Display title | Dialogues |
Default sort key | Dialogues |
Page length (in bytes) | 1,300 |
Namespace ID | 0 |
Page ID | 1729 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Page creator | Artubass (talk | contribs) |
Date of page creation | 07:48, 31 May 2023 |
Latest editor | Artubass (talk | contribs) |
Date of latest edit | 17:36, 10 July 2023 |
Total number of edits | 3 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Dialogues are conversations between the characters of Celeste. They appear in every A-Side of the vanilla game and .mw-parser-output .tooltip-dotted{border-bottom:1px dotted;cursor:help}5B, 7B, and 7C. To the player, they appear in the dialogue box, showing the character speaking at the left or right. They are narrated in a cartoonish manner and can feature special effects such as wavy or colored text. The characters' names and aliases are always colored: Madeline's in red, Badeline's in purple, Theo's in orange, Mr. Oshiro's in dark green, Granny's in lime, etc. |