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{{Ambox|type=move|text=This article is proposed to be renamed to either Entities or Objects. There may be additional information on the [{{DiscordLink}} Celeste Wiki Discord server.]}}

This table can be sorted in alphabetical order or by the chapter of the first appearance, in ascending or descending order, by pressing the corresponding header cell. Note that some objects in {{ch|9|lf=1}} are just reskins of objects appearing earlier, and they are not listed as separate entries.
This table can be sorted in alphabetical order or by the chapter of the first appearance, in ascending or descending order, by pressing the corresponding header cell. Note that some objects in {{ch|9|lf=1}} are just reskins of objects appearing earlier, and they are not listed as separate entries.


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{| class="wikitable sortable"
{| class="wikitable sortable"
! colspan="5" class="table-font" | Obstacles and Objects in ''Celeste''
! colspan="5" class="table-font" | Objects in ''Celeste''
|-
|-
! colspan="1" class="table-font unsortable" | Image
! colspan="1" class="table-font unsortable" | Image
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|{{Ch|5}}}}
|{{Ch|5}}}}


{{Mechanic|Celeste prologue bridge.jpg|Bridge|Collapsing Bridge
{{Mechanic|Celeste prologue bridge.jpg|Bridge|
|A bridge exists near [[Granny]]'s shack, which you need to cross in order to proceed. In Prologue, it ends up collapsing, forcing Madeline to dash. The Epilogue version of it is reinforced with planks and is more durable.
|A bridge exists near [[Granny]]'s shack, which you need to cross in order to proceed. In Prologue, it ends up collapsing, forcing Madeline to dash. The Epilogue version of it is reinforced with planks and is more durable.
|{{Ch|Pr|Ep}}|sort=?bridge}}
|{{Ch|Pr|Ep}}|sort=?bridge}}


{{Mechanic|Bumpers cold.gif|Bumpers|''{{Tooltip|Sparkly Platforms|joke name}}''
{{Mechanic|Bumpers cold.gif|Bumper|
|Bumpers are circular brown platforms with blue borders and serious faces that bounce the player in the direction the player touches. Bumpers temporarily shrink and switch off for a fraction of a second before reactivating each time a bumper is touched. When in "hot" mode in {{ch|8|lf=1}}, Bumpers become angry and gain spikes, killing Madeline upon contact.
|Bumpers are circular brown platforms with blue borders and serious faces that bounce the player in the direction the player touches. Bumpers temporarily shrink and switch off for a fraction of a second before reactivating each time a bumper is touched. When in "hot" mode in {{ch|8|lf=1}}, Bumpers become angry and gain spikes, killing Madeline upon contact.
|{{Ch|6|8}}}}
|{{Ch|6|8}}}}


{{Mechanic|Bumpers hot.gif|Bumpers (hot)|Angry Bumpers<br>Fire Bumpers
{{Mechanic|Bumpers hot.gif|Bumper (hot)|Angry Bumper<br>Fire Bumper
|Hot Bumpers exist only in "hot" mode in {{ch|8|lf=1}}. Unlike regular bumpers, Hot Bumpers kill Madeline instantly if she touches them.
|Hot Bumpers exist only in "hot" mode in {{ch|8|lf=1}}. Unlike regular bumpers, Hot Bumpers kill Madeline instantly if she touches them.
|{{Ch|8}}}}
|{{Ch|8}}}}
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|{{Ch|1|2|3|4|5|6|7|8}}<br><br>''(A-Sides)''}}
|{{Ch|1|2|3|4|5|6|7|8}}<br><br>''(A-Sides)''}}


{{Mechanic|Cassetteblocks.gif|Cassette Blocks|''{{Tooltip|Alternating Platforms|joke name}}''<br>Rhythm Blocks
{{Mechanic|Cassetteblocks.gif|Cassette Block|Rhythm Block
|Cassette Blocks are alternating blocks which shift to a beat. They are often paired with 8-bit versions of a chapter's music. They appear in all Cassette Tape rooms, the last room of every [[B-Side]], and Chapter 9, where they also appear in three-color (blue, pink, yellow) and four-color (blue, pink, yellow, green) variants. Only one color is active at a time: for example, when a block switches to pink, Madeline will fall through the blue block she was standing on before. Cassette Blocks may also contain spikes on them, which kill the player on contact.
|Cassette Blocks are alternating blocks which shift to a beat. They are often paired with 8-bit versions of a chapter's music. They appear in all Cassette Tape rooms, the last room of every [[B-Side]], and Chapter 9, where they also appear in three-color (blue, pink, yellow) and four-color (blue, pink, yellow, green) variants. Only one color is active at a time: for example, when a block switches to pink, Madeline will fall through the blue block she was standing on before. Cassette Blocks may also contain spikes on them, which kill the player on contact.
|{{Ch|1|2|3|4|5|6|7|8|9}}<br><br>''(All except<br>[[C-Side]]s)''}}
|{{Ch|1|2|3|4|5|6|7|8|9}}<br><br>''(All except<br>[[C-Side]]s)''}}
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|{{Ch|7A|7B}}}}
|{{Ch|7A|7B}}}}


{{Mechanic|Celeste Clouds.gif|Clouds|
{{Mechanic|Celeste Clouds.gif|Cloud|
|Clouds are bouncy platforms which first squish downwards when Madeline lands on one, and then launch her upwards. Buffering a jump while standing on a cloud allows Madeline to gain large amounts of height. Blue/White Clouds are permanently seated, while Pink Clouds despawn after propelling Madeline upwards (and subsequently respawn).
|Clouds are bouncy platforms which first squish downwards when Madeline lands on one, and then launch her upwards. Buffering a jump while standing on a cloud allows Madeline to gain large amounts of height. Blue/White Clouds are permanently seated, while Pink Clouds despawn after propelling Madeline upwards (and subsequently respawn).
|{{Ch|4|7|8B|9}}}}
|{{Ch|4|7|8B|9}}}}
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|{{Ch|8|9}}}}
|{{Ch|8|9}}}}


{{Mechanic|Coreswitchcombined.jpg|Core Switches|
{{Mechanic|Coreswitchcombined.jpg|Core Switch|
|A switch that permits toggling between "hot" mode and "cold" mode in Chapter 8: {{Ch|8|lf=1}}. Some switches are "bidirectional", allowing switching between hot and cold mode; others are unidirectional, only allowing switching 'to' hot mode or 'to' cold mode, deactivating afterwards.
|A switch that permits toggling between "hot" mode and "cold" mode in Chapter 8: {{Ch|8|lf=1}}. Some switches are "bidirectional", allowing switching between hot and cold mode; others are unidirectional, only allowing switching 'to' hot mode or 'to' cold mode, deactivating afterwards.
|{{Ch|8}}}}
|{{Ch|8}}}}


{{Mechanic|Crumble blocks.gif|Crumble Blocks|Disappearing Platforms
{{Mechanic|Crumble blocks.gif|Crumble Block|Disappearing Platform
|Gray, unstable platforms which disintegrate shortly after Madeline either grabs it or stands on it, and vanish instantly if Madeline jumps off. They respawn a few seconds later.
|Gray, unstable platforms which disintegrate shortly after Madeline either grabs it or stands on it, and vanish instantly if Madeline jumps off. They respawn a few seconds later.
|{{ch|1|2|3|4|5|6|7|8|9}}}}
|{{ch|1|2|3|4|5|6|7|8|9}}}}
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|{{Ch|1A|2A|3A|4A|5A|6A|7A|8A|9}}}}
|{{Ch|1A|2A|3A|4A|5A|6A|7A|8A|9}}}}


{{Mechanic|Celeste dash crystal.gif|Dash Refills|Dash Crystals
{{Mechanic|Celeste dash crystal.gif|Dash Refill|Dash Crystal
|A diamond which, upon touching, if Madeline isn't at her full number of dashes or if her stamina is running low, will refill her dashes to the maximum possible (or one dash in {{Ch|9|lf=1}}), and her [[stamina]] to the maximum value of 110.
|A diamond which, upon touching, if Madeline isn't at her full number of dashes or if her stamina is running low, will refill her dashes to the maximum possible (or one dash in {{Ch|9|lf=1}}), and her [[stamina]] to the maximum value of 110.
|{{Ch|1|2|3|4|5|6|7|8|9}}}}
|{{Ch|1|2|3|4|5|6|7|8|9}}}}


{{Mechanic|Doublecrystal.jpg|Double Dash Refills|Double Dash Crystals
{{Mechanic|Doublecrystal.jpg|Double Dash Refill|Double Dash Crystal
|A double diamond which, upon touching, if Madeline doesn't already have two dashes or is running low on stamina, will refill her dashes to 2 regardless of her maximum number of dashes, and refill her [[stamina]] to the maximum value of 110. This dash will not refill itself after Madeline uses it up.
|A double diamond which, upon touching, if Madeline doesn't already have two dashes or is running low on stamina, will refill her dashes to 2 regardless of her maximum number of dashes, and refill her [[stamina]] to the maximum value of 110. This dash will not refill itself after Madeline uses it up.
|{{Ch|9}}}}
|{{Ch|9}}}}
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{{Mechanic|Celeste dust bunnies.gif|Dust Bunnies|''{{Tooltip|Sludge|controversial name}}''
{{Mechanic|Celeste dust bunnies.gif|Dust Bunnies|''{{Tooltip|Sludge|controversial name}}''
|Lethal, black in color but outlined in red obstacles that effectively act the same way as either [[blades]] or [[spinners]]. They are extremely common in {{ch|3|lf=1}}. [[Mr. Oshiro]] emits them when stressed.
|Dust Bunnies are lethal obstacles, black in color but outlined in red, that effectively act the same way as either [[blades]] or [[spinners]]. They are prevalent in {{ch|3|lf=1}}. [[Mr. Oshiro]] emits them when stressed.
|{{Ch|3|7a|7b|9}}|sort=2-db}}
|{{Ch|3|7a|7b|9}}|sort=2-db}}


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|{{Ch|3|7a|7b|9}}|sort=2-dt}}
|{{Ch|3|7a|7b|9}}|sort=2-dt}}


{{Mechanic|Celeste electricity.gif|Electricity|Lightning
{{Mechanic|Celeste falling ground.gif|Falling Block|Collapsing Block
|Electricity blocks Madeline's advance in Farewell, killing her upon contact. It can be removed by destroying the Electric Box in the room.
|{{Ch|9}}}}

{{Mechanic|Celeste electric box.gif|Electric Box|Lightning Breaker Box<br>Generator
|Electric Boxes are found exclusively in Chapter 9, in Power Source, Reconciliation, and Farewell checkpoints. Dashing into it twice will destroy it, eliminating all electricity in the room. Destroying the box will also restore your dash.
|{{Ch|9}}}}

{{Mechanic|Celeste falling ground.gif|Falling Blocks|Collapsing Blocks
|Some usually unmarked blocks can fall either when Madeline crosses a trigger or interacts with them (grabs or lands on them). These often appear like any other block, and may have spikes or other objects attached to them.
|Some usually unmarked blocks can fall either when Madeline crosses a trigger or interacts with them (grabs or lands on them). These often appear like any other block, and may have spikes or other objects attached to them.
|All except {{ch|Ep}}|sort=!allfall}}
|All except {{ch|Ep}}|sort=!allfall}}
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|{{Ch|9}}}}
|{{Ch|9}}}}


{{Mechanic|Celeste oneway.gif|Jumpthroughs|One-Way Platforms
{{Mechanic|Celeste oneway.gif|Jumpthrough|One-Way Platform
|Jumpthroughs can be passed from below, but you can't drop down them, acting as one-way gates. They appear in every chapter except Epilogue.
|Jumpthroughs can be passed from below, but you can't drop down them, acting as one-way gates. They appear in every chapter except Epilogue.
|All except {{Ch|Ep}}|sort=!oneway}}
|All except {{Ch|Ep}}|sort=!oneway}}


{{Mechanic|Celeste kevin block.gif|Kevin Block|Kevin<br>Covert Block<br>''{{Tooltip|Angry Platform|joke name}}''<br>''{{Tooltip|Crush Block|internal name}}''
{{Mechanic|Celeste kevin block.gif|Kevin Block|Kevin<br>Covert Block<br>''{{Tooltip|Crush Block|internal name}}''
|Kevin blocks are brown and have a face on them. Once Madeline dashes into any of its sides with a blue outline, Madeline will bounce up, and the Kevin block will awaken. The block will continuously move towards whatever side Madeline dashed into, making an "ororororo" sound, until it hits a wall or Madeline dashes into another one of its sides. Once it hits a wall, the Kevin block will slowly move back to its original position.
|Kevin blocks are brown and have a face on them. Once Madeline dashes into any of its sides with a blue outline, Madeline will bounce up, and the Kevin block will awaken. The block will continuously move towards whatever side Madeline dashed into, making an "ororororo" sound, until it hits a wall or Madeline dashes into another one of its sides. Once it hits a wall, the Kevin block will slowly move back to its original position.
|{{Ch|6|8B|8C|9}}}}
|{{Ch|6|8B|8C|9}}}}
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|Keys will follow Madeline upon collecting them. They are saved upon Madeline's death. Madeline can have multiple keys with her. They open locks automatically when Madeline approaches them.
|Keys will follow Madeline upon collecting them. They are saved upon Madeline's death. Madeline can have multiple keys with her. They open locks automatically when Madeline approaches them.
|{{Ch|3|5|7|9}}}}
|{{Ch|3|5|7|9}}}}

{{Mechanic|Celeste electricity.gif|Lightning|Electricity
|Lightning blocks Madeline's advance in Farewell, killing her upon contact. It can be removed by destroying the Lightning Breaker Box in the room.
|{{Ch|9}}}}

{{Mechanic|Celeste electric box.gif|Lightning Breaker Box|Electric Box<br>Generator
|Lightning Breaker Boxes are found exclusively in Chapter 9, in Power Source, Reconciliation, and Farewell checkpoints. Dashing into it twice will destroy it, eliminating all electricity in the room. Destroying the box will also restore your dash. In Reconciliation, it is required to destroy them to let the bird proceed.
|{{Ch|9}}}}


{{Mechanic|Celeste lock.gif|Lock|
{{Mechanic|Celeste lock.gif|Lock|
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|{{Ch|4|7|9}}}}
|{{Ch|4|7|9}}}}


{{Mechanic|Celeste platform move.gif|Moving Platforms|
{{Mechanic|Celeste platform move.gif|Moving Platform|
|Platforms that move on a set track indefinitely, affecting Madeline's movement if she lands on them.
|Moving Platforms move on a set track indefinitely, affecting Madeline's movement if she lands on them.
|{{Ch|3|4|7|8B}}}}
|{{Ch|3|4|7|8B}}}}


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|{{Ch|5A|5B}}}}
|{{Ch|5A|5B}}}}


{{Mechanic|Celeste platform sink.gif|Sinking Platforms|
{{Mechanic|Celeste platform sink.gif|Sinking Platform|
|Sinking platforms move down when Madeline stands on them and go back up when she leaves. Pressing the down button will make them sink faster.
|Sinking platforms move down when Madeline stands on them and go back up when she leaves. Pressing the down button will make them sink faster.
|{{Ch|3|7}}}}
|{{Ch|3|7}}}}
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{{Mechanic|Celeste crystals.png|Spinners|Crystals
{{Mechanic|Celeste crystals.png|Spinners|Crystals
|Spinners are circular spike-like objects which act similarly to dust bunnies, killing Madeline when she touches their hitbox. They often appear connected in large formations and can be colored differently based on the chapter.
|Spinners are circular spike-like objects acting similarly to dust bunnies, killing Madeline when she touches their hitbox. They often appear connected in large formations and are colored based on the chapter.
|{{Ch|4|5|6|7|8|9}}}}
|{{Ch|4|5|6|7|8|9}}}}


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|{{Ch|1|2|3|4|5|6|7|8|9}}}}
|{{Ch|1|2|3|4|5|6|7|8|9}}}}


{{Mechanic|Celeste core platform.gif|Starjump Blocks|{{Tooltip|Moon Blocks|chapter 9}}
{{Mechanic|Celeste core platform.gif|Starjump Block|
|Starjump blocks, found in {{ch|8|lf=1}}, move down a little when Madeline stands on them. In {{ch|9|lf=1}}, Moon blocks additionally can be "bumped" from the side.
|Starjump blocks, found in {{ch|8|lf=1}}, move down a little when Madeline stands on them.
|{{Ch|8A|8B|9}}}}
|{{Ch|8A|8B}}}}


{{Mechanic|Celeste mirror platform.gif|Swap Block|Dash Platform<br>''{{Tooltip|Dash Block|mistakenly used to refer to this object}}''
{{Mechanic|Celeste mirror platform.gif|Swap Block|Dash Platform<br>''{{Tooltip|Dash Block|mistakenly used to refer to this object}}''
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|All|sort=!!tiles}}
|All|sort=!!tiles}}


{{Mechanic|Celeste touch platform.gif|Touch Switch Gates|Shield Platforms
{{Mechanic|Celeste touch platform.gif|Touch Switch Gate|Shield Platform
|Touch Switch Platforms move to a predetermined place when all Touch Switches are activated. Like many blocks, they can have spikes attached.
|Touch Switch Platforms move to a predetermined place when all Touch Switches are activated. Like many blocks, they can have spikes attached.
|{{Ch|1B|2|3|4|5|6|7|8|9}}}}
|{{Ch|1B|2|3|4|5|6|7|8|9}}}}


{{Mechanic|Celeste touch switch.gif|Touch switches|Shields<br>Coins
{{Mechanic|Celeste touch switch.gif|Touch Switch|Shield<br>Coin
|Touch switches are triggered by Madeline, a Theo Crystal, a Seeker, a Pufferfish, or a Jellyfish upon contact. When all Touch switches in a room are activated, Touch Switch platforms move or a Gray Temple Gate opens (in {{ch|5|lf=1}}).
|Touch switches are triggered by Madeline, a Theo Crystal, a Seeker, a Pufferfish, or a Jellyfish upon contact. When all Touch switches in a room are activated, Touch Switch platforms move or a Gray Temple Gate opens (in {{ch|5|lf=1}}).
|{{Ch|1B|2|3|4|5|6|7|8|9}}}}
|{{Ch|1B|2|3|4|5|6|7|8|9}}}}
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{{Mechanic|Celeste wind.gif|Wind|
{{Mechanic|Celeste wind.gif|Wind|
|Wind will affect Madeline's movement to varying degrees, sometimes making forward movement near impossible without dashing, or potentially making her speed up. Wind can blow in any cardinal direction (up, down, left, or right).
|Wind affects Madeline's movement to varying degrees, sometimes making forward movement near impossible without dashing, or potentially speeding her up. Wind can blow in any cardinal direction (up, down, left, or right), albeit only horizontally-blowing wind appears in {{ch|4|lf=1}}.
|{{Ch|4|7|9}}}}
|{{Ch|4|7|9}}}}
|}
|}


[[Category:Celeste]]
[[Category:Celeste]]
[[Category:Objects| ]]