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The 1.3.3.x series of updates constitute the current beta versions of ''Celeste''. These were under active development until 1.4.0.0 was released.
 
=== 1.3.3.20 ===
 
Released March 24, 2021.
 
* Fixed some input bindings not refreshing properly when the menu is closed
 
=== 1.3.3.19 ===
 
Released March 2, 2021.
 
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* Fixed the 'See Theo' cutscene in Chapter 5 repeating if you re-enter the room
 
=== 1.3.3.18 ===
 
Released February 8, 2021.
 
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* Fixed swimming and feather controls using dash-only binds and not movement-only binds
 
=== 1.3.3.17 ===
 
Released February 2, 2021.
 
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* The Reset Defaults button on the binding menu must now be held to confirm resetting
 
=== 1.3.3.16 ===
 
Released January 28, 2021.
 
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* Fixed simultaneous presses of opposing directional inputs not properly cancelling out when calculating dash aim direction
 
=== 1.3.3.15 ===
 
Released January 24, 2021.
 
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* Invalid sfx now played if unable to clear a Menu binding
 
=== 1.3.3.14 ===
Released January 22, 2021.
 
Released January 22, 2021.
 
* No new features; update pushed since "1.3.3.13 was missing some commits".
 
=== 1.3.3.13 ===
 
Released January 22, 2021.
 
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* Binding menu controls now stay onscreen as you scroll down the menu
 
=== 1.3.3.12 ===
 
Released January 21, 2021.
 
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* Overhauled the controls system to allow for rebinding of menu controls and gamepad directional inputs (Note: current bindings will be reset to default when first updated)
 
=== 1.3.3.11 ===
Released January 19, 2021.
 
Released January 19, 2021.
 
* Fixed demodash button not triggering boost bubbles
* Demodash button now selects Retry or Skip Cutscene from the pause menu while paused
* Demodash button is now bindable from the options menu after Cheat Mode has been activated on any savefile
 
=== 1.3.3.10 ===
 
Released January 19, 2021.
 
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* Implemented unused Dash Assist aim SFX
 
=== 1.3.3.9 ===
 
* Fixed squish correction putting [[Madeline]] in the ducking state while climbing
* Fixed squish correction not applying when pushed by fast-moving blocks
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* Small tweaks to [[The Summit|Summit]] flag 11
 
=== 1.3.3.8 ===
 
* Fixed corner correction on spike walls not working
* Dashes no longer correct below to ground with spikes
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* Updated Presented By titlecard (to [[Extremely OK Games]] Ltd.)
 
=== 1.3.3.7 ===
 
* Reverted [[Ultradashes|ultra]] changes to pre-beta
* Added a grace period of 0.01s for gaining horizontal boosts off of explosions by holding the direction you will be sent in at the moment of impact. Examples of explosions are bumpers, puffer fish, and respawning seekers. 0.01s is a single frame at 100% game speed, but because explosion impacts freeze the game for 0.1s, this is effectively a 0.1s grace period.
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* Fixed [[Celeste Classic|PICO-8 Celeste]] update-loop inconsistency from the original PICO-8 version
 
=== 1.3.3.6 ===
 
* Fixed buffered Climb Jumps also keeping momentum from the ultra momentum fix
 
=== 1.3.3.5 ===
 
Released December 16th, 2020.
 
== Released December 16th, 2020. ==
* Experimental: Fixed inconsistent results with jumping during ultras
* Fixed MoveBlocks giving inconsistent momentum when moving vertically and being steered horizontally
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* Fixed a bug where wall jumps from the right side of walls could sometimes not gain the momentum of the wall
 
=== 1.3.3.4 ===
 
* Fixed stray tile in 7B
* Fixed a stray spike in [[Farewell]] Determination 1
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* Added '--graphics [DRIVER]' and '--disable-lateswaptear' to FNA command-line arguments, which corresponds with FNA3D_FORCE_DRIVER and FNA3D_DISABLE_LATESWAPTEAR respectively
 
=== 1.3.3.3 ===
 
* Fixed boost typo from last build that doubled boost speed
* Fixed Credits soft lock if you have Dash Assist enabled
 
=== 1.3.3.2 ===
 
Released December 14th, 2020.
 
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* Fixed soft lock in {{ch|5a}} Cutscene if you save Theo with Dash Assist enabled
 
=== 1.3.3.1 ===
 
Released December 14th, 2020.
 
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* Removed ridge gate blocks from Power Source Hub, changed numbers to glowing circles
 
=== 1.3.3.0 ===
 
==== Changes and Additions ====
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* Fixed issue where jumpthrough platforms would show the wrong edge tile if they spawned inside solids
 
== 1.3.2.0 (beta) ==
 
Released July 29, 2020. Was only made available in the beta branch. Many changes are redundant with 1.3.3.0. This update is not shown in the official changelog.
 
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== 1.3.1.x ==
 
The 1.3.1.x series of updates is ''Celeste''<nowiki>'</nowiki>s main branch, as of now.
 
=== 1.3.1.2 ===
 
* Redesigned and reverted some levels in Chapter 9 after community feedback
 
=== 1.3.1.1 ===
 
* Speedrun Timer continues running while using Dash Assist
* Redesigned and reverted some levels in Chapter 9 after community feedback
 
=== 1.3.1.0 ===
 
==== Changes and Additions ====
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* Fixed bug where the Prologue bridge would keep rumbling in Assist Mode if you let the bridge fully collapse
* Fixed bug where the Pause menu wouldn't scroll or fade properly if you pause during the slow-motion section of the Prologue
 
* Fixed various Sound fade-in bugs with Chapter 8 Conveyor Belts and Fireballs
 
== 1.2.X6.1 ==
 
==== CHANGES AND ADDITIONS ====
 
* Rolled back holdable regrab delay as it wasn't meant to affect current strats (0.25s -> 0.10s)
 
= 1.2.6.0 =
 
==== CHANGES AND ADDITIONS ====
 
* C-Side Chapter rebalancing
* The Prologue Dash cutscene is skippable
* Options menus with more than 2 items now wraps
* If the Speedrun timer is on, stat-tally after returning to the map is skipped
* Increased the delay after you release a holdable item before you can pick it up again (0.10s -> 0.25s)
 
==== BUG FIXES ====
 
* Fixed negative floating-number parsing in some rare places if the user has a different OS region set
* Theo Crystal interacts with side-springs properly
* Keys interact properly with multiple nearby Lock-Blocks (ex. can't unlock more than one)
 
= 1.2.5.3 =
 
==== CHANGES AND ADDITIONS ====
 
* Added "Community" Section to the Game Credits
* Added Version Number to Epilogue screen when Speedrun Timer is enabled
 
==== BUG FIXES ====
 
* More Hiccup behavior fixes
* Fixed Shorthops being impossible while Hiccups Variant is enabled
* Hiccups randomization is now seeded based on level
 
= 1.2.5.2 =
 
==== CHANGES AND ADDITIONS ====
 
* Rolled back dash cooldown change (cooldown is back to 0.20s)
* Hiccup interval is now randomized from 0.12-0.18s and causes rumble
* The player-controlled Seeker now obeys the Invisible Motion variant
 
==== BUG FIXES ====
 
* Fixes some bugs with hiccups triggering during uninteruptable actions, and playing sounds incorrectly
* Fixed a missing spawn point in a 1-B level
 
== 1.2.5.1 ==
 
==== BUG FIXES ====
 
* Fixed being able to get ultra speed from mashing down-diagonal dashes on flat ground
* Fixed not being able to Super Wall Jump at the end of a Super Dash, with the Super Dashing variant enabled
 
== 1.2.5.0 ==
 
==== CHANGES AND ADDITIONS ====
 
* Added Variants Mode! A collection of special options to change the rules of the game, unlocked after completing the C-Sides. Activate Variants Mode on the File Select menu
* Reduced the dash cooldown, ie the time after dashing before you can regain your dash (0.20s -> 0.15s)
* When playing with the speedrun clock enabled, Chapter Complete screens will now show the Variant or Assist mode stamps if they are active, as well as the version number
* Spikes on rhythm blocks are now visible even when the block is inactive, and are colored to match the block
* Removed an invisible ceiling from a level near the end of Core A-Side
* The player can now press the grab button to trigger blocks (such as falling blocks or zip movers) that are beside them, even if they are out of stamina or the No Grabbing Variant is enabled
 
==== BUG FIXES ====
 
* Fixed a bug where Madeline would keep the "running against wind" animation after wind has stopped
 
= 1.2.4.1 =
 
== CHANGES AND ADDITIONS ==
 
* Reverted strawberry change from patch 1.2.4.0
*
 
*
 
== 1.2.4.0 ==
 
==== CHANGES AND ADDITIONS ====
 
* Collecting a Red or Gold Heart now stops the File Timer so players don't have to "Return to Map" on B and C Sides to save time.
* Chapter 4 early Strawberry level design fix
 
==== BUG FIXES ====
 
* Hitting two "back" keys at once no longer resumes the game without closing the menu (known as "menu storage")
* Spinning Spikes had an internal error with their starting direction that is now fixed (has no effect on official Celeste levels)
* Fixed Missing Chapter 4 B-Side Checkpoint marker in the level background
 
== 1.2.3.2 ==
 
==== BUG FIXES ====
 
* When dashing with a Red Bubble, the player direction is now set to the direction of the dash
* Fixed soft-lock in Chapter 8 B-Side
 
== 1.2.3.1 ==
 
==== BUG FIXES ====
 
* Fixed being able to super wall jump off of any wall with horizontal spikes
* Fixed a crash if you die before the Chapter 6 Boss introduction cutscene starts
 
== 1.2.3.0 ==
 
==== CHANGES AND ADDITIONS ====
 
* Seeker respawn explosions can now trigger touch switches
* Added 1 pixel (4->5) to distance player will wiggle to avoid bonking on a ceiling corner, but only when she is dashing straight upward
* Added 2 pixels (3->5) to maximum distance from a wall that the player can wall jump, but only when she is dashing straight upward
* Journal can now always be opened in Cheat Mode, even if no Chapter A-Side has been completed
* Beating a chapter with all collectibles should always now register a full clear, even if you didn't start from the beginning (but you will still need to start from the beginning to register speedrun times)
 
== 1.2.2.6 ==
 
==== CHANGES AND ADDITIONS ====
 
* Strawberries now automatically collect if you complete a chapter and skip the cutscene before their collect animation plays
* Increased a Chapter 1 level's ceiling by 1 tile (first level right of the first checkpoint)
 
==== BUG FIXES ====
 
* Skipping Chapter 6 intro cutscene while the picture is open now properly closes the picture
* Fixed a textbox occasionally appearing over the Epilogue picture if the cutscene is skipped
* Some Chapter 7 B-Side jumpthrough platforms had the wrong texture
* Ice Blocks in Chapter 8 sometimes moved in the wrong direction if you buffer climb jumped off them
* Potential fix to "Default Particle" sometimes being 2px big instead of 1px if the graphics device was reset
 
== 1.2.2.4 ==
 
==== CHANGES AND ADDITIONS ====
 
* You could now perform a climb jump from the Dash state, just like from the Normal state
* Made minor changes to spike positions in Chapter 7 C-Side
* Made the Speedrun Timer always use the English font. Increased size of Milliseconds from 0.5 scale to 0.7
* Dashing upward diagonally doesn't have frame delay before you can super jump
* You can now hyper jump from coyote time
* Some small detailing changes to Chapters 7 and 8
* Removed "Inactive Sleep Time" so that the game doesn't reduce framerate when unfocused
* On Desktop, Backups are now saved into their own folder and not stored on the Steam Cloud
* If the game is unable to write to the save file, it adds the exception to the error_log.txt
* Added an option into the Settings file to allow users to turn on "FMOD Live Update", for when the FMOD Studio project is released
 
==== BUG FIXES ====
 
* Fixed some player spawn locations in Chapter 5 B-Side, Chapter 7, and Chapter 3 C-Side
* Fixed bug where you could only have 15 strawberries following you at once
* Falling Blocks now start falling again if the object they land on also falls or breaks
* Chapter Timer doesn't start until after the beginning cutscene is over
* Fixed bug with Mountain Vertex Buffer being disposed at an incorrect time
* Can no longer get stuck inside the floor of the Chapter 5 Mirror Curtain
* Fixed crash during the Feather minigame if your monitor was larger than 4096px
* Fixed missing invisible barrier in Chapter 5 B-Side
* Fixed perfectly-buffered hyper jumps counting as super jumps
* Fixed wall jump taking precendence over hyper jump
* Pushing Animation didn't have step sound effects
* Fixed bug where if you started a new file in Russian, and then switched your langauge back to English, the player's name would no longer draw
* Fixed where if you moved too quickly into an adjacent room with a Temple Gate, the gate could close on you
* Fixed some typo's in Simplified Chinese
* Fixed bug where the achromatic aberration effect was only applied if "Photosensitive Mode" was turned on
 
== 1.2.1.0 ==
 
==== CHANGES AND ADDITIONS ====
 
* Breaking Change''':''' The Chapter timer no longer pauses during deaths, cutscenes, and in-game menus. Previously it was possible to exploit the timer by retrying on some screen transitions.
* Menu text does not flash when selected if Photosensitive Mode is enabled
* Quick Restart hint only displays if you go to it through the Menu
* Assist Mode speed option no longer affects the game speed during player deaths or cutscenes
 
==== BUG FIXES ====
 
* Fixed thread loading bug for the Chapter 7 intro vignette
* Fixed rare division by 0 which caused the player speed to be NaN, resulting in a crash when wall-jumping
* Fixed Madeline's hair being the wrong color on the Mountain Overworld when you exit Chapter 7, The Epilogue, or Chapter 8
 
== 1.2.0.0 ==
 
==== Changes and Additions ====
 
===== Options Changes =====
 
* Added an option to disable screen shake
* Rumble strength can now be adjusted to “100%”, “50%”, or “OFF”
* Assist Mode can now always be toggled on and off from the file select menu
* Progress page in the Journal now shows total time played, instead of sum of chapters (so it includes the Prologue and Epilogue time, same as the file select menu)
* Added a “Quick Restart” function, for faster Chapter Restarts. Hold both shoulder buttons and press the pause button on controllers, or press R on keyboard
 
===== Speedrun Timer =====
 
* Timer is no longer hidden during player death
* Timer stays paused during Chapter 7 flying sequences
* Added a new Timer mode that shows your File time. This also displays file time on Chapter Complete screens
* Credits and Epilogue Complete Screen no longer count towards File Time
 
===== General =====
 
* You could now skip the intro credits on the Desktop version of the game, though a loading icon will be displayed until the game is ready
* Reduced hitstun time when collecting a refill gem (0.10s -> 0.05s)
* Reduced the time you have to duck on the white block in Chapter 4 to activate it
* The giant eyeball shockwaves no longer push Madeline while she is dashing
* Added milliseconds to file select playtime display
* Golden Strawberries now collect immediately when the Chapter is considered Completed
* Assist Mode speed no longer affects Cutscenes or Deaths
 
===== Level changes =====
 
* Prevented a lame unintentional skip in the last level of Chapter 7 C-Side
* Fixed some camera issues in Chapter 2 C-Side
* Rebalanced Chapter 5 C-Side
* Added a glowing light to the exit in the last Badeline chase level of Chapter 2
* Made adjustments to some levels to finetune difficulty
* Made adjustments to some level decorations to improve readability
 
===== Cutscene changes =====
 
* Made more use of Madeline’s startled animation (ex. When she first meets Mr. Oshiro)
* Made timing adjustments in Chapter 6 old lady cutscene, for comedic effect
* Skipping the 2nd cutscene in Chapter 6 puts you directly to the Lake checkpoint
 
===== Player Physics =====
 
* Increased the maximum distance that Madeline will shift to avoid solids when exiting a Dream Block (4 pixels -> 5 pixels)
* Changes to explode-launching Madeline (caused by Bumpers and [[Seeker]] respawn shockwaves):
** Previously, Madeline’s x-axis launch speed was multiplied by 1.2 if her x-axis input was neutral or in the same direction as the launch at the moment of impact.
** Neutral inputs will no longer grant the launch speed bonus. X-axis input must now be in the same direction as the launch at the moment of impact.
 
==== BUG FIXES ====
 
* [[Forsaken City|Chapters 1]] and [[Reflection|6]] cassettes were listed under the wrong polaroids
* Chapter 8 cassette was not listed under any polaroid
 
* Fixed dialog typos in Chapters 1 and 3, in Japanese
* Fixed capitalization on German and Russian language titles
* Fixed Assist Mode On/Off text being inverted in Brazilian Portuguese
 
* Fixed Mr. Oshiro sometimes letting you talk to him on the wrong side, making the dialog portraits inaccurate in Chapter 3
* Fixed missing dialog cue in Chapter 6 campfire cutscene
* Madeline now faces the right way if she interacts with Theo’s phone from the left side in Chapter 5
* Fixed a crash in Chapter 5 if you die on a red crystal before the cutscene with Theo begins
* Fixed soft-lock while talking in Chapter 8, if you transition back and forth between rooms before starting a conversation
* Fixed bug where you could use joystick input to move Madeline during a Theo Crystal cutscene in Chapter 5
* Fixed several frame-perfect crashes when skipping cutscenes
* Save & Quit is no longer available during the falling cutscene in Chapter 6
* Can no longer Save & Quit during the Epilogue cutscene
* Fixed skipping Mr. Oshiro’s rooftop transformation cutscene on the first frame spawning you inside Angry Mr. Oshiro
 
* Fixed camera trigger issues in Chapter 5
* Fixed several screen transition soft lock bugs
* Fixed several missing player spawn points, which caused the player to respawn in the wrong place on death if they entered rooms from unexpected places
* Fixed several cases where you could be forced to restart from the previous checkpoint in Chapter 8
* Fixed several cases where you could stand on the bottoms of levels where you should fall and die
* Fixed several cases where you could see outside the bounds of the area during screen transitions
* Fixed some weird background decal stuff
* Some tiles in Chapter 2 did not appear correctly if entered from the right of the level
* Fixed a case where selecting Retry or Save & Quit in a Chapter 7 level spawned you inside a Lock Block
* Fixed a wild bug involving pushing yourself through a one-way platform with a falling block into a buggy screen transition
 
* Fixed collection animation not cancelling the combine sound effect
* Fixed seeds not using their ghostly sprite when you have collected them in a previous run
 
* Fixed collecting a Golden Strawberry not always counting as a 0 death run in some specific levels (Chapter 6, Chapter 8-C)
* Collecting the Golden Strawberry in Chapter 6 now appears properly in the Journal
* Dying with a Golden Strawberry in Chapter 7 now resets the music properly
 
* In the Journal, Chapter 6 displays “1 / 0” for strawberries after you get the Golden Strawberry, instead of just “1”
* Fixed pressing confirm on the “PICO-8 unlocked!” message sometimes re-opening PICO-8
* Fixed Speedrun Timer incorrectly reporting a “best time” if you restart a chapter before the complete screen and complete it again.
* Fixed Journal losing input functionality if you close it while moving a Crystal Heart poem entry
 
* The falling cutscene in Chapter 6 no longer registers the Hollows checkpoint
* Fixed clouds visually glitching if you pause while they are scaled up or down
* Fixed a frame-perfect crash bug with the Sandwich Lava at the end of Chaper 8
* Bounce Blocks in Chapter 8 are no longer tagged as safe ground
* Fixed a crash if you collected a Crystal Heart and your monitor was larger than 4096px
* Fixed buffered dream-jumps automatically gaining full jump height, regardless of whether the player held the jump button
* Fixed Madeline warping bug when she climb hops onto an Arrow Block at the same moment that it is destroyed
* Fixed Madeline retaining the Bubble Booster state after being bounced out of a Bubble Booster
* Fixed Madeline Bubble Boosters clipping Madeline through solids in some rare cases
* Fixed bug where Celeste Mountain would not draw in the Overworld
* Fixed a crash when activating the giant Crush Block from the left side
* Restarting in the first room of the last checkpoint of Chapter 7 no longer sets the speedrun timer to 0 if you have hit other checkpoints
 
* [Switch] Fixed random crashes on Chapter Complete
TBA...
* [Switch] Fixed flickering with the northern lights and some reflections
* [PS4] Fixed audio stuttering in Chapter 3 that eventually leads to a crash
* [XBOX] Fixed a menu flickering bug
 
== 1.1.0.1 ==
2

edits

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