Tech: Difference between revisions

From Celeste Wiki
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→‎Crouch Jump/Climb: Fixed errors and gave a more useful explanation
(→‎Dissapearing Blocks Cornerboost: Completed this section)
(→‎Crouch Jump/Climb: Fixed errors and gave a more useful explanation)
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Cornerkicks can be neutral, you simply need to stop holding directions before doing the cornerkick.
 
=== Crouch Jump/ClimbClimbjump ===
Madeline can jump while being crouched and will keep being crouched as long as she's going upwards, this can be used to reduce her hurtbox to avoid getting hit by hazards.
Crouch Jumps will allow you to get into comfy 1x1 (or 1 tile high) areas. If crouching before a jump, Madeline will remain crouched while jumping; and can climb while still being crouched.
 
Madeline can also climbjump while she's crouched but cannot grab and hence wallclimb.
To do this, jump while holding crouch. You can throw a grab into the mix and climbjump at the same time. If you begin falling down, Madeline will uncrouch automatically.
 
=== Neutral Jump (Neutral) ===
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