Wavedashes: Difference between revisions

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[[File:Manual-wavedash.png|320px|thumb|right|A wavedash as depicted in ''Celeste'''s manual.]]
 
A '''wavedash''' is a commonly used technique in Celeste[[tech]] that allows the player to perform a small, but long jump, whileand also regainingregain a dash. It's introduced in [[Farewell]], right after passing the heart gate, and it'sis frequently required in order to pass a lot of rooms later in the chapter.
 
== Functionality ==
 
Wave dashes are used for a quick boost of high velocity which throws the player forward. Wavedashes are mainly used in more difficult maps (such as Farewell) or for speedrunning purposes (because of the speed they give). Wavedashes give [[Madeline]] less height than a normal jump (about 3/5 of a normal jump), meaning it can still be used even if there are spikes close to Madeline's head. Wavedashes are often used to start a chain of [[Ultradashes|ultras]], as when landing, your dash cooldown of 15 frames is often lower than if doing a hyper, allowing for more speed. Note that wavedashes are functionally the same as [[hyperdashes]], except they make regaining your dash easier.
Wave dashes are used for a quick boost of high velocity
 
== Other variants ==
=== Bubble Wavedashes ===
Bubbles allow players to stall in mid-air for a short time, and if they're at a specific height, [[Madeline]] will be able to perform a wavedash if the player aims in a down-diagonal position and jumps off of the ground before the dash momentum wears off. Although the vanilla game never requires you to do this trick, it's often used by speedrunners or in custom maps, where they're often used as setups for consistent wavedashes.
 
=== Extended hyper ===
{{Also|Hyperdashes}}
 
For short, extended hyperswavedashes are a grounded variant of aextended wavedashhyperdashes. While the game teaches you to do wavedashes from a specific height, it's not necessarily required, as long as you jump when Madeline's hair flashes white and you regain your dash. The effect is the same as with a regular wavedash, but it's an alternate way to perform it for peopleplayers who don't feel comfortable doing it from air. Its only disadvantage is thatThough, it's much more difficult, it is tougher to getperform conistentand with as wellmaster, since it relies more on muscle memory than visuals. It is able tocan be done on any plaformplatform 2 tiles or larger, (2although isdoing veryit toughon though)2 buttiles generallyrequires waveseven are bettermore if possibleprecision.
 
Generally, wavedashes should be used instead of extended hypers, if possible, since they provide more leniency, especially on smaller platforms.
 
=== Reverse wavedash/extended hyper ===
While performing a wavedash or extended hyper, a player can quicklydash switchin directionsone whiledirection dashingand (dashquickly inchange thewhat direction andthey whileare movingholding holdand jump the other way), toreversing dotheir a backwards jumpmomentum. This move is useful for places wheregives the playersame mightspeed notand haveheight enough room to doas a normal wavedash/hyper, andbut stillit givescan thebe sameuseful speedwhere andit heightis aseasier than doing a normal wave dashwavedash.
 
=== Extended demohyper ===
AAn extended demohyper is a type of extended hyper that's performed by jumping after doing a demo dash[[demodash]] from ground, usually used with a demo bind. A demohyper behaves nearly identically to its normal variant, except for it giving youMadeline slightly more distance due to the player doing a straight crouched dash, instead of a diagonal one, as well as it allowing players to do a demohyper from mid-air. Due to the technical difference, it's usually not recommended to use demohypers from the ground, butunless they'reyou oftenneed usedslightly bymore distance. However, speedrunners often use them to perform the move fromin mid-air. If you intend to do a demo hyper mid -air, begin you'reyour demo hyper from further back,. the dashThis will refill giving you your dash back (making it extended).
 
== Trivia ==
* Even though [[Farewell]] teaches the player how to do wavedashes, the chapter can be completed without doing a single one, as well as without any extended hypers. Yet, but a lot of the skips require other, often more difficult solutions such as tight [[Superdashes]] or [[Ultradashes]].
 
[[Category:Tech]]
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