Spinners: Difference between revisions
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(reworded, corrected, split Appearance and functionality) Tags: Mobile edit Mobile web edit |
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'''Spinners''', also known as '''crystals''', are circular |
'''Spinners''', also known as '''crystals''', are circular spiky obstacles found in all chapters starting from {{ch|4|lf=1}} (except Epilogue). They are not attached to blocks as often as regular [[spikes]], but are instead often joined together with other spinners placed nearby, forming walls. Despite their name, spinners do not spin or even move at all. |
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== Functionality == |
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⚫ | In vanilla, they are usually placed on a grid where their hitboxes have gaps 4 pixels wide. This allows speedrunners or TASes to [[Demodashes|Demodash]] through them, although it is pixel perfect and difficult to do consistently without a setup. Certain rooms, such as the final falling room in {{ch|6b|lf=1}}, have slightly wider gaps, forming intentional speedrun paths. The narrow-enough gaps are filled with spinner juice, which is harmless to Madeline. |
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[[Tech#Spinner Stunning|Spinner Stunning]] can be used to avoid dying from spinners. Also, by spending about 118 hours on one level, two-thirds of spinners become non-lethal. This is known as Spinner Freeze. |
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== Appearance and functionality == |
== Appearance and functionality == |
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Spinners are colored depending on the chapter: |
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* Blue: |
* Blue: {{ch|4|lf=1}}, {{ch|7|lf=1}} (0m, 2000m, 2500m & 3000m) and {{ch|8|lf=1}} (ice mode) |
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* Red: {{ch|5|lf=1}} and Core (fire mode) |
* Red: {{ch|5|lf=1}} and Core (fire mode) |
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* Purple: {{ch|6|lf=1}} |
* Purple: {{ch|6|lf=1}} |
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* Rainbow: {{ch|9|lf=1}} |
* Rainbow: {{ch|9|lf=1}} |
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⚫ | In |
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[[Category:Entities]] |
[[Category:Entities]] |