Variant Mode: Difference between revisions

From Celeste Wiki
235 bytes added ,  2 months ago
changed grammar, added trivia about Extended Variant Mode
m (Removing a period when two were used.)
(changed grammar, added trivia about Extended Variant Mode)
 
(2 intermediate revisions by 2 users not shown)
Line 1:
[[File:Variant mode save file.png|thumb|A save file using Variant Mode]]
'''Variant Mode''' is a special[[Modes|game featuremode]] similar to [[Assist Mode]] and becomes a toggle-able setting after finishing {{ch|8c}} or after unlocking [[Cheat Mode]] on any save file. ItsIt main purpose is allowing playersallows to modify parts of the game to make it more challenging. Variant Mode also lets you use the "assists" you can find in [[Assist Mode]]. A save Filefile currently usingwith Variant Mode on will have a banner on the save file select menu.
 
== Variants ==
These are all of the values you can change to modify gameplay using Variant Mode.
 
=== Game Speed ===
Allows you to change the gamesgame's speed to any multiple of 10% between 50-160%.
 
A slower speed will give the player more reaction time, while a faster speed will make the game more difficult.
 
Some physics will change with different game speeds. (SuchFor asexample, a speed of less than 100% causingcauses 5-jumps to clear 6 tiles).
 
(This futurefeature can be found in [[Assist Mode]], however, you can only lower the speed).
 
=== Mirror Mode ===
Flips the whole map to appear mirrored, yetbut does not effectaffect the gamesgame's controls. Some particle effects, like the points you get from strawberries, are also flipped.
 
=== 360 Dashing ===
Allows the player to dash at any angle instead of the eight directions normally. This can help when trying to pull ofoff a specific move, and in some cases make tricks much easier. 360 dashing mainly effectsaffects people who play with controllers, and does not noticeably change keyboard controls.
 
=== Invisible Motion ===
When moving, [[Madeline]] will become completely invisible, making it hard to keep track of where you are.
 
=== No Grabbing ===
Completely disables [[Madeline]]'s grab move, disallowing the player to hold onto walls. You can, however, still perform walljumps like normal. This makes many sections harder and possiblycauses requiressome sections to require [[Neutrals|neutral jumps]].
 
Grab can still be used to trigger blocks that react to grabs.
 
=== Low Friction ===
All surfaces you can stand on become more "slippery", making it harder to slow down and speed up. AlsoIt appliesalso inapplies mid-air.
 
=== Super Dashing ===
Causes all Dashesdashes to last substantially longer, making smaller and more precise movement far more difficult. However, in some cases, having longer dashesit can open up sequence breaks, Allowing you toand skip entire rooms.
 
A SuperdashSuper Dash can be "steered" while performed by using thewith directional buttons, allowing for more preciseaccurate moves.
 
=== Hiccups ===
Causes [[Madeline]] to hiccup every few seconds, bouncing you into the air slightly. If the player is grabbing onto a wall or block during a hiccup, they will lose grip and bounce off of it. Hiccups can be used to their advantage if timed correctly, allowing the player to stay in the air slightly longer/higher. Hiccups will still happen if the player is either inside Bubbles or Dream Blocks, causing their trajectory to tilt up slightly.
 
=== Other Self ===
Causes [[Madeline]]'s appearance to look like [[Badeline]]. This is a purely cosmetic effect and does not change gameplay.
 
== Assists ==
{{Main article: [[|Assist Mode]]}}
 
Enabling Variant Mode also allows the player to use the same "assists" found in [[Assist Mode]].
 
=== Infinite stamina ===
Grants the player unlimited [[stamina]], allowing them to grab indefinitely.and Thisjump canoff bewalls usefulindefinitely. for makingThis difficultmakes climbing challenges easier.
 
=== Air Dashes ===
Changes the amountnumber of dashes the player has: Default, 2, or Infinite. Default will use the amountnumber of dashes the player would normally have in the level, whether that is 1 or 2 dashes. 2 will set it to two dashes permanently. Infinite will allow unlimited dashes without needing to refill them or touch the ground;, however, [[Madeline]] is still constrained to one dash every ten frames however. In ''infiniteInfinite'' mode, [[Madeline]]'s hair is permanently pink (turning white during dashes).
 
=== Dash Assist ===
wheneverWhenever the player holds the dash button, the game freezes and allows them to alter the dash direction, stopping once the key/button is released. UsefulIt is useful for getting used to the dashing mechanics as well as forand improving dash precision.
 
=== Invincibility ===
Renders the playerMadeline immune to allmost obstacles and hazards., Granting The player theallowing abilityher to freely move through otherwise dangerous obstacles. If you fall off the bottom of the screen, you will bounce out, and holding the Jump button causes the player to jump out higher. If the player would be crushed by a moving block, the block instead disappears instead until the player moves out of the way. You also don't die from hitting a solid object at the end of a dream block, instead, you just bouncingbounce back. Invincibility does not protect you from getting crushed fromby [[Crystal Heart Gate|Heart Gates]], and this is the only way to die with Invincibility except by retrying.
 
== Trivia ==
* Despite Variant Mode allowing the player to use assists as well, the assist skip option isto notskip available,chapters unlike in Assistis Modeunavailable.
* Before the 1.3.0.0 release, enabling Variant Mode would enable a purple stamp on the file card. After [[Farewell]] came out, it was replaced with the bird stamp that's awarderawarded after finishing Chapter 9. Variant Mode now appears as a purple badge on the side of the file card.
* Variant Mode was originally added in [[Version history|version 1.2.5.0]] as a beta. Before it, completing every C-Side yielded no reward.
** The Badeline variant was also inaccessible without editing the game's config file, as some animation frames were missing and theyit could crash the game.
* The [[Extended Variant Mode]] mod introduces lots of new and unique variants to the game. They include modifying gravity, jump height and count, spawning [[Badeline Chasers]] or Theo crystals in every room, and much more.
 
[[Category:Modes]]
2,271

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.