Dream tech: Difference between revisions
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== Dream corner clips == |
== Dream corner clips == |
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Due to the Dream Blocks having a specific and generous hitbox, it's possible to squeeze through 1 tile wide walls by dashing into a part of the Dream Block that will take Madeline into a corner that's in between one and another block, surrounded by solid walls. This technique can be done in a few spots, most notably [[2B|Old Site B-Side]], where it's used as a speedrun route. |
Due to the Dream Blocks having a specific and generous hitbox, it's possible to squeeze through 1 tile wide walls by dashing into a part of the Dream Block that will take Madeline into a corner that's in between one and another block, surrounded by solid walls. This technique can be done in a few spots, most notably [[2B|Old Site B-Side]], where it's used as a speedrun route. |
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[[Category:Techniques]] |
Revision as of 08:52, 14 April 2023
Dream block techniques, shortened to dream tech, are various techniques, ranging from basic to highly advanced, used in combination with dream blocks. Multiple of them exist, and generally abuse Celeste's lenient frame window and coyote frames. These are especially useful for speedrunning, but some, such as dream jumps and grabs, are required for completing Old Site's B-Side and C-Side, The Summit B-Side, the Core's alternate sides, and Farewell.
Dream Grabs
When leaving a block, it's possible to hold back to the opposite direction and grab the side of a Dream Block. The input can be buffered before leaving the block.
Dream Jumps
By inputting jump a bit before exiting a dream block, you can do a Dream Block Jump (often abbreviated to just Dream Jump). A Dream Jump gives you much more horizontal momentum than if you were to exit a dream block normally, as well as some upwards height. This is a required tech in 2B, 2C, 7B, and Farewell.
Dream Double Jump
Doing two jumps in a quick succession, allows the player to do a "double jump" which is similar to a regular jump, however the momentum from both jumps stack as normally Dream Jumps have a fairly large frame window, including buffer frames and coyote time.
In order to perform the trick, pressing jump right before leaving, and then jumping again after leaving the dream block needs to be done to stack both jumps together. The first input is buffered, while the second one is done from coyote frames.
Dream Hypers
- Check: Hypers
Dream Supers
- Check: Supers
Dream corner clips
Due to the Dream Blocks having a specific and generous hitbox, it's possible to squeeze through 1 tile wide walls by dashing into a part of the Dream Block that will take Madeline into a corner that's in between one and another block, surrounded by solid walls. This technique can be done in a few spots, most notably Old Site B-Side, where it's used as a speedrun route.