Debug Mode: Difference between revisions

From Celeste Wiki
Jump to navigation Jump to search
Content added Content deleted
(Very WIP page, will fill up the rest later. A PC only template will be useful)
 
(Added the template marking "PC Exclusive")
Line 1: Line 1:
{{Pce}}

'''Debug Mode''' is a hidden feature in the game that unlocks a lot of features which are used for testing purposes, as well as various quality of life improvements to make playtesting and editing levels easier. It was used by the developers to test various elements of the game, but currently it's left hidden and can be unlocked via editing the game files in the game. Debug Mode can only be accessed in the PC versions of Celeste.
'''Debug Mode''' is a hidden feature in the game that unlocks a lot of features which are used for testing purposes, as well as various quality of life improvements to make playtesting and editing levels easier. It was used by the developers to test various elements of the game, but currently it's left hidden and can be unlocked via editing the game files in the game. Debug Mode can only be accessed in the PC versions of Celeste.



Revision as of 17:31, 23 January 2021

Debug Mode is a hidden feature in the game that unlocks a lot of features which are used for testing purposes, as well as various quality of life improvements to make playtesting and editing levels easier. It was used by the developers to test various elements of the game, but currently it's left hidden and can be unlocked via editing the game files in the game. Debug Mode can only be accessed in the PC versions of Celeste.

Enabling Debug Mode

Debug Mode can be enabled in two ways: by editing the settings file and through the Everest mod loader.

  • The first method can be done through editing the settings.celeste file that can be found in the Saves folder in the game's directory. At the very end of the text file, there's a row named "LaunchInDebugMode" that is set to "false" on default. Changing it to "true" will enable Debug Mode.
  • An alternate way to do it is by downloading the mod loader: Everest, and selecting Mod Options in the menu. It will have a toggle Debug Mode option that can be turned on if needed. It will require restarting the game.

Menu features

Debug savefile

On the main menu, there will be an extra option named "~~DEBUG~~". Upon selecting, it will enable an extra savefile with every chapter unlocked. It behaves very similarly to a Cheat Mode file with the exception that most statistics upon completing a level get reset, such as strawberry counts.

It's very useful for playtesting purposes as well as an extra file for practicing, if all other savefiles have been used already.


Debug Map

The Debug Map can be accessed by presing Tab (F6 with Everest) on the keyboard, and it will open a grid that displays the chapter's room layouts, often separated with colors that resemble certain checkpoints or sections of the game. The debug map allows the player to freely teleport to specific rooms, including spawnpoints that cannot normally be accessed due to lack of a respawn trigger.

Debug Console

Pressing "~" will enable an in-game console that allows the player to enter a large variety of different commands. Apart from that, it also enables hitbox view for tiles and entities.

The list of commands can be seen below: TBA

Everest changes and features