Tech: Difference between revisions

From Celeste Wiki
709 bytes added ,  3 years ago
changed a bunch of tech descriptions, put waterboost in obscure tech instead of TAS, renamed Isa Waterboost.
m (Added TAS tech, might change later)
(changed a bunch of tech descriptions, put waterboost in obscure tech instead of TAS, renamed Isa Waterboost.)
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{{Main|Vators}}
 
Elevators rely on the fact that pressingholding down while releasing Grab will simply drop the item Madeline is holding, rather than throwing it. After dropping an item, Dashdash upwards whileinto holdingit Graband to Grabgrab the item again. MadelineThe dash will getbe acancelled smalland speedsome boostof upwardsthe dash momentum preserved, giving Madeline some more height.
 
<u>Note:</u> Grab-ablesThrowables willappear to give amore boostheight dependingthe onlater howthey lateare grabbed. This is not due to a difference in the Dashamount theyof momentum preserved from cancelling the dash, but simply due to Madeline being higher up when the dash is wereactually Grabbedcancelled. Theo crystals will giveprovide aless smallheight boost, whilethan Jellyfish, willsince giveholding a muchjelly lowers largerMadeline's onegravity.
 
=== Oshiro / Snowball / Seeker / Fish Jump ===
JumpingHolding onjump thewhen landing on top of Oshiro, a snowball, a pufferfish, or a seeker will bouncegive Madeline up a bitsignificant andamount restoreof herheight dash,compared whileto stunningnot orpressing destroyingjump, theand object.also Theypreserve cansome evenof beMadeline's usedhorizontal formomentum. mid-airMadeline's dash techsand likestamina supers,will whenalso be restored whether or not Jumpyou ispress heldjump.
 
Contacting the top of one of these entities will also cancel Madeline's dash, preserving some of the momentum from the dash. For this reason, dashing horizontally parallel to one of these entities and jumping is sometimes colloquially referred to as a "Fish super", "Snowball super", and so on, despite mechanically not being in any way related to a superdash.
 
=== Bubble Super / Hyper ===
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On the frame you dash, hold the down direction. In the 4 frames after that, release down, and aim where you want to dash in. This is difficult without binding a Demo button.
 
=== BlockboostWaterboost ===
When you are on the surface of water, it is possible to jump multiple times with each jump giving +40 speed. Humans can generally only do two or three jumps, while TAS can jump on every single frame, achieving absurd amounts of speed.
 
=== Jelly Laddering ===
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=== Lava Neutrals ===
Lava is technically a wall, and therefore has a pixel-perfect window where you can climb up it with a Neutral Jump,. howeverThe theframe window for this tech can be extended by '''Jump Buffering'''. Just don't get too close, as it will still hurt to touch!
 
=== Blockboost ===
A blockboost is done by inputting a super, hyper, or wavedash onto a dash block, and makes Madeline inherit the (very high) speed from the moving dash block. The jump after the tech may need to be delayed. Reversing the tech will also work (although it will be harder to time it right).
 
<u>Variant - Chained Blockboost:</u> Blockboosts are only limited by how many you can stuff into the short window they provide. Their speed boost is additive, and getting as many as possible will maximize your speed.
 
=== Ceiling Pop ===
When Madeline cangrabs a wall with downward momentum, she slides down a tiny amount. If she grabgrabs the bottom subpixelpixel of a wall while she has a low enough subpixel, she will slide ''below'' the wall while still being able to climbjump on,for butone becauseframe. Because there's is no actual wall in the way, thethis jumpclimbjump goeswill forwardgive insteadMadeline offorwards upmomentum.
 
Grab the wall at the lowest (low enough) subpixel, and climbjump.
 
=== Bubsdrop ===
The use of a wallkick in order to cancel the upwards momentum gained from going into ana abovevertical roomscreen transition, so that you don't land on ana aboveone-way wooded[https://i.imgur.com/neUYLiV.png jumpthrough] platform and can return to the previous room. Upon re-entering the original room, your spawnpoint will be set to the nearest available spot. In (usually5B, thethis endtrick is used to skip a significant portion of the room)Central Chamber checkpoint.
 
== Modded Tech ==
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Wallbounces can be inputted in the few frames after leaving a dream block, similar to supers and hypers.
 
=== Isa Waterboost ===
GoingDue to a glitch in the Isa's Helper mod, going in and out of multiple layers of water rapidly will add +40 to your speed (per layer), as long as the proper direction is held.
 
== Mechanics ==
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=== Fastfalling (Fastfall) ===
OneHolding ofdown thewhile simplestin techsmidair ever,will cause Madeline willto fall faster ifafter youa wantshort her toacceleration.
 
Just press Down while in mid-air.
 
=== Coyote Time/Jump ===
Madeline is allowed to jump for a few4 frames (0.068 seconds) after leavingshe last touched the ground. This includes performing super aand platformhyperdashes.
 
=== Fastbubbling ===
Press Dash while inside of a stationary bubble to make it move sooner. Dashing inside a moving red bubble will use your dash and make Madeline dash outside of the bubble, interrupting it.
 
=== Ledges ===
Ledges refer to the corner(ish) of a tile that doesn't actually have spikes on it, but next to it (usually on a wall). These are completely safe to stand on, although they are rather tiny. To stand on them, stand just next to the corner of the tile.
 
This is not to be confused with Dreadcorners; Dreadcorners are only the pixel edge on the corner of a wall, but ledges can be stood on and allow for more leniency.
 
=== Directional Spikes ===
Spikes will not hurt Madeline if she is travelling away from them or in the direction that they point. This is the method behind Spikejumps and one-way gates.
 
=== JumpInput Buffering ===
Attempting to perform an action while it is not currently possible will "buffer" or store the input for the next 5 frames. If the action becomes possible within those 5 frames, Madeline will instantly perform it. For example, you can press jump slightly before you land on the ground, and Madeline will jump on the first possible frame. This is notably used to execute techniques instantly after a screen transition or to turn frame perfect tricks into 5 frame windows, and can be done with any action in the game.
Jumps can be pressed 3-4 frames before actually hitting the ground (or other object to jump off of) and will still work.
 
== TAS-Only Tech ==
This is tech that is so absurdly difficult or even impossible for humans to do, and so is usually only available with a TAS software.
 
=== SuperHalf WaterboostStamina Climbing ===
 
Jumping on water rapidly will add bits of multiplicative speed.
 
== Trivia ==
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