Wavedashes: Difference between revisions
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[[File:Manual-wavedash.png|320px|thumb|right|A wavedash as depicted in ''Celeste'''s manual.]]
A '''wavedash''' is a commonly used
== Functionality ==
Wave dashes are used for a quick boost of high velocity which throws the player forward. Wavedashes are mainly used in more difficult maps (such as Farewell) or for speedrunning purposes (because of the speed they give). Wavedashes give [[Madeline]] less height than a normal jump (about 3/5 of a normal jump), meaning it can still be used even if there are spikes close to Madeline's head. Wavedashes are often used to start a chain of [[Ultradashes|ultras]], as when landing, your dash cooldown of 15 frames is often lower than if doing a hyper, allowing for more speed. Note that wavedashes are functionally the same as [[hyperdashes]], except they make regaining your dash easier.
== Other variants ==
=== Bubble Wavedashes ===
Bubbles allow players to stall in mid-air for a short time, and if they're at a specific height,
=== Extended hyper ===
{{Also|Hyperdashes}}
For short,
Generally, wavedashes should be used instead of extended hypers, if possible, since they provide more leniency, especially on smaller platforms.
=== Reverse wavedash/extended hyper ===
While performing a wavedash or extended hyper, a player can
=== Extended demohyper ===
== Trivia ==
* Even though [[Farewell]] teaches the player how to do wavedashes, the chapter can be completed without doing a single one, as well as without any extended hypers. Yet,
[[Category:Tech]]
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