Entities: Difference between revisions

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{{Ambox|type=move|text=This article is proposed to be renamed to either Entities or Objects. There may be additional information on the [{{DiscordLink}} Celeste Wiki Discord server.]}}
 
This table can be sorted in alphabetical order or by the chapter of the first appearance, in ascending or descending order, by pressing the corresponding header cell. Note that some objects in {{ch|9|lf=1}} are just reskins of objects appearing earlier, and they are not listed as separate entries.
 
'''Warning''': This table is not 100% complete or accurate. If you spot an error, feel free toplease correct it by [[Special:EditPage/Mechanics|editing this page]].
 
For a list of mechanics from a technical perspective, consider visiting [https://github.com/EverestAPI/Resources/wiki/Entity-and-Trigger-Documentation the GitHub modding wiki page].
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{{Mechanic|Celeste badeline boss.gif|Badeline Boss|
|A Badeline Boss is a boss who attacks Madeline using laser-like beams and red projectiles that kill on contact. Every timeWhenever a Badeline Boss is hit by moving sufficiently close to her, she moves to another point within the room or flies to the next one.
|{{Ch|6a|6b}}}}
 
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{{Mechanic|Celeste smashable wall.gif|Dash Block|Smashable Wall
|A Dash Block looks similar to other tiles it'sits adjacent totiles, but can beis distinguisheddistinguishable based on its weird texture. Dashing at them breaks them, usually uncovering secret paths or strawberries.
|{{Ch|1A|2A|3A|4A|5A|6A|7A|8A|9}}}}
 
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{{Mechanic|Celeste green bubble.gif|Green Bubble|Green Booster
|Green orbs that willbubbles give Madeline a short boost in any of the eight compass directions she can dash in. EssentiallyThey actsalso asrefill an extraher dash.
|{{Ch|4|7|9}}}}
 
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{{Mechanic|Celeste kevin block.gif|Kevin Block|Kevin<br>Covert Block<br>''{{Tooltip|Crush Block|internal name}}''
|Kevin blocks are brown and have a face on them. Once Madeline dashes into any of its sides with a blue outline, Madeline will bounce up, and the Kevin block will awaken. The block will continuously move towards whatever side Madeline dashed into, making an "ororororo" sound, until it hits a wall or Madeline dashes into another one of its sides. Once it hits a wall, the Kevin block will slowly move backreturns to its original position.
|{{Ch|6|8B|8C|9}}}}
 
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{{Mechanic|Celeste mirror platform.gif|Swap Block|Dash Platform<br>''{{Tooltip|Dash Block|mistakenly used to refer to this object}}''
|A platform which very quickly shifts according to a see-through outline to its other end as soon as Madeline dashes, and slowly retracts back to its original location. Madeline can gain a considerable amount of momentum using these platforms, especially when using a [[Hyperdashes|hyperdash]] off them. They can be of different sizes and can go both horizontally and vertically.
|{{Ch|5|7|8b|8c|9}}}}
 
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{{Mechanic|Theo crystal.png|Theo Crystal|Theo
|A Theo Crystal is a grabbable object that appears in the last checkpoints of {{ch|5A}} and {{ch|5B}}. It must be carried to the exit to progress, as Gold temple gates automatically open only when a Theo Crystal is near, and it is required to carry it to the exit to progress. It can activate touch switches and dash switches, and also interferes with Seekers' trajectory.
|{{Ch|5A|5B}}}}
 
{{Mechanic|Celeste tiles.jpg|Tiles|Blocks
|Tiles are the core component of all levels in ''Celeste''. They form walls, floors, and ceilings. Madeline can walk or climb on some of them, and perform various [[techniques]]. There are overOver 20 different tilesets are used in-game (for the foreground), with distinct sounds played upon interaction.
|All|sort=!!tiles}}
 
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