Wavedashes: Difference between revisions
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[[File:Manual-wavedash.png|320px|thumb|right|A wavedash as depicted in ''Celeste'''s manual.]]
A '''wavedash''' is a commonly used technique in Celeste that allows the player to perform a small, but long jump, while also regaining a dash. It's introduced in [[Farewell]], right after passing the heart gate, and it's frequently required in order to pass a lot of rooms in the chapter.▼
▲A '''wavedash''' is a commonly used
== Functionality ==
Wave dashes are used for a quick boost of high velocity which throws the player forward. Wavedashes are mainly used in more difficult maps (such as Farewell) or for speedrunning purposes (because of the speed they give). Wavedashes give [[Madeline]] less height than a normal jump (about 3/5 of a normal jump), meaning it can still be used even if there are spikes close to Madeline's head. Wavedashes are often used to start a chain of [[Ultradashes|ultras]], as when landing, your dash cooldown of 15 frames is often lower than if doing a hyper, allowing for more speed. Note that wavedashes are functionally the same as [[hyperdashes]], except they make regaining your dash easier.
== Other variants ==
=== Bubble Wavedashes ===
Bubbles allow players to stall in mid-air for a short time, and if they're at a specific height,
=== Extended hyper ===
{{Also|Hyperdashes}}
In short, extended hypers are a grounded variant of a wavedash. While the game teaches you to do wavedashes from a specific height, it's not necessarily required, as long as you jump when Madeline's hair flashes white. The effect is the same as with a regular wavedash, but it's an alternate way to perform for people who don't feel comfortable doing it from air. Its only disadvantage is that it's much more difficult, if not impossible to perform it from small platforms.▼
▲
Generally, wavedashes should be used instead of extended hypers, if possible, since they provide more leniency, especially on smaller platforms.
=== Reverse wavedash/extended hyper ===
While performing a wavedash or extended hyper, a player can
=== Extended demohyper ===
== Trivia ==
* Even though [[Farewell]] teaches the player how to do wavedashes, the chapter can be completed without doing a single one, as well as without any extended hypers. Yet, a lot of skips require other, often more difficult solutions such as tight [[Superdashes]] or [[Ultradashes]].
[[Category:Tech]]
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