Tech: Difference between revisions
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'''Techniques''', often simply known as '''tech''', are special moves [[Madeline]] can do to enhance her mountain-climbing ability. They come in a wide range of uses and difficulties. Many can be used to skip sections of a room
'''Warning:''' Some higher-level and more obscure techniques (like 7-Jumps) may be missing, improperly named, or poorly described, so do not expect 100% accuracy or comprehensiveness. If you notice any issues, inaccuracies, or typos, please let us know by reporting them on the [[{{TALKPAGENAME}}|talk page]] or [[Special:EditPage/Techniques|fixing them yourself]] BEFORE criticizing the wiki on [[Celestecord]] or something. We appreciate your
== Dash Tech ==
Dash Techs require a dash to perform them.
'''Extending''' a dash tech allows ample time (10 to 15 frames) touching the ground to restore the dash. '''Reversing''' a dash tech creates a launch trajectory opposite of the direction dashed to by pressing the opposite direction key
Superdashes and Hyperdashes can be extended. All dash techs except for Demodashes and Wallbounces can be reversed. Trajectory height can be adjusted by holding down the Jump key for different durations.
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==== Chained Ultras ====
Multiple '''Ultras''' can be done in a row. This requires
==== Delayed Ultra ====
Canceling a down-diagonal dash before it hits the ground will not remove the flag that tells the game to give Madeline a 1.2x speed boost when she next touches the ground. This is usually done using a cornerboost or by grabbing a [[throwable]] object. Any other method of canceling a dash (such as bopping a snowball) will still provide a delayed ultra, but will likely slow Madeline down enough that the 1.2x speed boost is negligible.
An iconic example of an {{Tooltip|RTA|humanly-possible}} '''Delayed Ultra''' is used in the Awake checkpoint of {{ch|2A}}, where runners build up massive amounts of speed utilizing a '''Delayed Ultra''', multiple cornerboosts, and multiple chained '''Ultras'''.
=== Demodash (Demo) ===
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'''Demodashes,''' also known as '''crouch dashes''' in-game, is a technique that allows the player to dash with the crouched hurtbox (4 pixels instead of 9), allowing you to slip through [[spinners]], [[dust bunnies]], and other obstacles unharmed, provided the gap between them is at least 4 pixels.
You can bind a '''Demo''' button in-game since the [[Version history|1.4.0.0
==== Demohyper ====
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=== Liftboost ===
A Liftboost is a very low-level tech, rarely seen as a tech in the traditional sense.
=== Bunnyhop (Bhop) ===
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==== 6 Jump ====
6 Jumps utilize cornerboosts as a dashless tech,
==== Double Cornerboost ====
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=== Bumper / Fish / Seeker Explosion Boost ===
Getting near [[Pufferfish]]es, touching [[Bumper]]s, and being near [[Seeker]]s when they revive grants Madeline some momentum. If you're holding the same direction Madeline is boosted towards, you gain
=== Fish / Ice / Oshiro / Seeker / Snowball Jump ===
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=== Bubble Super / Hyper ===
You can '''Hyper''' or '''Super''' out of bubbles if the bubble is at ground level or if you're in coyote frames. In the first case, simply perform it
This tech is
==== Archie ====
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Tutorial: <u>[https://www.youtube.com/watch?v=7CxzOgWYB00 Flesh117]</u>
An "Archie" is entering a bubble with a crouched hitbox (from any direction),
=== Cloud Jump / Spiked Cloud Jump ===
Madeline only needs to jump when the [[Clouds|cloud]] is at its highest position to gain the vertical speed boost
==== Cloud Super/Hyper ====
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==== Cloud Hyper Bunnyhop ====
On top of doing '''Supers''' and '''Hypers''' on clouds, you also can do
To execute it, do a very short Reverse Demohyper with a tiny jump as soon as you land on the edge of the cloud, then Bunnyhop when the cloud reaches its highest position to get maximum height.
=== Core Boost ===
By jumping off a lava block a few frames before it breaks, you can gain a vertical speed multiplier of 2.25x and a horizontal speed boost depending on the block's launching direction: the more
==== Core Hyper/Super ====
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=== Waterboost ===
When you are on the surface of
== Mechanics ==
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=== Fastfalling (Fastfall) ===
Holding down mid-air will change
=== Input Buffering ===
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== Other Tech ==
These techs
=== Binoculars Clip (Bino Clip) ===
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{{Main|Bubsdrop}}
The Bubsdrop is a use of a wallkick or a climbjump to cancel the upwards momentum gained from going into a vertical screen transition so that you don't land on a one-way
=== Ceiling Pop (cpop) ===
When Madeline grabs a wall with downward momentum, she slides a tiny amount down. If she holds the bottom pixel of a wall while she has a low enough subpixel, she will slide ''below'' the wall while still being able to climbjump for one frame. Because there is no wall in the way, this climbjump will give Madeline forward momentum. This tech is mainly used by the TAS but can be done RTA if there's a setup, such as in the last room of
=== Cutscene Warps ===
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=== Undemo dashing ===
Also known as omed dashing, it's the reverse of a demodash.
=== Cassoosted Fuper ===
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=== Half Stamina Climbing ===
For a straight vertical wall, immediately after performing a wallboost, there are 2 frames where Madeline is still close enough to the wall to jump off
This tech can be made somewhat more RTA-viable by binding the same key to left, right, and jump. After climbjumping away from the wall to wallboost, pressing it within 2 frames makes Madeline turn around and climbjump.
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=== Kermit Dash ===
Kermit Dashing is more like a joke tech, very rarely used.
Modded Tech can't be done in the base game due to the level design but can be found in modded levels. The tech still exists in vanilla, there just isn't a spot to perform it.
=== Dream Redirect ===
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* The Demodash was discovered by the player DemoJameson on October 14, 2018, and was subsequently named after him.
[[Category:Techniques| ]]
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