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'''Difficulty''' is a measure of skill and effort a player must have to complete a certain ''Celeste'' map or room. Difficulty in vanilla ''Celeste'' is never defined
== Spring Collab scale ==
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The [[Spring Collab]] scale is one of the most common ones used in the Celeste community
The shortenings and other names are given in parentheses. Grandmaster+1 and higher difficulties are not in Spring Collab; they are extensions of this scale, developed as harder maps released.
=== Beginner ===▼
▲=== Beginner (bg) ===
Beginner difficulty, unlike what it may seem, is not necessarily what is typically regarded to as "beginner" in most other games. Most of Celeste's base game [[List of chapters|chapters]] fall into this beginner category, especially the A-Sides but arguably some B-Sides as well. Some simple tech, such as [[Dream tech#Dream Jumps|Dream Jumps]], fall within the scope of beginner difficulty. Beginner maps generally do not have too many tight jumps, and seldom use more advanced techniques.▼
▲
=== Intermediate ===▼
▲=== Intermediate (int) ===
Intermediate difficulty maps feature the introduction of some tech, notably [[hypers]], [[wavedashes]] and [[wallbounces]]. The precision featured is higher than in beginner maps, but is still relatively lenient compared to higher difficulties. Most of Celeste's B-Sides and C-Sides fall into this category, alongside much of Farewell. ▼
[[File:Temple of a Thousand Skies screenshot.jpg|300px|thumb|A screen of an Intermediate-difficulty map [[Strawberry Jam Collab/Temple of a Thousand Skies|Temple of a Thousand Skies]]]]
=== Advanced ===▼
▲Intermediate
Advanced difficulty maps are a relatively small step up from what Celeste's base game has to offer. Reversed tech and [[neutrals|neutral jumps]] are introduced at this difficulty level; the level of precision expected from [[Madeline]] also grows significantly higher. Generally speaking, a player who has completed Farewell once shouldn't have too much difficulty picking up the tech used in advanced maps. Some Farewell and C-Side rooms can fall into this category, but that's about it.▼
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▲Advanced
Expert maps are where things truly start becoming difficult for many. Techniques such as [[Hypers#Dream hypers|dream hypers]], [[cornerboosts]] and [[ultradashes]] are introduced at this difficulty. These maps generally feature very high levels of required precision, and require at least some degree of mastery with Celeste's various tech in order to complete. No Celeste base game level will bring you to this difficulty.▼
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[[File:Golden Alleyway screenshot.jpg|300px|thumb|A screen of an Expert-difficulty map [[Strawberry Jam Collab/Golden Alleyway|Golden Alleyway]]. Note that the gates can be triggered by pressing Grab.]]
Grandmaster maps are some of the hardest maps available in Celeste, and are generally limited to top-tier players. These maps feature advanced tech almost consistently, including chained ultras, [[Spike Jumps|spike jumps]] and [[core hypers]]. Deep knowledge of the game and consistency at frame-limited (≤ 4 frame) tech is expected at this level.▼
▲Expert maps
=== Grandmaster (gm) ===
▲Grandmaster maps are some of the hardest maps available in Celeste
=== Grandmaster+1 (gm+1, astral) ===
The Grandmaster+1 difficulty introduces specific tech or maneuvers having a window of less than 4 frames. Tech such as [[Tech#Reverse Cornerboosts|reverse cornerboosts]], neutral reverse cornerboosts, and setup ceiling pops are frequently utilized. Screens of this difficulty are usually very long.
=== Grandmaster+2 (gm+2, celestial) ===
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== Hardlist ==
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[https://docs.google.com/spreadsheets/d/1A88F3X2lOQJry-Da2NpnAr-w5WDrkjDtg7Wt0kLCiz8/edit#gid=1904725075 Celeste's Hardest Maps Clear List] is a catalogue of maps that are at least as hard as [[Darkmoon Ruins]] (about red Grandmaster), along with videos of their clears. They are split into four tiers (1 Star - 4 Star) by their difficulty. Each star is divided into high and low subtiers.
A map is 1 Star if it is as hard as Darkmoon Ruins and up to the peak of Grandmaster difficulty. Examples include [[Forsaken Undercity]], [[The White Hole]], and [[Vivid Abyss]].
=== 2 Star ===
2 Star maps are green-yellow Grandmaster+1 maps. Some examples are [[MOCE|MOCE // CPVL]], [[Mauve]], [[Strawberry Jam Collab/Passionfruit Pantheon|Passionfruit Pantheon]], and [[SWAPSLUT]].
=== 3 Star ===
3 Star maps are red Grandmaster+1 maps up to green Grandmaster+2 maps. Examples of 3 Star maps are [[Crystal Garden]] and [[Avian Ascension]].
=== 4 Star ===
4 Star maps are the hardest humanly possible maps of ''Celeste'', being at or above yellow Grandmaster+2 difficulty. The low 4 Star tier includes maps like [[D1D7]], [[Madeline Votes in the 2020 U.S. Election D-Side]], and [[MOCE|MOCE // LXVI]]. The high tier includes only one map: [[The Solar Purgatory]].
[[Category:Community]]
[[Category:Celeste]]
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