Tech: Difference between revisions

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418 bytes added ,  3 years ago
m
Added entry to Spike Jump (Obscure)
m (Moved theo/jelly tech into Entity Tech instead of Dash Tech)
m (Added entry to Spike Jump (Obscure))
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== Obscure Tech ==
=== Spike Jump ===
Spikes and their surface have a short (almost pixel-perfect) window where they can be jumped on, provided there is wind pushing you towards the spikes or the spikes are moving towards you.
 
In order to jump on them, Madeline needs to be moving away from them (at least aimed away) in the window where you can input a jump. Jumping off of spikes on the ground (not walls) will restore your stamina, but not your dash.
 
=== Diagonal Demodash (Diag Demo) ===
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