Tech: Difference between revisions
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changed a bunch of tech descriptions, put waterboost in obscure tech instead of TAS, renamed Isa Waterboost.
m (Added TAS tech, might change later) |
Wpxtmvpsxm (talk | contribs) (changed a bunch of tech descriptions, put waterboost in obscure tech instead of TAS, renamed Isa Waterboost.) |
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{{Main|Vators}}
Elevators rely on the fact that
<u>Note:</u>
=== Oshiro / Snowball / Seeker / Fish Jump ===
Contacting the top of one of these entities will also cancel Madeline's dash, preserving some of the momentum from the dash. For this reason, dashing horizontally parallel to one of these entities and jumping is sometimes colloquially referred to as a "Fish super", "Snowball super", and so on, despite mechanically not being in any way related to a superdash.
=== Bubble Super / Hyper ===
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On the frame you dash, hold the down direction. In the 4 frames after that, release down, and aim where you want to dash in. This is difficult without binding a Demo button.
When you are on the surface of water, it is possible to jump multiple times with each jump giving +40 speed. Humans can generally only do two or three jumps, while TAS can jump on every single frame, achieving absurd amounts of speed.
=== Jelly Laddering ===
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=== Lava Neutrals ===
Lava is technically a wall, and therefore has a pixel-perfect window where you can climb up it with a Neutral Jump
▲=== Blockboost ===
=== Ceiling Pop ===
When Madeline
=== Bubsdrop ===
The use of a wallkick in order to cancel the upwards momentum gained from going into
== Modded Tech ==
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Wallbounces can be inputted in the few frames after leaving a dream block, similar to supers and hypers.
=== Isa Waterboost ===
== Mechanics ==
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=== Fastfalling (Fastfall) ===
=== Coyote Time/Jump ===
Madeline is allowed to jump for
=== Fastbubbling ===
Press Dash while inside of a stationary bubble to make it move sooner. Dashing inside a moving red bubble will use your dash and make Madeline dash outside of the bubble, interrupting it.
=== Directional Spikes ===
Spikes will not hurt Madeline if she is travelling away from them or in the direction that they point. This is the method behind Spikejumps and one-way gates.
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Attempting to perform an action while it is not currently possible will "buffer" or store the input for the next 5 frames. If the action becomes possible within those 5 frames, Madeline will instantly perform it. For example, you can press jump slightly before you land on the ground, and Madeline will jump on the first possible frame. This is notably used to execute techniques instantly after a screen transition or to turn frame perfect tricks into 5 frame windows, and can be done with any action in the game.
== TAS-Only Tech ==
This is tech that is so absurdly difficult or even impossible for humans to do, and so is usually only available with a TAS software.
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== Trivia ==
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