Wavedashes: Difference between revisions
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[[File:Manual-wavedash.png|320px|thumb|right|A wavedash as depicted in ''Celeste'''s manual.]]
A '''wavedash''' is a commonly used
== Functionality ==
Wave dashes are used for a quick boost of high velocity which throws the player forward. Wavedashes are mainly used in more difficult maps (such as Farewell) or for speedrunning purposes (because of the speed they give). Wavedashes give [[Madeline]] less height than a normal jump (about 3/5 of a normal jump), meaning it can still be used even if there are spikes close to Madeline's head. Wavedashes are often used to start a chain of [[Ultradashes|ultras]], as when landing, your dash cooldown of 15 frames is often lower than if doing a hyper,
== Other variants ==
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{{Also|Hyperdashes}}
For short, wavedashes are a variant of extended hyperdashes. While the game teaches you to do wavedashes from a specific height, it's not necessarily required, as long as you jump when Madeline's hair flashes white
Generally, wavedashes should be used instead of extended hypers, if possible, since they provide more leniency, especially on smaller platforms.
=== Reverse wavedash/extended hyper ===
While performing a wavedash or extended hyper, a player can dash in one direction and quickly change what direction they are holding and jump the other way, reversing
=== Extended demohyper ===
An extended demohyper is a type of extended hyper
== Trivia ==
* Even though [[Farewell]] teaches the player how to do wavedashes, the chapter can be completed without doing a single one, as well as without any extended hypers. Yet,
[[Category:Techniques]]
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