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|After leaving the city, Madeline goes to explore some old ruins. Many things have changed since she woke up; the campfire is now green, the Celeste Memorial is now rearranging itself, and the sky has gained blue lights.
 
After exploring the ruins for a bit, the player finds a mirror in which they see a [[Badeline|twisted reflection of themselves]]. Attempting to leave the room afterwardsafterward, the reflection breaks out of the mirror and runs away, activating the [[dream blocks]], allowing herMadeline to reach more places and to explore much of the ruins. Later, after climbing up to a higher level of the ruins, she finds the reflection.
 
Badeline introduces itself as a "part of her" (Madeline). AfterShe tells Maddy calls her creepy, she tells that it is a relief to finally get out of her head, and tells Madeline that they shouldn't climb the mountain. Badeline states that she is the pragmatic part and that she is trying to be diplomatic, but as soon as Madeline starts running afterwardsafterward, Badeline starts chasing her, forcing her to move continuously.
 
After a ten-room-long chase, Madeline finally escapes the ruins. Upon leaving the spire, Badeline stops, laughing at the playerher, and then disappears. Not far away Madeline finds a station and a payphone, which starts ringing. Upon answering, a green-haired person, internally known as Madeline's ex, on the other side answers the call with a smartphone; they think Madeline called them from a payphone, but Madeline claims the opposite, that they are calling her. She explains that someone (Badeline) is chasing her and she doesn't understand what's going on;. theThe green -haired person says that Madeline is making it up,. Madeline continues to describedescribes what happened in more detail, but she soon realizes thatrealizing it's all a dream. She then hangs up and gets angry, Badeline appears and tells her to stop climbing the mountain, thenand sheupon disappearsher anddisappearing, the payphone turns into a monster that eats Madeline whole.
 
Madeline then wakes up next to the campfire. [[Theo]] can be seen; Madeline may talk to her about her previous nightmare. He shows her a bunch of pictures he took in the ruins, and then they take a selfie (against Madeline's wishes because she isn't photogenic). He describes how his grandmagrandpa was semi-famous in the photography world and that's why he tried photography. Once Madeline arrives back at the payphone, she calls her mother, and tells her she is a bit overwhelmed by everything that has occurred so far.
 
{{Q|Oh! We need to formally commemorate this occasion... Take a selfie with me!|[[Theo]]}}
 
If Madeline has either ''never'' seen Theo before, or has seen Theo but never ''talked'' to him, special dialogue references how it's their first encounter; apart from that, no narrative differences occur.}}
 
== Gameplay ==
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Old Site's A-Side is of similar difficulty to {{Ch|1|lf=1}}, and builds upon the same mechanics that the player was taught earlier. This is also the first level where the story is interwoven; this occurs underin the form of Madeline confronting [[Badeline]] for the first time. Two new mechanics are introduced; [[dream blocks]] and [[touch switches|touch switches]], also known as shields and coins.
 
Three sub-chapters are present: Start, Intervention, and Awake.
 
==== Start ====
Old Site's A-Side starts with Madeline waking up, after she heads to sleep following the events of {{Ch|1|lf=1}}. She arrives at an abandoned tower, where she can either choose to climb in order to find the [[Old Site/Collectibles#Crystal Heart|Crystal Heart,]] or head underground, the intended route. Deactivated [[dream blocks]] can be seen throughout; they cannot be interacted with, and essentially act as walls for the moment.
 
After making it to the bottom of the central shaft heading downwards, Madeline can keep on exploring, or progress by breakingbreak a [[smashable wall]] at the bottom right. Progressing there will lead to two rooms containing spikes that must be dodged, before leading up toand a mirror. Madeline will see a reflection of [[Badeline]] within it; upon attempting to escape the mirror room, Badeline will poppops out, a jingle plays, the music becomes more lively, and Dream Blocks activate themselves; the level's core mechanic is now available.
 
[[File:Dream block movement.gif|thumb|A dream block in action.]]
 
Dream blocks have several [[Dream tech|useful properties]], but none are really taught here; the primary onefact used here is the fact that Madeline can dash through them and reobtain her dash afterwards;afterward. howeverHowever, if the dream blocksblock leads her straight into a wall, Madeline will end up dying. More [[dream tech]] is taught in later chapters, such as {{Ch|2b}} and {{ch|2c}}, but most are only used in mods.
 
From this point onwards, Madeline can explore the remainder of the underground section of the level. [[Strawberries#Strawberry Seeds|Strawberry Seeds]] are introduced for the first time; interestingly enough, there is a single [[zipper]] in this section as well. Using dream blocks to help her, Madeline can obtain all the strawberries in this area before heading back up. Near where the level started, a previously inaccessible section may now be accessed thanks to the dream blocks; this will bring her upwards to a spot where Badeline is waiting for her.
 
==== Intervention ====
After a (first) confrontation with Badeline, she will start [[Badeline Chasers|chasing Madeline]]. This forces Madeline to be constantly on the move;: Badeline replicates her movementsactions from exactly three seconds ago. As Madeline progresses, more Badeline Chasers spawn, until there are five; each Badeline Chaser follows the previous one exactly one second behind. A few more strawberries can be found throughout the chase. Dodging Badeline Chasers requires making sure not to not backtrack on the exact same path that you previously took. Badeline Chasers cannot be defeated, and can phase through walls.
 
After making it out of the tower, Madeline can continue throughout the remainder of the chapter. There are two more strawberries hidden in this area. Completing it, by arriving at a payphone, will lead to a cutscene.
 
==== Awake ====
Madeline wakes up again. Dream blocks have now completely disappeared. If Madeline climbs up the tower without having collected the Crystal Heart earlier, she will find it, trapped inside unbreakable walls, with a poem nearby hinting at how to obtain it. Madeline can now complete the level by arriving at the same cutscene trigger (the payphone). [[Theo]] can be found in this subchapter. Interestingly enough, the checkpoint itself is located two rooms after where Madeline first spawns when she wakes up.
 
=== B-Side ===
The B-Side introduces a new technique, known as [[Dream tech|Dream Jumping]]. It's, used to cross large pits and to get to certain areas faster. Most of Chapter 2 mechanics, such as Touch Switches and Badeline Chasers have an appearanceappear there, however, unlike the A-Side, they're used more randomly instead of it beingin a single checkpoint. The final rooms feature mini-puzzles that require the player to collect switches in a specific order, allowing them to open the gate to progress.
 
Unlike every other B-Side, it's impossible to die in the cassette room, unless the player presses "Retry" by accident.
 
=== C-Side ===
The C-Side showcases a new trick known as Dream Grabbing, which allows players to grab on the side of a Dream Block when leaving it. It's required to pass the first room. The second room is a short Touch Switch puzzle with chasers, and the final section is a long section with several tricky Dream Jumps. Grabbing the blocks can make lining up some timings a little easier, howeveralthough the last room can be done in one go, without having to break the flow.
 
== Strawberries & Collectibles ==
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{{Main|Old Site/Collectibles|l1=Old Site Collectibles}}
 
Old siteSite contains 18 unique red strawberries hidden throughout the chapter. This includes one winged strawberry, and one seeded berry. Additionally, a [[Cassette Tape]] and Blue [[Crystal Heart]] are hidden within.
 
== Speedrun strategies ==
As there are a lot of [[dream blocks]], dream jumps and dream double jumps are used liberally in the speedrun.
 
=== A-Side ===
 
==== Start ====
In the room with the mirror cutscene, a trick with the cutscene skip is used. Skipping cutscenes only changes your horizontal position but not your vertical position, so runners trigger the cutscene and dash away, so after skipping the cutscene they will endending up inside the dream block instead of having to jump and dash into it.
 
==== Intervention ====
[[File:TAS Awake.gif|alt=|thumb|254x254px|TAS Awake]]
In the long falling room with 5 Badeline Chasers there is an alternate route that was made by the developersallowing to skip most of the room, but it is much more hazardous than the otherintended path.
 
==== Awake ====
This subchapter has no hazards, but the layout of the terrain makes it incredibly awkward to traverse cleanly. [[Ultradashes|Ultras]] are commonly utilized in this subchapter. In this subchapter, there is also the iconic strat (strategy) known as "TAS Awake" where very high speed is kept through the entire subchapter using a delayed ultra to begin and a combination of ultras, [[cornerboosts]] and [[bunnyhop]]s. The stratIt is incredibly difficultcomplex as there are many variables affecting the speed.
 
== Trivia ==
* In pre-release builds of the game, the post-chase section used to have spikes and hazards that made players much more likely to die in there, however, they were removed to give players a breather after an intense checkpoint.
* There's an unused dream stars background that was used in early versions of the chapter, before the new background was created.
* You can complete 2B without ever using dream jumping, although this is very hard.
 
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