner juice, which is harmless to Madeline.
 
[[Tech#Spinner Stunning|Spinner Stunning]] can be used to avoid dying from spinners. Also, by spending about 118 hours on one level, two-thirds of spinners become non-lethal. This is known as Spinner Freeze.
 
== Appearance and functionality ==
Crystal Spinners are introduced in {{ch|4|lf=1}} and are apparent through the rest of the chapters, with them being a different colorcolored depending on the chapter:
 
* Blue: Golden Ridge{{ch|4|lf=1}}, {{ch|7|lf=1}} (0m, 2000m, 2500m & 3000m) and {{ch|8|lf=1}} (ice mode)
* Red: {{ch|5|lf=1}} and Core (fire mode)
* Purple: {{ch|6|lf=1}}
* Rainbow: {{ch|9|lf=1}}
 
Although static [[dust bunnies]] in {{ch|3|lf=1}} are technically considered Spinners, according to the vanilla game files, they are often consideredcalled different entities due to their vastly differentdistinct appearance. They may also be demodashed through.
Spinners work a bit differently than regular spikes. Their hitboxes are bigger and they can kill Madeline from all directions. They often appear connected in large formations, forming deadly traps. Spinners can also be attached to moving entities such as Move Blocks or falling blocks in the vanilla game.
 
In the vanilla game, they are also usually placed on a grid, where the hitboxes have 4 pixel-wide gaps, allowing speedrunners or TAS runs to [[Demodashes|Demodash]] through them, although the timing is pixel perfect and difficult to do consistently without a setup. Certain rooms, such as the final falling room in {{ch|6b|lf=1}}, have slightly wider gaps, forming intentional speedrun paths.
 
Although static [[dust bunnies]] in {{ch|3|lf=1}} are technically considered Spinners, according to the vanilla game files, they are often considered different entities due to their vastly different appearance. They may also be demodashed through.
 
[[Category:Entities]]
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