Bunnyhops: Difference between revisions

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== Usage ==
== Usage ==
Bunnyhops are frequently used in combination with other maneuvers, such as [[hyperdashes]], in order to gain additional speed and height. They are also used by speedrunners during the [[Prologue]], since repeatedly performing bunnyhops saves small amounts of time. Bunnyhopping also becomes very handy in [[Core]], where the dashes are limited, and constant jumping allows the player to maintain momentum for a longer time.
Bunnyhops are frequently combined with other maneuvers, such as [[hyperdashes]], to gain additional speed and height. They are also used by speedrunners during the [[Prologue]], since repeatedly performing bunnyhops saves small amounts of time. Bunnyhopping also becomes very handy in [[Core]], where the dashes are limited, and constant jumping allows the player to maintain momentum for a longer time.


== Combinations ==
== Combinations ==
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=== Chained Ultras ===
=== Chained Ultras ===
In order to successfully chain [[Ultradashes]], the player has to jump from the floor as soon as possible. Bunnyhopping allows the player to keep as much from the speed boosts as possible, however buffering the jump has a risk of entirely halting the player’s momentum.
To successfully chain [[Ultradashes]], the player has to jump from the floor as soon as possible. Bunnyhopping allows the player to keep as much from the speed boosts as possible, however buffering the jump has a risk of entirely halting the player’s momentum.


=== Block boost bunnyhops ===
=== Block boost bunnyhops ===
It's possible to perform a bunnyhop after getting momentum from any sort of moving block. In certain situations, if a player lands on a block and jumps within 10 frames while still being pushed, they can perform a "double block boost" which can make a bunnyhop go even further.
It's possible to perform a bunnyhop after getting momentum from any moving block. In certain situations, if a player lands on a block and jumps within 10 frames while still being pushed, they can perform a "double block boost," making a bunnyhop go even further.


[[Category:Techniques]]
[[Category:Tech]]

Revision as of 17:08, 11 April 2024

Madeline bunnyhopping on the prologue bridge.
Madeline repeatedly bunny hopping on the Prologue bridge.

Bunnyhopping is commonly used to refer to the act of performing short jumps. When initiating a jump, Madeline gains a small speed boost.

Madeline performing a hyperdash followed by a bunnyhop.
Madeline performing a hyperdash followed by a bunnyhop.

Usage

Bunnyhops are frequently combined with other maneuvers, such as hyperdashes, to gain additional speed and height. They are also used by speedrunners during the Prologue, since repeatedly performing bunnyhops saves small amounts of time. Bunnyhopping also becomes very handy in Core, where the dashes are limited, and constant jumping allows the player to maintain momentum for a longer time.

Combinations

Hyper bunnyhop

A combination of a Hyperdash followed by a bunnyhop. It allows the player to easily gain momentum to perform larger jumps. The smaller the Hyperdash, the quicker Madeline can jump with the Hyperdash momentum.

Chained Ultras

To successfully chain Ultradashes, the player has to jump from the floor as soon as possible. Bunnyhopping allows the player to keep as much from the speed boosts as possible, however buffering the jump has a risk of entirely halting the player’s momentum.

Block boost bunnyhops

It's possible to perform a bunnyhop after getting momentum from any moving block. In certain situations, if a player lands on a block and jumps within 10 frames while still being pushed, they can perform a "double block boost," making a bunnyhop go even further.