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! colspan="1" style="text-align: center; width:120px; font-weight:bold; font-family:Arial, Helvetica, sans-serif !important;;" | Chapters<br>found in
! colspan="1" style="text-align: center; width:120px; font-weight:bold; font-family:Arial, Helvetica, sans-serif !important;;" | Chapters<br>found in
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| [[File:Example.png|100px|link=Badeline Boss|alt=|center|frameless]]
| [[File:Boss17.png|100px|link=Badeline Boss|alt=|center|frameless]]
| '''[[Badeline Boss]]'''
| '''[[Badeline Boss]]'''
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Revision as of 18:58, 11 January 2021

Table (WIP)

Obstacles in Celeste
Image Object name Alternative names Summary Chapters
found in
Badeline Boss Badeline Bosses are bosses which attack MAdeline using a variety of attacks, including laser-like beams and red projectiles that kill on contact. Every time Badeline is hit, by moving sufficiently close to her, she either moves to another point within the room, or flies off the room. 6A  •  6B
Badeline Chasers Flying Badelines Badeline Chasers spawn behind Madeline or another Badeline Chaser, and follows her, ignoring any collision, three seconds behind either Madeline or (if there are multiple Badeline Chasers) three seconds behind the previous Badeline Chaser. They spawn as soon as Madeline starts moving in a room with them. Old Site
Badeline Orbs Purple Orbs
Badeline Launchers
Badeline Orbs are purple orbs which, on contact, either triggers an animation where Badeline propels the player upwards in an (exclusive) spinning state, or propels the player upwards and refills their dash simultaneously. 6A  •  7  •  8  •  9
Barriers Barriers are nonlethal, walk-through and see-through objects that forbid Seeker from going through, propelling them off, and destroy Jellyfish on contact. 5  •  9
Bird The Bird, as an interactable object, flings the player rightwards whenever the player is in its range. Additionally, the player's dash is refilled. Farewell
Blades Stars (chapter 9) Blades, and Stars (a retextured version of Blades), spin either following a line or in a circular motion, killing Madeline if she ends up touching it. 5  •  7  •  9
Blue Torches Blue Torches are off by default, but light up when Madeline walks past them, or otherwise approaches them. They are primarily found in dark areas. Mirror Temple
Bumpers Sparkly Platforms
"Hot" variant:
Angry Bumpers
Hot Bumpers
Bumpers are circular brown platforms with blue borders and serious faces that bounce the player in the direction the player touches. Bumpers temporarily shrink and switch off for a fraction of a second before reactivating each time it is touched. When in "hot" mode in Core, Bumpers become angry and gain spikes, killing Madeline upon contact. 6  •  8
Cassette Block Alternating Blocks
Rhythm Blocks
Cassette Blocks are alternating blue and pink blocks which shift to a beat. They are often paired with 8-bit versions of a chapter's music. They appear in all Cassette Tape rooms, the last room of every B-Side, and Chapter 9, where they also appear in three-color (blue, pink, yellow) and four-color (blue, pink, yellow, green) variants. Only one of each color is active at a time: for example, when a block switches to pink, Madeline will fall through the blue block she was standing on before. Cassette Blocks may also contain spikes on them, which kill the player on contact. 1  •  2  •  3
4  •  5  •  6
7  •  8  •  9
Checkpoint Flags Checkpoints Checkpoint Flags are flags which, upon contact, light up and set Madeline's checkpoint to the platform beneath the flag. Checkpoint Flags also contain a number, which indicates the number of checkpoints prior to a goal (in vanilla Celeste, the Summit). 7A  •  7B
Clouds Blue Clouds
Pink Clouds
White Clouds
Clouds are bouncy platforms which first squish downwards when Madeline lands on one, and then subsequently launch her upwards. Buffering a jump whilst standing on a cloud allows Madeline to gain large amounts of height. Blue/White Clouds are permanently seated, whilst Pink Clouds despawn after propelling Madeline upwards (and subsequently respawn). 4  •  7  •  9
Clutter Junk Switch
Resort Switch
Clutter refers to objects liberally placed in the Celestial Resort. There are three types of clutter in Celeste; depressing a switch for the corresponding type of clutter will remove all clutter of the type from the level. 3A  •  3B
Clutter Switch Junk Clutter switches clean up any clutter that is associated with the switch. This can be told by looking at the object depicted on the switch. There are three types of clutter switches in Celeste, each one corresponding with one type of clutter. Celestial Resort A-Side

Needs adding but please leave alone for now

Conveyor Walls

Ice Walls

Fire Balls

Ice Balls

Lava/Ice Sandwich

Checkpoints

Disappearing Platforms

Core Blocks

?Crush Blocks

Badeline

Badeline Chasers

Badeline Boss

?Badeline Boss Blocks

Badeline Orbs

Bird

Blades

Boosters

Green Boosters

Red Boosters

Bumpers

Bumpers

?? Shifting/Jiggling Bumpers

?Moving Bumpers

?Fire Bumpers

Cassette Blocks

Clouds

Blue Clouds

Pink Clouds

Clutter

Clutter

Clutter Switches

Dash Blocks

Dash Switches

?Dash Switch Door

Dream Blocks

Dust Bunnies

Dust Bunnies

?Dust Spikes

Falling Blocks

Feathers

Feathers

Shielded Feathers

Fuse Box

Jellyfish

Kevins

Keys

Keys

Key Doors

Move Blocks

?Directable Move Blocks

?Non Directable Move Blocks

Oshiro

Platforms

Moving Platforms

Sinking Platforms

Pufferfish

Refills

?Refills

Two Dash Refills

Seekers

Spikes

Spinners

Springs

Theo Crystal

Touch Switches

Touch Switches

?Touch Switch Blocks

Traffic Blocks

Wind

Left/Right Wind

Down Wind

Up Wind