Tech: Difference between revisions

Jump to navigation Jump to search
386 bytes added ,  2 years ago
m
Moved dream hypers from entity -> obscure tech, added description for obscure tech header
(Removed "Dream Redirect" from Modded Tech because it didn't fit the section description)
m (Moved dream hypers from entity -> obscure tech, added description for obscure tech header)
Line 125:
 
<u>Dream Double-Jump</u>: Spamming the jump button twice right as Madeline makes it out of the dream block allows for a longer jump than a normal dream jump.
 
=== Dream Super/Hyper ===
Instead of simply jumping out of dreamblocks, a Hyper can be done in the few frames right as you leave the dream block. This will give you a much larger horizontal speed boost but does not go as high as a dream jump. Note that unlike the dream jump, this does '''not''' give your dash back, as it is used after exiting the dream block and requires a dash.
 
=== Core Boost ===
Line 176 ⟶ 173:
An "Archie" is entering a bubble with a crouched hitbox (from any direction), which will move the bubble up by two pixels. This is most often performed with a demodash, but can also be done simply using a duck jump.
== Obscure Tech ==
Obscure tech ''is'' possible within the vanilla level layout, but has extremely specific/niche uses.
 
=== Spike Jump ===
Spikes and their surface have a short (almost pixel-perfect) window where they can be jumped on, provided there is wind pushing you towards the spikes or the spikes are moving towards you.
Line 185 ⟶ 184:
 
On the frame you dash, hold the down direction. In the 4 frames after that, release down, and aim where you want to dash in. This is difficult without binding a Demo button.
 
=== Dream Super/Hyper ===
Instead of simply jumping out of dreamblocks, a Hyper can be done in the few frames right as you leave the dream block. This will give you a much larger horizontal speed boost but does not go as high as a dream jump. Note that unlike the dream jump, this does '''not''' give your dash back, as it is used after exiting the dream block and requires a dash.
 
=== Waterboost ===
Line 224 ⟶ 226:
=== Dream Wallbounce ===
Wallbounces can be inputted in the few frames after leaving a dream block, similar to supers and hypers.
 
=== Dream Redirect ===
Dream blocks only restore your dash upon exit, so while inside, you have 0 dashes. If dash crystals are placed inside of dream blocks, you can restore your dash - and even use it - while inside the dream block. Doubledash crystals also act the same as normal.
 
== Mechanics ==
47

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu