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== Dash Tech ==
Dash Tech refers to techs that require a dash to use, and tend to be simple yet useful. Most dash tech can be Extended, meaning you regain a dash by touching the ground for longer; or Reversed, meaning you dash in one direction but launch in the other direction. Reversing a tech is a handy way to Extend it without much ground room, and as such, Reversed + Extended tech is only referred to as Reversed.
=== Superdash (Super) ===
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<u>Extended:</u> Wait longer before Jumping after pressing Dash. This enables Madeline to dash after performing a Super, instead of having to land afterwards.
<u>Reversed:</u> Dash in one direction, but press the opposite direction (after the
<u>Variant - Mid-Air Super:</u> Supers don't need to touch the ground the entire time; you can
=== Hyperdash (Hyper) ===
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{{Main|Hyperdashes}}
Hypers will launch the player farther and lower than Supers, but are slightly harder to pull off. To do a Hyper,
<u>Extended:</u> Wait longer before Jumping after pressing Dash. This enables Madeline to
<u>Reversed:</u> Dash in one direction, but press the opposite direction (after the
<u>Variant - Mid-
<u>Variant - Hyper Hop:</u> A Hyper followed by a Bunnyhop is known as a Hyper Hop, and will give a large speed boost compared to a regular Hyper. To
=== Demodash (Demo) ===▼
{{Main|Demodash}}Demos are a neat tech that allow the player to dash through hitboxes and get to spots that are normally not accessible, however are rather difficult to learn. To do a demo, press down ''right before'' (Within 4 frames or 0.07 seconds before) - but not during - a left/right Dash. If done correctly, Madeline's hitbox will remain crouched during the dash, allowing you to slip through spinners, dust bunnies, and other obstacles unharmed.▼
<u>Variant - Demohyper:</u> Doing a Duper (usually a mid-air one) after the Demodash will result in a Hyper, because of the crouched state needed for the Demo in the first place. They are slightly faster than normal Hypers because it begins with a horizontal Dash rather than a diagonal one.▼
=== Wavedash (Wave) ===
{{Main|Wavedashes}}Wavedashes are a simple way to go large distances without too much effort or skill, and they automatically restore your Dash on the ground; they are also useful for tight/small spots of ground where a Super or Hyper is less feasible. To
<u>Reversed:</u> After hitting the ground, Jump the opposite direction of the Dash. There is little practical use for this, other than extra-tight spots.
=== Ultradash (Ultra) ===
{{Main|Ultradashes}}Ultras are a very tricky and precise tech to use, but very useful for speedrunning because of their extreme speed. They rely on the mechanic that downwards diagonal dashes add to your speed rather than removing the boost at the end of the dash. To
<u>Grounded Ultra (Gultra):</u> You can perform a
<u>Variant - Chained Ultra:</u> Similar to normal
▲=== Demodash (Demo) ===
▲{{Main|Demodash}}Demos are a neat tech that allow the player to dash through hitboxes and get to spots that are normally not accessible, however are rather difficult to learn. To
▲<u>Variant - Demohyper:</u> Doing a
▲<u>Variant - Chained Ultra:</u> Similar to normal ultras, but you want to dash as soon as you leave the ground. The earlier you dash, the more momentum you get from the chained ultra.
=== Wallbounce ===
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{{Main|Wallbounces}}
Wallbounces, unlike the other mentioned dash tech, is aimed vertically. To do a
<u>Variant - Mid-
<u>Variant - Spiked
=== Jelly/Theo
Throw the throwable in front of you, then updiagonal
=== Jellyvator / Theovator (-vator) ===
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{{Main|Vators}}
Elevators rely on the fact that pressing
<u>Note:</u> Theo crystals do not give a speed boost; Jellyfish do, and will give a larger one depending on how late in the
== Dashless Tech ==
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=== Throwable Backboost (Backboost) ===
Throwing an object in the opposite direction Madeline is moving gives her a small initial speed boost. Performing an
== Entity Tech ==
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=== Dream Super/Hyper ===
Instead of simply jumping out of dreamblocks, a
=== Core
By jumping off a fire core block a few frames after it breaks, you can gain an additional boost of speed, about 1.2-1.5x.
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Using the same logic of Dream Supers/Hypers, you can get a very large amount of speed and height by inputting one of these techs at the last few frames of the core block's launch.
===
All of these entities provide a large amount of momentum when used in a certain way (Getting near them, Touching them, and Stunning them, respectively), but share a common mechanic. When holding in the same direction as Madeline is boosted, you will gain an extra boost of speed; about 1.5x to 2x.
=== Bubble
This can only be performed if the bubble is level with the ground Madeline is standing on. Dash right into the bubble, and before you enter the bubble, very quickly input a hyper/super (not extended). The bubble will then launch you with the momentum of either a hyper or a super, depending on which one you used.
=== Cloud Jump / Spiked
Rather than jumping with a cloud, Madeline only needs to jump when the cloud is at its highest position. If there are spikes or other hazards under the cloud, Jump quickly to push the cloud down, then Jump again as it comes up.
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== Trivia ==
* Dashless tech is
* Screen Transitions are used for
* The Elevator Shaft Demo strategy in
* The Keyskip strategy in
* Hypers are taught and required in 8C.
* The Demodash was discovered by the player [[Community:DemoJameson|DemoJameson]] on (DATE NEEDED). It was subsequently named after him.
* Wavedashes are used extensively in the Farewell
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