Version history: Difference between revisions

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(Added links and spoilers where neccessary, categorized)
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''[[Celeste'']] has had many '''versions''' released to it throughout its lifespan. This page will detail each update and the features it contains, in reverse chronological order. Much of this page's content is [http://www.celestegame.com/changelog.html copy pasted from the official website], but has been organized for ease of reading.
 
__NOTOC__
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====Control rebinding====
*Overhauled the control rebinding system, to allow for much more granular and complete rebinding, including menu inputs and more
*Added a bind for Advanced: [[Demodash|Crouch Dash]]
*After a 'Crouch Dash' bind is set, a 'Crouch Dash Mode' option will appear. 'Press' mode crouch dashes when the button is pressed. *'Hold' mode crouch dashes when the button is held and a regular dash button is pressed
*Added binds for Advanced: Directionals for movement- or dashing-only
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====Physics and gameplay changes====
*[[Madeline]] now uses the ducking sprite when crouch dashing
*Moved the bottom screen kill zone down 4px
*Fixed a bug where wall jumps from the right side of walls could sometimes not gain the momentum of the wall
*Fixed MoveBlocks giving inconsistent momentum when moving vertically and being steered horizontally
*Added a grace period of 0.01s for gaining horizontal boosts off of explosions by holding the direction you will be sent in at the moment of impact. Examples of explosions are [[bumpers]], puffer fish, and respawning [[seekers]]. 0.01s is a single frame at 100% game speed, but because explosion impacts freeze the game for 0.1s, this is effectively a 0.1s grace period.
*Dash corner correction no longer applies if the corner has spikes on top of it
*Dash jump-thru correction no longer applies if the jump-thru has spikes on top of it
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====Minor changes====
*Made Ch3 Master Suite [[Oshiro]] idle conversation skippable
*Keyboard icons will be used instead of Controller icons, if the keyboard was the last device used
*Reduced High Resolution art asset sizes, as the game doesn't actually draw them at their full resolution. This greatly reduces asset size
*Removed old Binary save file format from when the game first released
*Added some visual hints to the [[Golden Ridge/Collectibles|Chapter 4 Heart]]
*Updated to the latest version of FNA, introducing FNA3D. This means the FNA version can run DirectX on Windows and Metal on Mac
*Changed the depth of the Chapter 4 white block to be behind Madeline when she enters the room
*Added '--graphics [DRIVER]' and '--disable-lateswaptear' to FNA command-line arguments, which corresponds with FNA3D_FORCE_DRIVER and FNA3D_DISABLE_LATESWAPTEAR respectively
*Some minor changes to {{ch|3B}}
*Small tweaks to {{ch|7A}} flag 11
*Updated Presented By titlecard
*Implemented unused [[Assist Mode#Dash Assist|Dash Assist]] aim SFX
 
====Bug fixes====
*File Renaming text now respects Photosensitive Mode
*Fixed 'See Theo' cutscene in [[Mirror Temple|Chapter 5]] repeating if you leave and re-enter the room
*Fixed [[Celeste Classic|PICO-8 Celeste]] update-loop inconsistency from the original PICO-8 version
*Fixed the [[bird]] in Farewell flinging you a slightly inconsistent distance after a respawn
*Fixed XNA crash when moving the game window between monitors
*Fixed player depth not resetting in Chapter 9 fake heart if you skip at the right time
*Fixed weird bug in temple ending if you run into the eyeball while holding [[Theo Crystal|Theo]]
*Fixed Up/Down input repeating bug, where certain applications would cause Celeste to think up/down were constantly being pressed
*Fixed a few small respawn facing the wrong direction in Ch5 and Ch9
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*Fixed a few missing filler rooms in Ch5 that you could see during room transitions
*Fixed issue where jumpthrough platforms would show the wrong edge tile if they spawned inside solids
*Fixed soft lock in Ch5 Cutscene if you save Theo with [[Assist Mode#Dash Assist|Dash Assist]] enabled
*Fixed [[Credits]] soft lock if you have Dash Assist enabled
*Fixed summit ridge section using resort-style moving wooden platforms
*Fixed [[Dream block]] transition visuals getting stuck if you Skip Cutscene during it
*Fixed a few small visual errors with decals
*Fixed threading error with the File Slot graphic which stopped them from becomming visible in rare instances
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Released February 8, 2021.
 
* Added 'Invert' Grab Mode - [[Madeline]] grabs when the grab button is not held
* Fixed inconsistency with dash aiming deadzones
* Fixed being unable to crouch dash out of red bubble dash state
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=== 1.3.3.7 ===
 
* Reverted [[Ultradashes|ultra]] changes to pre-beta
* Added a grace period of 0.01s for gaining horizontal boosts off of explosions by holding the direction you will be sent in at the moment of impact. Examples of explosions are bumpers, puffer fish, and respawning seekers. 0.01s is a single frame at 100% game speed, but because explosion impacts freeze the game for 0.1s, this is effectively a 0.1s grace period.
* Fixed the bird in Farewell flinging you a slightly inconsistent distance after a respawn
* Fixed IGT still freezing when unpausing from sub-menus, or from Quick Restart
* Some minor changes to {{ch|3B}}
* Quick Restart also has 0.1s of input buffer
* Fixed [[Celeste Classic|PICO-8 Celeste]] update-loop inconsistency from the original PICO-8 version
 
=== 1.3.3.6 ===
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* Fixed a few small respawn facing the wrong direction in Ch5 and Ch9
* Fixed the Chapter Select card graphic being slightly misaligned
* Fixed Button / Keyboard config menus freezing if opened during the Dash Tutorial in the [[Prologue]]
* Correct Keyboard binding icons will show up on non QWERTY keyboards
 
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=== 1.3.1.2 ===
 
This is the current non-beta version of ''Celeste'' present on itch.io and Steam.
 
* Redesigned and reverted some levels in Chapter 9 after community feedback
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==== Bug Fixes ====
 
* Fixed {{c|[[Golden Strawberries]]}} spawning in {{c|Chapter 9}} before you have completed it
* Fixed The File Slot turning Golden when you have 201 Strawberries, instead of 202
* Fixed bug where the Puffer Fish disappear when they're crushed between walls
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* Fixed Spawn bug where the 2nd Checkpoint in Chapter 4 would place you at the wrong position
* Fixed missing Madeline sprite for when she changes direction when she has no backpack
* {{c|The death warp in Chapter 9 before the [[Moon Berry]] only moves Strawberries, which fixes a bug with Keys}}
* Fixed a frame-perfect bug with Tween caching which was causing a bug when {{c|picking up the [[Jellyfish|Glider]] or [[Theo Crystal|Theo]]}}. This potentially also addresses other obscure and rare bugs, like the File Slots not appearing.
* Fixed a word-wrapping bug in the [[Journal]] in Italian
* Fixed grabbing a Dream-block on-exit when the game is {{c|running at high speeds in Variant mode}}
* Can no longer hide the HUD in the Farewell ending Cutscene, which caused an empty room to be displayed
* Fixed the in-game Variants Menu option still having a "BETA" tag in English
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This update is the one which introduced {{ch|9|lf=1}}.
 
* Chapter 9: Farewell{{ch|9|lf=1}} introduced
 
==== Changes and Additions ====
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* Made in-game Checkpoint icons more visible
* Updated the visual design of the creature Barriers in Chapter 5
* [[Cassette Block]] visual pattern is slightly different for each color
* Optimized loading on Consoles to reduce startup time
* Using [[Cheat Mode]] makes Golden Strawberries always available in the C-Sides
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==== UI design changes ====
 
* Added a Stamp for collecting 8 Cassettes[[Cassette]]s
* Added a Stamp for completing [[Farewell|Chapter 9]]
* Made the "Full Clear" icon more subtle
* Added a short hint when "Return to Map" is selected, to better explain what it does (thanks @0x0ade). It also shows the picture of the furthest checkpoint you've reached.
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* Fixed soft-lock if you manage to start a screen transition while also interacting with a Lookout
* Fixed Hazards not always attaching themselves to moving platforms if the hazard also overlapped a wall when entering a level from a save-file.
* Fixed bug where you weren't always able to grab a [[dream block]] as you exit it, if you're playing over 100% game speed.
* Fixed soft lock if you die on the last (135th) frame of collecting a [[Crystal Heart]]
* Fixed conveyor belt ambient sounds in Ch8 not always playing properly
* Fixed bug where you could lose Strawberries in {{ch|2A}} if you skip the Payphone conversation without collecting them
* Fixed getting stuck in a wall in Ch5 if you skip a cutscene while Madeline is at a weird height
* Can no longer wall-jump off invisible screen barriers
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This is the initial release of ''[[Celeste]]''.
 
[[Category:Celeste]]
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