Entities: Difference between revisions

Jump to navigation Jump to search
2,290 bytes added ,  2 years ago
→‎Table (WIP): Added an entry for Ice Walls, Fire Balls, Ice Balls, Fire Platforms, Ice Platforms,
(→‎Table (WIP): Added an entry for the Red Bubble, Traffic Block, Wind, Moving Block, Kevin Block, and Jellyfish. updated the image for the Barrier, Bird, and Dust Bunnies.)
(→‎Table (WIP): Added an entry for Ice Walls, Fire Balls, Ice Balls, Fire Platforms, Ice Platforms,)
Line 88:
| style="text-align: center;" |{{Cho|3a|lf=1}}
|-
|[[File:ExampleCeleste fire wall.png|100px|link=Clutter#Clutter Switchgif|alt=|center|frameless|100x100px]]
|'''[[Conveyor Wall]]'''
|Conveyor Belt
Line 169:
|Feathers are special items which put Madeline into feather mode for approximately five seconds. Whilst in feather mode, Madeline is constantly moving, and will go in any one of 360 analog directions (if on controller); during this time, she is immune to gravity, allowing her to climb upwards quite a bit.
| style="text-align: center;" |{{Ch|6|7|8|9}}
|-
|[[File:Celeste fireballs.gif|alt=|center|frameless|100x100px]]
|'''Fireball'''
|
|Hazardous balls of fire are found in the core, moving along set paths one after another. They move faster than their icy counterpart, and are lethal.
In [[Core]], it only exists while in "hot" mode; it is replaced by Ice Balls whilst in "cold" mode.
|<blockquote>{{Ch|8}}</blockquote>
|-
|[[File:Celeste fire platform.gif|alt=|center|frameless|100x100px]]
|'''Fire Platform'''
|Core Block
|Fire platforms are the much more active form of Core Blocks. When Madeline stands on or grabs onto one, the platform will gently move alongside Madeline for a moment, before slinging in the opposite direction, flinging Madeline away.
In [[Core]], it only exists while in "hot" mode; it is replaced by Ice Platforms whilst in "cold" mode.
|<blockquote>{{Ch|8}}</blockquote>
|-
|[[File:Celeste gray bubble.gif|alt=|center|frameless]]
Line 176 ⟶ 190:
|Orb
|Grey orbs that will give Madeline a short boost in any of the eight directions she can dash in. Essentially acts as an extra dash.
|<blockquote>{{Ch|4}}</blockquote>
|-
|[[File:Celeste ice balls.gif|alt=|center|frameless|100x100px]]
|'''Ice Ball'''
|Ice Chunk
|Hazardous chunks of ice are found within the core, moving along set paths one after another. They move slower than their fiery counterpart, and while they are lethal when approached from the left, right, or bottom, they can be bounced off of from the top. Doing so will restore Madeline's dash and destroy the ice ball until Madeline dies or triggers a screen transition.
In [[Core]], it only exists while in "cold" mode; it is replaced by Fireballs whilst in "hot" mode.
|<blockquote>{{Ch|8}}</blockquote>
|-
|[[File:Celeste ice platform.gif|alt=|center|frameless|100x100px]]
|'''Ice Platform'''
|Core Block
|Ice platforms are the dormant form of Core Blocks. When Madeline stands on or grabs onto one, the platform will slowly fall for a moment, before disappearing entirely.
In [[Core]], it only exists while in "cold" mode; it is replaced by Fire Platforms whilst in "hot" mode.
|<blockquote>{{Ch|8}}</blockquote>
|-
|[[File:Celeste ice wall.gif|alt=|center|frameless|100x100px]]
|'''Ice Wall'''
|
|An Ice Wall has all the properties of your standard wall, except you cannot grab them. This means you can still wall kick, wall bounce, neutral jump, etc. off of them.
In [[Core]], it only exists while in "cold" mode; it is replaced by Conveyor Walls whilst in "hot" mode.
|<blockquote>{{Ch|8}}</blockquote>
|-
|[[File:Celeste jellyfish.gif|alt=|center|frameless|100x100px]]
Line 182 ⟶ 217:
|Parachute
|Jellyfish are grabbable objects that act as parachutes, allowing Madeline to fall slowly while she glides. Holding up will make Madeline fall slower, and holding down will make her fall faster. Dashing into the Jellyfish right before grabbing it will carry the momentum of the dash once you grab the Jellyfish, propelling you in whatever direction you were dashing.
|<blockquote>{{Ch|9}}</blockquote>
|-
|[[File:Celeste kevin block.gif|alt=|center|frameless|100x100px]]
Line 189 ⟶ 224:
Covert Blocks
|Kevin blocks are brown and have a face on them, and appear to be at a standstill. But once Madeline dashes into any of its sides that have a blue outline, Madeline will bounce up, and the Kevin block will awaken. The block will continuously move towards whatever side Madeline dashed into until the block hits a wall or Madeline dashes into another one of its sides, making an "ororororo" sound. Once it hits a wall, the Kevin block will slowly move back to its original position.
|<blockquote>{{Ch|6}}</blockquote>
|-
|[[File:Celeste moving block.gif|alt=|center|frameless|100x100px]]
Line 195 ⟶ 230:
|
|Moving blocks are black, with a a blue arrow in the middle. Grabbing or stepping on the block will activate it, turning the arrow green and making the block move in whatever direction the arrow is pointing. Some moving blocks have blue sides on them, which allow Madeline to control the block by standing on/grabbing the side and pressing a direction perpendicular to the direction the arrow is pointing. If a Moving block hits a wall for too long, the arrow will turn into a red X and the block will shatter, respawning at its original position shortly afterward.
|<blockquote>{{Ch|4}}</blockquote>
|-
|[[File:Celeste red orb.gif|alt=|center|frameless|100x100px]]
Line 201 ⟶ 236:
|Red orb
|Red bubbles act similarly to Grey bubbles, but unlike the latter, which only offers a quick burst of movement, a Red bubble will continue to propel Madeline in whatever direction she initially chose, until Madeline hits a wall or cancels the bubble with a dash.
|<blockquote>{{Ch|5}}</blockquote>
|-
|[[File:Celeste seeker enemy.gif|alt=|center|frameless|100x100px]]
Line 209 ⟶ 244:
|
|Seekers are enemies found within the Mirror Temple. They have many properties that are similar to Madeline, as they can activate switches and buttons, and are able to dash. They aggressively seek out the player, and will dash the moment they see their target. They are unable to pass through barriers, and can be jumped on, which will restore Madeline's dash and stun the Seeker momentarily.
|<blockquote>{{Ch|5}}</blockquote>
|-
|[[File:Celeste traffic block.gif|alt=|center|frameless|100x100px]]
Line 222 ⟶ 257:
|
|Wind will affect Madeline's movement to varying degrees, sometimes making forward movement near impossible without dashing, or potentially making her speed up. Wind can blow in any cardinal direction.
|<blockquote>{{Ch|4}}</blockquote>
|-
|}
43

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu