Wavedashes: Difference between revisions

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[[File:Manual-wavedash.png|320px|thumb|right|A wavedash as depicted in ''Celeste'''s manual.]]
 
A '''wavedash''' is a commonly used technique in Celeste[[tech]] that allows the player to perform a small but long jump whileand also regainingregain a dash. It's introduced in [[Farewell]], right after passing the heart gate, and is frequently required in order to pass a lot of rooms later in the chapter.
 
== Functionality ==
 
Wave dashes are used for a quick boost of high velocity which throws the player forward. Wavedashes are mainly used in more difficult maps (such as Farewell) or for speedrunning purposes (because of the speed they give). Wavedashes give [[Madeline]] less height than a normal jump (about 3/5 of a normal jump), meaning it can still be used even if there are spikes close to Madeline's head. StringingWavedashes wavedashesare (doingoften oneused afterto thestart othera inchain quickof succession)[[Ultradashes|ultras]], makesas forwhen differentlanding, typesyour dash cooldown of 15 frames is often lower than if doing a hyper, allowing for more speed. Note that wavedashes are functionally the same as [[ultrashyperdashes]], except they make regaining your dash easier.
 
== Other variants ==
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{{Also|Hyperdashes}}
 
For short, extended hyperswavedashes are a grounded variant of aextended wavedashhyperdashes. While the game teaches you to do wavedashes from a specific height, it's not necessarily required, as long as you jump when Madeline's hair flashes white and you regain your dash. The effect is the same as with a regular wavedash, but it's an alternate way to perform it for players who don't feel comfortable doing it from air. Its disadvantages is thatThough, it's much more difficult to perform and to get conistent withmaster, since it relies more on muscle memory than visuals. It can be done on any plaform which isplatform 2 tiles or larger, although doing it on 2 tiles requires even more precision.
 
Generally, wavedashes should be used instead of extended hypers, if possible, since they provide more leniency, especially on smaller platforms.
 
=== Reverse wavedash/extended hyper ===
While performing a wavedash or extended hyper, a player can quicklydash switchin directionsone whiledirection dashingand (dashquickly inchange onewhat direction and,they whileare moving,holding holdand jump the oppositeother way), toreversing dotheir a backwards jumpmomentum. ItThis gives the same speed and height as a normal wavedash./hyper, Thisbut moveit iscan be useful for places where thereit is not enough roomeasier tothan dodoing a normal wavedash.
 
=== Extended demohyper ===
An extended demohyper is a type of extended hyper that's performed by jumping after doing a [[demodash]] from ground, usually used with a demo bind. A demohyper behaves nearly identically to its normal variant, except for it giving Madeline slightly more distance due to the player doing a straight crouched dash instead of a diagonal one, as well as it allowing players to do a demohyper from mid-air. Due to the technical difference, it's usually not recommended to use demohypers from the ground, butunless they'reyou oftenneed usedslightly bymore distance. However, speedrunners often use them to perform the move fromin mid-air. If you intend to do a demo hyper mid-air, begin your demo hyper from further back. This will refill your dash.
 
== Trivia ==
* Even though [[Farewell]] teaches the player how to do wavedashes, the chapter can be completed without doing a single one, as well as without any extended hypers. Yet, but a lot of the skips require other, often more difficult solutions such as tight [[Superdashes]] or [[Ultradashes]].
 
[[Category:TechniquesTech]]
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